Best Difficulty And Sliders For Close Test Matches

ChrisCricket

Associate Captain
Joined
Mar 17, 2010
Location
United Kingdom
Online Cricket Games Owned
  1. Don Bradman Cricket 14 - Xbox 360
Hi guys I was wondering what people's thoughts were on good sliders for close long test matches that go the full distance, 5 days?

Right now I am winning against the CPU in around 3 or 4 days.

Sliders around medium level. I use inverse batting and so need more allowance for timing as a result.

Any help would be appreciated. Currentl AI has been set to Legend.

Interesting enough I am struggling to win ODI's tho.
 
Hi guys I was wondering what people's thoughts were on good sliders for close long test matches that go the full distance, 5 days?

Right now I am winning against the CPU in around 3 or 4 days.

Sliders around medium level. I use inverse batting and so need more allowance for timing as a result.

Any help would be appreciated. Currentl AI has been set to Legend.

Interesting enough I am struggling to win ODI's tho.

Thanks for the post. I have been facing the same problem. I agree with wasteyouryouth's suggestion-lowering the wicket chance slider might help. I am also on medium, so would try hard next.

In addition, I am going to try another option. Previously, I used to keep the AI run rate at 22 for tests. Their actual scoring rate then was below 3 runs per over. I upped it to 25, only to see them score just at or above 3 even in batting-friendly conditions. In the next match, I have decided to go for 29 AI run rate just to see what rpo they maintain. Ideally, in batting-friendly conditions, I want the AI to maintain a run rate of 3-3.5, the norm in current test matches. That way, they might be able to score more runs in less time. If you lower the wicket chance then, it should mean more runs on board, and if the AI batsmen get set, then hopefully they would be able to bat longer. I am going to try this in my next test match.

BTW, since you are playing on legend, what is the average AI ODI score? Can they chase much, or is 220-250 their normal range? Thanks.
 
So you can even change the AI run rate? That's kind of weird.
 
The desired potential run rate not the actual fixed run rate.... which makes sense if you want to have competitive games across three formats.

Yeah it just adjusts how aggressive/passive the AI is when betting, doesn't dictate they'll got at 2.5RPO or anything like that
 
Somehow, I've always gone with the default sliders, and have had some close matches too. I don't like to change too much.
Yeah I'm always reluctant to meddle.

Personally I find the way the difficulties work in these games very muddled, it's one area where I long for the simplicity of the original Don Bradman Cricket. I'm not aware of other games where you have both AI difficulty and then difficulty for how you actually play the game. Most games they are linked in some way. On the one hand I like the customization it allows for people, on the other it often feels like the game drifts too much toward a sandbox and it's a case of 'here's the basic game, figure out how to make it would for you.' From having the good fortune to be on the beta I know that's not the case but I could understand why someone could perceive it that way.

I'd sooner they intertwined them better or scrapped one - probably the AI difficulty choice - and work on getting a more consistent set of sliders for each difficulty. If you bowl lots of bad balls - regardless of the difficulty - the AI will punish you, if you bowl lots of good deliveries you will have increased chance of keeping things tighter getting wickets. If you get to a point where you are dominating/winning all the time then you increase the difficulty. You don't have to come on a forum and ask what needs to change because it's should be more self explanatory what you'd do. The default sliders feel a bit thrown together at times, some things are far easier to do than they should be and other things are far more difficult than they should be but they are all in the same difficulty level. I'd definitely reduce the number of difficulty levels. I'm not especially good at the game, but I can't see the need for any difficulty below Medium (I play on a half way between Hard/Hardest setting for batting).

I think the game should work for the most possible people straight out the box. For a smaller developer I think if you can limit the scope of the feedback it makes it easier to adapt and improve e.g. if you're getting consistent feedback by people playing on 'Hard' that the game is too difficult then the changes are easier than if people are playing on any of the millions of possible settings that are there with the sliders.
 
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Yeah I'm always reluctant to meddle.

Personally I find the way the difficulties work in these games very muddled, it's one area where I long for the simplicity of the original Don Bradman Cricket. I'm not aware of other games where you have both AI difficulty and then difficulty for how you actually play the game. Most games they are linked in some way. On the one hand I like the customization it allows for people, on the other it often feels like the game drifts too much toward a sandbox and it's a case of 'here's the basic game, figure out how to make it would for you.' From having the good fortune to be on the beta I know that's not the case but I could understand why someone could perceive it that way.

I'd sooner they intertwined them better or scrapped one - probably the AI difficulty choice - and work on getting a more consistent set of sliders for each difficulty. If you bowl lots of bad balls - regardless of the difficulty - the AI will punish you, if you bowl lots of good deliveries you will have increased chance of keeping things tighter getting wickets. If you get to a point where you are dominating/winning all the time then you increase the difficulty. You don't have to come on a forum and ask what needs to change because it's should be more self explanatory what you'd do. The default sliders feel a bit thrown together at times, some things are far easier to do than they should be and other things are far more difficult than they should be but they are all in the same difficulty level. I'd definitely reduce the number of difficulty levels. I'm not especially good at the game, but I can't see the need for any difficulty below Medium (I play on a half way between Hard/Hardest setting for batting).

I think the game should work for the most possible people straight out the box. For a smaller developer I think if you can limit the scope of the feedback it makes it easier to adapt and improve e.g. if you're getting consistent feedback by people playing on 'Hard' that the game is too difficult then the changes are easier than if people are playing on any of the millions of possible settings that are there with the sliders.
Yeah that's kind of what I meant, and I agree.
 
Has anyone been getting any AI run outs early in a Test innings? The AI being the batting team.

I'm currently playing Eng 05 vs Aus 05 at Lords,and Flintoff just ran out Ponting like he did in 09.Thought it was really cool,but I've not seen any others.
 
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