maxwasim
Club Cricketer
there's no ai at all , even if 10 is the rrr , the cpu still goes at 1-2 an over , dont run singles till abt 70% of their batting
:crying
:crying
puddleduck said:I'm not entirely sure what particular stats I changed but having seen the computer fail to score at any kind of reasonable run rate I got stuck into the player editor. For the first 6 batsman the run rate still seemed far too slow until Afridi came to the crease.
I had adjusted him to the extent that his batting stats were effectively 100 across the board, except aggression which was maximum, and defense which was set pretty low. To my shock, I watched in horror as my next 41 deliveries to him went for 55 runs... So my only advice is play about with the player editor until the players seem somewhat challenging. Of course you need a PC.
markh said:Hmm, given puddleduck's post, in theory it could be possible to make a program which damped or increased the players aggressiveness ratings depending on the run rate. As soon as the RR starts to drift past 6 an over, bump up the skill ratings a bit. I'm not sure how well that'd work in practice?
I hadn't considered that, good point! My guess would be that the batting AI evaluates each ball that comes in on its own merits ; a confident aggressive player would be just as likely to smash the 100th ball as the first. If that's true, it'd be easier for the programmers just to refer to the player ratings each time. It's easy to test this one out, I'll see if I can find out.Pat said:It sounds interesting..But will modifying the player ratings on-the-fly help our purpose,as in,are we sure that player ratings are referred to everytime a ball is bowled or only once when the player gets in ? I hope it makes some sense..