Codemasters shifts focus in favour of Racing

'Bout tree fitty.

Not posted in a long while, lurked the hell outa the forum however.

I feel I need to tell you about this 8 story tall girl scout, Matt. It wanted twofiddy.
 
Is this some cultural reference I'm missing due to my age?
$3.50? $350m?



The 3.50 sounds about right for the Cricket Life budget.

350 million? They could develop the game on the moon for that much.

I think I have figured out why all the cricket gaming development has momentarily stopped: they are all working on the North Korean Rocket Program.
 
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It was the loch ness monster! Three fiddy!

I tol' you woman not to give him!

@ Sureshot. Icc struggles beacause it hasn't moved on significantly in 7 years of development. I actually still think 2005 is the best one released, which is fairly telling.

The big budget cricket games died because they alienated and ignored their customer base.

Developers love blaming everyone but themselves ;)

For example I won't be buying F1 2012 until I've heard it firstly reviews well, and then actually plays well from some forum chaps. As the last one was a bug filled missed that didn't deserve anywhere near the marks it got (sounds like standard Codies though - bug filled mess that isn't supported well enough after production). So by attempting to "cash in" on me with their last game, they will find it harder to earn my money with the follow up.

Sounds a little like everything they've released with the exception of their rally games since about 2004 :p
 
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The big budget cricket games died because they alienated and ignored their customer base.

That's not really true. They only alienated them in the sense they made the game harder to patch as it was console only. There was good dialogue before release and IC10 is still a brilliant game (minus online).
 
So you don't think not supporting their previous games? Abandoning PC development, and removing the ability to patch it was alienating their fans? Just look at how many members have dissapeared from sites like this. They would also have moved on from ever being tempted to a Codies cricket game.

Taking me to to their studio to lie to my face about non-existent improvements for BLIC 2007 and then the abysmal Ashes 2009 almost certainly destroyed any chances they had of being successful in the future.

They may have said the right things in PR releases, but Codies have a recent history now of not actually following through on anything they promise.

If Icc 10 was actually patchable, it would happily have sustained it's playerbase for a sequel, but it wasn't and instead sinks away despite being infinitely better than Cricket 2007.

To highlight it for me, they've still yet to have correct fields for the Cpu in 3 games! Such simple oversights holding back an otherwise half decent game. Literally some average field placing would make batting so much harder, but of course they either didn't care, or lack the skill to execute it.
 
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Ultimately it's all financial. Transmission games went bust and so did the patch release.
Improvements were made and the game is patchable on Xbox360 just not PS3. Still ridiculous when you think how easy it is to patch FIFA and PES on console.
 
Quite :) It's amazing what working with your community brings.

Pes for example was able to provide quality gameplay and leave the kits/patching etc to the userbase for years. The reality is people will attempt to steal your game, and the hackers will always find a way to hack it. Unfortunately some companies focus too heavily on attempting to stop that, rather than providing a game worth actually paying for.

If have a game that provides long term value, people will continue to buy it long-term. You just have to look at the success of games that appeal to their community. Those games may not turn massive day 1 profits, but they sustain, and in turn they build customer loyalty that allows them to sell their next product much closer to launch and in turn recoup much more of the revenue.

It's the developers that have accepted piracy (after all, despite what companies say, it has existed since the content itself) that are often outperforming those that look to clamp down on it. It is the one's who celebrate their communities instead of the ones who hamper them that succeed long-term.
 
Some one like Konami should make a cricket game. The market is open, they have the resources. So why not encourage them. What do you guys think?
 
I think a Japanese developer like Konami have better things to do :p (like make a good PES again for starters).

Unfortunately we'll have to wait for India to speed up its development process. Once it's a viable market to target for Cpu games (at the moment it's not even close) than publishers will be more inclined to fund something that could potentially turn a decent profit.

At the moment, they'd all rather just wait for a potential cash in event (Ashes or World Cup) then release something half assed, cash in, and sod off until the next one :p
 
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What has a multiplayer puzzle solving game with a wizard, a thief, and a knight got to do with it?

*hasn't heard of a trine cricket game*
 
Ah cool :) No idea what street cricket is or if it was any good, but good luck to them.

It's been apparent on most games released so far that most of the people have probably never played cricket, maybe one day someone will nail it. Having played a bit of the Show, it can't be that hard!
 
I'm going to disagree with you again there!
I got to know Heath, Rob and Jamie during the AC09 and IC10 process and not only are they passionate cricket fans but they also play. Cricket is just a very hard game to simulate.
 

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