puddleduck
Chairman of Selectors
BLIC 2005 was actually almost excellent except they made two massive mistakes. One was the bowling speedometer wasn't configured correctly, and the other was that as you went up the levels the computer also found it harder to bat. So that on Test difficulty, batting could be a challenge against the best bowlers, but the computer could no longer get bat on ball. Funnily enough if Cpu batting had been switched so that on Test difficulty for user they were batting on Village and vice-versa it could well have worked well as a single player game too.
When played as local multiplayer it came into its own though. The exagerrated swing meant you could genuinely set up your opponent when bowling. Me and a mate played 3 full series that all were incredibly good. Each went 4-5 days, had the odd big partnership worth 150-250 runs and normally came down to a final innings chase of anywhere between 200-350 runs and the matches decided by very realistic margins. The joy when you finally managed to end a big partnership was awesome, especially when a plan of bowling to a field came off. However the next few went backwards.
Anyone who claims the EA games had anything going for them is misguided. They were appalling cricket games filled with hundreds of bugs as well. Their only saving graces were the patches, but they were dreadful multiplayer games.
Managed to play some ICC 10 with a mate where we played on the same team as a batsman each. It made it pretty good fun, because you were never able to just get into a rhythm when batting so had to be a little bit cautious. I still believe the exaggerated effects of 2005 were actually the best way to make bowling fun (and batting difficult) in cricket games.
When played as local multiplayer it came into its own though. The exagerrated swing meant you could genuinely set up your opponent when bowling. Me and a mate played 3 full series that all were incredibly good. Each went 4-5 days, had the odd big partnership worth 150-250 runs and normally came down to a final innings chase of anywhere between 200-350 runs and the matches decided by very realistic margins. The joy when you finally managed to end a big partnership was awesome, especially when a plan of bowling to a field came off. However the next few went backwards.
Anyone who claims the EA games had anything going for them is misguided. They were appalling cricket games filled with hundreds of bugs as well. Their only saving graces were the patches, but they were dreadful multiplayer games.
Managed to play some ICC 10 with a mate where we played on the same team as a batsman each. It made it pretty good fun, because you were never able to just get into a rhythm when batting so had to be a little bit cautious. I still believe the exaggerated effects of 2005 were actually the best way to make bowling fun (and batting difficult) in cricket games.