you have to hold L1/R1 while selecting a length so a fuller a good length would be R1+XHow exactly L1/R1 works?
When should we press it and should we keep on holding it?
Did anybody saw variety in length bowled?
Totally agreed.....this is another area which was working well in the previous version....and has now regressed. Not sure why and how
I liked the DBC 14 system where you could control and vary the length, along with the line, using Right Stick. If you released the ball early you bowled a fuller length and if you released the ball late you bowled a shorter length. And line & length could be varied for both pacers and spinners.
Why did they replace the ball shaped to dotted like shape in DBC 17..Even in this regard DBC 14's was way better..Reference pic..
That DBC 17's looks like colorful holes created with punching machine..
Hold L1/R1 then select bowling length to bowl this will change the regular length a touch....How exactly L1/R1 works?
When should we press it and should we keep on holding it?
Did anybody saw variety in length bowled?
I liked the DBC 14 system where you could control and vary the length, along with the line, using Right Stick. If you released the ball early you bowled a fuller length and if you released the ball late you bowled a shorter length. And line & length could be varied for both pacers and spinners.
Isn't it true for DBC 17 as well? I am sure I have seen this being mentioned in the tutorials. I am yet to try but if it doesn't work, this is perhaps another bug?
Yeah, this is an odd one. It appears to have something to do with how they've done flight, but yeah, it does appear that almost all balls are funneled into quite a narrow corridor for spinners.
Personally I preferred this as well, but I can see what they were trying to do. One problem with bowling that a lot of people had was that they couldn't quite figure out what they were doing with it. Personally I'd prefer to see the adjustments of length return to release timing, but that's ultimately a game design question, not a QA one. Having the player able to hit the line that exactly though is a QA one, but again, they can sort it by other means.
We'll see what BigAnt cook up.
Maybe they changed it to allow players previously struggling with seam bowling a better starting point ( I know this was true of me in 14). Maybe the error margin should increase as you increase the difficulty level for bowling. Does altering the bowling difficulty alter your results?