Cricket 19 General Discussion

Everyone has differing priorities for sure. For myself, the number one thing I want is the gameplay to be great. This breaks down into two areas. One gets discussed a lot and rightly so, the other doesn't so much.

1 - The mechanics of the game need to be well implemented across all four major aspects, batting, bowling, fielding and AI. Currently, most of the work in previous iterations of Big Ant games has gone into batting and bowling and they've been trying to get that all to play out right. I hope these have improved as they have been gradually throughout.

The fielding however has suffered laboured, pathetic throw-backs since DBC '14. Say what you will, free singles where there should be none has gone WELL past time to be fixed. It's was beginning to be annoying with DBC '17, now it's something that if in Cricket 19, Big Ant should be embarrassed of. It makes a fundamental difference to outcomes (if you can steal 15-16 runs in a T20, with slow lobs from the close infield, then that massively affects immersion). Also, taking a catch should be some kind of timing and/or under-hand/overhand mechanism for users who want to field on semi-auto etc. Currently fielding is something you watch and go "hmm, what will happen here". Is this a video game or a game of cricket we're watching? Finally custom fields have several steps to go through to be actioned, which could be simplified.

As for AI, it sounds like Big Ant have worked on that some more and hopefully we get the right kind of realistic feel to posting scores and chasing, but without scripting.


2 - Player attributes. This is the part few people discuss. It is the archilles heel of the series so far. By a huge margin, most teams the excellent player creators out there make have wonderful likenesses, terrific uniforms and gear. Well done to them. If the teams aren't skilled as well as they're designed to look, they play terribly and mis-match not just at a team level, but on individual player level, batsman to bowler, batsman to fielder etc. There are world class players with skills like 32 for shots that they're excellent at in real life or 41 for catching (what international players are that bad, not many I'm sure).

This problem can affect the game's balancing and is a hard one for Big Ant to fix as these are user created teams. I think they found a way around that in DBC'14 by limiting the effect of the attributes and created a more even feel in all teams by doing this, but it felt less realistic. Some sides or individuals are stronger and weaker in certain ways and that's not accurately reflected at all. I'm not 100% sure of an answer to this issue, but it's a relevant one and one that I don't blame Big Ant for in any way.


At the end of the day, we'd all like Cricket '19 to be a great game and a big hit, but it'd be great to have some idea of what Big Ant have looked at as it's weak areas and what it's been working on under the hood. I suppose they won't tell us, as they'd like to see from players reactions what is working and what isn't, without us zeroing in on specific features they might mention and putting them under the microscope.

Anyhow, just wanted to discuss some things other than trailers, demos and release info for a moment. :)
 
Everyone has differing priorities for sure. For myself, the number one thing I want is the gameplay to be great. This breaks down into two areas. One gets discussed a lot and rightly so, the other doesn't so much.

1 - The mechanics of the game need to be well implemented across all four major aspects, batting, bowling, fielding and AI. Currently, most of the work in previous iterations of Big Ant games has gone into batting and bowling and they've been trying to get that all to play out right. I hope these have improved as they have been gradually throughout.

The fielding however has suffered laboured, pathetic throw-backs since DBC '14. Say what you will, free singles where there should be none has gone WELL past time to be fixed. It's was beginning to be annoying with DBC '17, now it's something that if in Cricket 19, Big Ant should be embarrassed of. It makes a fundamental difference to outcomes (if you can steal 15-16 runs in a T20, with slow lobs from the close infield, then that massively affects immersion). Also, taking a catch should be some kind of timing and/or under-hand/overhand mechanism for users who want to field on semi-auto etc. Currently fielding is something you watch and go "hmm, what will happen here". Is this a video game or a game of cricket we're watching? Finally custom fields have several steps to go through to be actioned, which could be simplified.

As for AI, it sounds like Big Ant have worked on that some more and hopefully we get the right kind of realistic feel to posting scores and chasing, but without scripting.


2 - Player attributes. This is the part few people discuss. It is the archilles heel of the series so far. By a huge margin, most teams the excellent player creators out there make have wonderful likenesses, terrific uniforms and gear. Well done to them. If the teams aren't skilled as well as they're designed to look, they play terribly and mis-match not just at a team level, but on individual player level, batsman to bowler, batsman to fielder etc. There are world class players with skills like 32 for shots that they're excellent at in real life or 41 for catching (what international players are that bad, not many I'm sure).

This problem can affect the game's balancing and is a hard one for Big Ant to fix as these are user created teams. I think they found a way around that in DBC'14 by limiting the effect of the attributes and created a more even feel in all teams by doing this, but it felt less realistic. Some sides or individuals are stronger and weaker in certain ways and that's not accurately reflected at all. I'm not 100% sure of an answer to this issue, but it's a relevant one and one that I don't blame Big Ant for in any way.


At the end of the day, we'd all like Cricket '19 to be a great game and a big hit, but it'd be great to have some idea of what Big Ant have looked at as it's weak areas and what it's been working on under the hood. I suppose they won't tell us, as they'd like to see from players reactions what is working and what isn't, without us zeroing in on specific features they might mention and putting them under the microscope.

Anyhow, just wanted to discuss some things other than trailers, demos and release info for a moment. :)


Lovely point especially the second one cant agree more, what i have been doing off-late is once i have a team modify each player keeping in mind how much out of 10 on a skill
e.g. warner batting is 9/10 and usman khawaja is 7/10 so like wise their batting should have points in 90s and 70s only.
Only star players in a squad are in 90 most players above 60-65 at an international level. If BA can do something at creation level nothing like it.
 
I have been looking for Retro kits like open faced helmets without grills for so long time since DBC14 days. This time i hope i get what I am only expecting.
 
If you mean The Academy (including Net Practice), then as per the Yahoo Article, they've indicated one will come before the game comes out. Also, it'll be for PC Users!

Yes man...

The Steam demo is due to get released on Friday, May 10
 

More importantly, what shot is that, and what the hell is wrong with the non-strikers head? This one screen shot does not bode well, I'm afraid.

I expect a flurry of early reviews in the 7's and 8's as enthusiasm outweighs experience before the stark reality sets in and the metacritic score settles somewhere between 4 and 6, probably slightly above 5.
 
More importantly, what shot is that, and what the hell is wrong with the non-strikers head? This one screen shot does not bode well, I'm afraid.

I expect a flurry of early reviews in the 7's and 8's as enthusiasm outweighs experience before the stark reality sets in and the metacritic score settles somewhere between 4 and 6, probably slightly above 5.
Ah, you decide to grace as with your sparkling positivity again just like last time.
 
Incorrect. We have never had to follow Latin plurals, just as we cannot actually split an infinitive - that’s a Latin rule, not an English one.
A lot of English words follow their Latin plurals, like alga to algae. As a significant proportion of English has Latin roots, it is fair to say that some words to maintain their Latin rules.
 
More importantly, what shot is that, and what the hell is wrong with the non-strikers head? This one screen shot does not bode well, I'm afraid.

I expect a flurry of early reviews in the 7's and 8's as enthusiasm outweighs experience before the stark reality sets in and the metacritic score settles somewhere between 4 and 6, probably slightly above 5.

The bowler has fallen over in his delivery, so the non-striker is looking at him.
I do hope they can fix the non-striker's behaviour, such as them just blocking any straight drive with their body.
 
I expect a flurry of early reviews in the 7's and 8's as enthusiasm outweighs experience before the stark reality sets in and the metacritic score settles somewhere between 4 and 6, probably slightly above 5.

So you expect half the reviews to be just over 3 then to average out to just over 5 as you said? Such a positive outlook based on some screenshots and small amount of video considering you haven't played it yet. :rolleyes
 
So you expect half the reviews to be just over 3 then to average out to just over 5 as you said? Such a positive outlook based on some screenshots and small amount of video considering you haven't played it yet. :rolleyes
His mission in life is to turn up around release time and slag everything BA does off.
 
Reviews can’t be based on screenshots and trailer. The feel of playing the game and how much you want to play the game is I think considered to review a game. Looking at fifa 19 Trailer should give it 10/10 but the actual game is not that good . I think this is why big ant has been pretty casual to release any trailers as trailers doesn’t show how the actual game is.
 
Reviews can’t be based on screenshots and trailer. The feel of playing the game and how much you want to play the game is I think considered to review a game. Looking at fifa 19 Trailer should give it 10/10 but the actual game is not that good . I think this is why big ant has been pretty casual to release any trailers as trailers doesn’t show how the actual game is.
You should refrain from using the 'T' word on this forum..
 

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