HarisRetarded
Club Cricketer
- Joined
- Nov 2, 2017
For what it's worth: My two cents on the latest patch.
First the positives:
•Got some beautiful slip catches all through out the cordon and wicketkeeper seems more human now. First slips come into play especially against spinners.
• The slow pace of competition/ashes/tournament modes is now fixed. Not as bothersome to everyone but it irked me to no end.
• The bowl swings realistically especially at the start of the test. The batsmen actually had trouble controlling the movement and nicked to slips quite often. As i played 25 overs, there was noticable reduced swing movement.
The negatives:
•As have been mentioned, the slow throw speed by the fielders. This has a severe impact on odis where you can run a run even if you hit straight to an inner fielder at ideal timing as long as you dive. This negates the risk/reward play while batting.
•Aggressive AI running between the wickets is great when required runrate is high or playing a t20, etc but getting 2 to 3 run outs per innings, even in test, is ridiculous.
• Many slip catches do not trigger the catching minigame. These are counted as reflex catches perhaps but the issue is almost every reflex catch gets dropped by the fielder and there is nothing we can do. In my test yesterday, i bowled 25 overs. There were 4 slip catches induced, 3 of which had no catching animation and in the 4th catch, the slow motion indicated the start of the minigame but the circle did not appear resulting in a dropped catch. Out of the 4 only 1 catch was taken which was reflex. The rest of my wickets were two very stupid run outs.
First the positives:
•Got some beautiful slip catches all through out the cordon and wicketkeeper seems more human now. First slips come into play especially against spinners.
• The slow pace of competition/ashes/tournament modes is now fixed. Not as bothersome to everyone but it irked me to no end.
• The bowl swings realistically especially at the start of the test. The batsmen actually had trouble controlling the movement and nicked to slips quite often. As i played 25 overs, there was noticable reduced swing movement.
The negatives:
•As have been mentioned, the slow throw speed by the fielders. This has a severe impact on odis where you can run a run even if you hit straight to an inner fielder at ideal timing as long as you dive. This negates the risk/reward play while batting.
•Aggressive AI running between the wickets is great when required runrate is high or playing a t20, etc but getting 2 to 3 run outs per innings, even in test, is ridiculous.
• Many slip catches do not trigger the catching minigame. These are counted as reflex catches perhaps but the issue is almost every reflex catch gets dropped by the fielder and there is nothing we can do. In my test yesterday, i bowled 25 overs. There were 4 slip catches induced, 3 of which had no catching animation and in the 4th catch, the slow motion indicated the start of the minigame but the circle did not appear resulting in a dropped catch. Out of the 4 only 1 catch was taken which was reflex. The rest of my wickets were two very stupid run outs.