blockerdave
ICC Chairman
What a strange question.
why?
What a strange question.
Generic players?why?
Generic players?
Hi Blocker, thanks for the detailed replies and comments. Been following your DBC journey since 2013/14 when the first of hypes around a better cricketing experiences reverberated.@kashan123999 @Sahil70
have you adjusted run rate sliders? Or what are your bowling difficulties?
I never get anything like that. I’d suggest you either have run rate slider too high or you’re bowling difficulty too high so you’re not bowling “well enough”.
No. not to be rude I think better bowling. Or lower rated players.
Generally the AI "goes after" what it considers bad balls. Either you're bowling too many, or the players are overpowered/overrated and able to go after even good balls.
My experience of AI batting, in tests, is they will do what they want and when required.
I am fully 100% understanding that the game is not AI v AI optimised and I'm fine with that. BUT, watching some (a lot) of AI v AI over the last week it feels like the AI will look for firstly how many runs and then find the gap to achieve that. It feels like the explanation as to why there is so much of the fancy cut shots through the third man region. Not always occupied by a fielder, so a gap, so runs are easy to exploit. Realistically looking for gaps - yes. But then you get shots that feel unrealistic. The reverse/switch off drive easily for four just seems cheap. A shot that if you were to get it for four would require extremely high skill or extremely high risk to achieve the direction/power in order to hit the gap.
In test matches (and other formats) I rarely feel like I can get on top of the opposition batting. I have, nearly, always had the AI scoring 4+. Basically it comes down to damage limitation (fine in T20s, in other formats it becomes tedious). There is always a boundary or run coming, seems similar in the T20 matches I've been simming (I think anyone who has watched would agree that the 'first ball boundary' is at least 50%). Like you get some pitches or conditions you get collapses, I'm sure they happen in human player v AI but to what extent is that my doing or just the conditions tuning the AI to fail?
Spinners, cutters seems overpowered. I think this is primarily a problem with AI being able to deal with balls moving off the pitch. But, morever the really poor bounce. The Very Soft, Day 5 pitches we've had - which are fine, hugely entertaining - do not feel realistic. I can't imagine a real life pitch having bounce that barely goes above ankle height.
In tests, the only time the AI seems to be put out of its comfort zone is resorting to a ring field. Then the AI 'has' to start hitting over the top.
Part of this is that I don't use the meters, just the run ups, so I accept that I will bowl fewer ideal deliveries. But what is odd is that Good/Good will be left while Perfect/Perfect will be smashed. Often feels like the AI is saving up run scoring deliveries and will take them as and when is needed. Perhaps Good deliveries need less punishment. I use Standard spin bowling over Classic, maybe the control styles need better balance. OR, please, Classic could be better balanced with Classic for swing (i.e. get rid of the turning the stick - seriously, would ANYONE miss that?)
For me it always comes back to how the AI playing in a way that is more influenced by a team/overall 'target' rather than by what the player will do.
That being said, before people call 'scripting', I've see enough AI v AI matches to think there are enough variables to deliver different results from more than just conditions. BUT, with test matches it feels more formulaic than T20s do.
To steal a term from writing.
The game feels plot led. E.g. this needs to happen so the players will fit into it (whether reducing, increasing run rates, playing or avoiding certain strokes). As opposed to it being 'character (player) driven'; e.g. the player adapts their style, tactics, run rates, strike rates to the situation.
Of course I have NO IDEA how easy/difficult it is to achieve this. I can only comment on what my playing experience is and how I feel it should be. But that comes back to me wanting more feedback on how I'm doing. Am I bowling well or not? Is the AI run rate of 4.5 telling that I'm bowling poorly or that the conditions really suit the AI and I should just try and reign it in??
cc @Sahil70 @blockerdave
Hi,
I have been playing this game from past month, initially everything was good, then one day i screwed with the settings and the matches are black & white and very difficult to play.
Please help
Sorry if this has been asked before, but I see some created stadiums with vehicles, how do you access them!?
I've created a ground with car park and would like to add something to it!
I have both Xbox and PC versions of the game.
Thanks Neil
Should be there under one of the categories: cant remember which one but they are thereAnyone got any ideas on this....really bugging me that I can see other grounds with vehicles but can't find it in creator!?
Should be there under one of the categories: cant remember which one but they are there