- Joined
- Jul 30, 2014
- Location
- Melbourne
- Profile Flag
- Australia
- Online Cricket Games Owned
- Don Bradman Cricket 14 - Steam PC
To be honest if anything (I've since re-installed it to try the game out) I think split the difference with shot power between the old way and now, but I would like to see a bump in AI shot power on the leg side. Feels like I'm the only player on either team that can play a crunching pull shot. Every other player just plays powderpuff pull/hook shots (been like that since launch). If it were up to me, I would just bin that aggressive leg glance shot all together lol.This is a good patch, great support by @BigAntStudios and @MattW but a little suggestion. As someone said, restricting the movement to off side as well as reducing the shot power on the on side is too much restriction for scoring on the on side.
This may be good balanced gameplay for Test cricket, but in T20 and OD games where scoring is primary this may not be ideal. I have absolutely no issues in restricted movement but may be the shot power on inside shall be brought back to normal.
Or (if it is doable)let there be no restriction of movement and the shot power on onside shall be reduced only when the batsman shuffle across and play across the line. In other words, the timing window (shot power) shall be reduced for a batsman moving across the stumps, timing window reduced big for big movement and small for smaller movement across the stumps.
In real life, a moving batsman will find it difficult to time the ball unless he is exceptionally good.
Restriction of movement is fine as far as I'm concerned, only problem is that if you want to take the risk, there should be a few shots that allow a big step to the offside and try and hit to the leg side - but that is impractical at this stage in cricket 19's life cycle for obvious reasons.