AnkitC
International Coach
- Joined
- May 9, 2009
- Location
- Kolkata,India
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - Steam PC
Agree. At the moment it's all guess work when it comes to Swing and Spin.
To add to it, the game needs more range/more variation in some aspects. For eg. If I'm trying to bowl an in-seaming delivery , hold the seam in the required direction and pitch the ball at the same place multiple times, almost 99% of the times the ball behaves in the same manner. It moves in, w.r.t the pitch conditions the same amount. This is a problem.
Because irl Cricket, the ball pitches and goes in the opposite direction,or goes straight some times or maybe seams in, but differently each time, the amount of movement is different every time and bowler has very little control over that. It's applicable to Spin as well.
This is something I think can be implemented or enhanced in this version itself.
Imagine, batting against AI, with seam information(maybe next iteration), but when ball does something off the pitch, something you didn't expect and you play and miss.