cricket 2004 feature article....

sonic

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click here:-

http://www.gamespot.com.au/playstation2/previews/0,2000012684,20280113,00.htm

*cough cough* a quote from the article by andrew wilson:-

One thing promised for the PC version is the ability to save highlights, something that Wilson is coy about discussing. "The PC version is currently a little behind the PS2 version as far as development is concerned" he said. "The focus is on the PS2 version, and that allows the PC version a little more development time, given that we don't have the Sony approval stage to go through for that version. The amount of saving and exactly what that will entail is still a variable at this stage."
 
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intrancer

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  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Xbox 360
  3. Don Bradman Cricket 14 - Steam PC
mate do you mind copy and pasting it on this forum cos my work access doesnt allow me to view games websites

cheers
 

sonic

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ok, here it is in full:-

By any measure, HB Studios' Andrew Wilson is a busy man. Fresh
off the launch of Rugby 2004, he's busily pushing his team to go further and do one better, developing Cricket 2004, due for Australian release on December 7th. We caught up with Andrew via the phone from New Zealand, where he was finalising licensing details with the New Zealand Cricket Board, en route to the UK for the final burst of development and quality assurance for the PS2 version of the game. We were also able to spend some time with an early build of the game; our impressions of that are below.


Cricket 2004 will feature a batting confidence meter that could spell the difference between a blistering six or a duck.


Like Rugby, Cricket isn't as big a meal ticket for EA as their established FIFA and Madden franchises, and while the previous game in the series, Cricket 2002 was reasonably well received, there were still plenty of things that niggled with true cricketing fans, many of whom will be expecting big new things from the updated title.

On the subject of new content in Cricket 2004, Wilson was energetic in response. "The content changes are major, especially with the introduction of the Pura and ING cups, and the English county cricket, as well as the domestic seasons that are part of that environment" he said. "The player editor is another big content jump. There's a lot more gameplay in 2004 than in 2002. We don't get these games out every year, so we wanted to make sure that there was plenty for gamers to do. That was something that we took a lot of criticism for with Cricket 2002; that it was all over and done with too quickly."

"One of the bigger bits of feedback we got from Cricket 2002 was that the wicket keeper wouldn't field properly, that the AI wasn't there." he said. "It is now. We've also improved the rain, which was another area that people complained about in Cricket forums."

Cricket 2004 will feature a season mode in common with other EA Sports franchise modes. "Within the single player game you can choose what's now called the World League" said Wilson. "You have a team that you choose, let's say the QLD Bulls, or the NSW Speed Blitz Blues, and you can promote players, buy, sell and trade them, take them on tour for one day or test competitions. We want to give gamers a great deal of longevity in their gameplay. We're quite happy that we've managed to get so many options into the gameplay."

Wilson says that there is some content from Cricket 2002 that has survived into the current version, although, as the new title has been build using the Renderware engine, "the elements in there that were in Cricket 2002 have been modified and placed on top of Renderware." He's keen to point out his team's cricketing experience. "The base development team that's worked on Cricket 2004 have, first and foremost been a Cricket development team", he said. "They've worked on Cricket games for a long, long time, right the way back to the Brian Lara Cricket days, then to Cricket 2002 and now on Cricket 2004. Developing Rugby 2004 has allowed us to learn the Renderware platform, and combined with what we learned developing Cricket 2002 has allowed us to make Cricket 2004 a really cool game."


Wicket keepers in Cricket 2004 will now sport realistic AI. We're not sure if that will include sledging, though.


From our play session with an earlier Alpha build, it appeared to us that the control scheme for Cricket 2004 was largely identical to that of Cricket 2002, but Wilson promises more in store for Cricket fans in the control department. "There's a lot that we've implemented into the game in the current build, which is still in development" he said. "The one new thing that I love is the batting confidence meter. If you put a really good batsman against a really bad bowler, their confidence will be higher, and they'll tend to play really good shots. Conversely, a good bowler will cause the batsman's confidence to fall down and they'll play less impressive shots."

"We've done a lot with the game to make it feel more realistic in terms of timing and impact. It's a little hard to describe. There's a big thing, if you play a lot of cricket, about the sound and the feel as the willow hits the leather, and we've tried to focus on getting that feel into the game."

Cricket 2004 isn't just a PS2 exclusive, however. It'll be followed up by a PC version a few weeks later, although that title is still in final development stages. One thing promised for the PC version is the ability to save highlights, something that Wilson is coy about discussing. "The PC version is currently a little behind the PS2 version as far as development is concerned" he said. "The focus is on the PS2 version, and that allows the PC version a little more development time, given that we don't have the Sony approval stage to go through for that version. The amount of saving and exactly what that will entail is still a variable at this stage."
 

intrancer

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  1. Don Bradman Cricket 14 - PS3
  2. Don Bradman Cricket 14 - Xbox 360
  3. Don Bradman Cricket 14 - Steam PC

sonic

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there's one more page :-

One thing that was very clear to us was that Cricket 2004 was a significantly better looking game than its predecessor, and even at this early stage it looked better than Rugby 2004. HB Studios did a new round of motion captures for the game, something that Wilson says has led to the better visual style. "There's even more motion capture in the newer builds than has currently been seen; in the older builds there were missing frames, and it now runs much more smoothly and looks a lot better" he said. "The whole game looks better; if you've seen Rugby 2004, well, there's a lot more detail going into Cricket 2004."


Cricket 2004 features 75 stadia to choose from, although mum's back yard seems conspicuously absent.


Cricket 2004 also brings with it a factor that was present in Rugby 2004 in the form of a player editor. Given a certain well-known player's issues with diuretics earlier in the year, we suspect that there will be a fair amount of interest in this feature. In the build we saw, elements were still somewhat rudimentary, but again Wilson is confident that fans will appreciate the final product. "Our art team has finished the major models, and it's now working on the finer details for player creation." he said. "Time is always pressing on a project like this -- we'd love to get more and more content in, but the publisher will always need the game to be finished by a certain date. We're certainly getting more stuff into that area, in terms of models and extra attributes. Ultimately the final amount of stuff we get in there will be governed by time as we move into the final couple of weeks of development."

As any gamer knows, EA Sports tends to regularly update its game franchises -- in the case of its major franchises, on an annual basis. On that subject, Wilson is cautiously optimistic. "he Cricket market is a difficult market to work in, but I love it -- it keeps me employed!" he said. "It's always hard to predict how sales will go. Games are so expensive to produce these days, and I'm always trying to grow the Cricket market, so that we can build bigger and better games. I've definitely got business plans submitted for future Cricket & Rugby products, however, with a view to making them bigger and better titles moving forward."

We were able to spend some time with an early Alpha build of the game, and at this stage we can see why Andrew's so enthusiastic; while the game itself is still a little rough around the edges the improvements from Cricket 2002 are immediately evident. Our biggest complaint with the earlier game was the animations of fielders just stopping still like rockery statues, and while some frames were still a little dicey, it's clearly an area where HB Studios has put in a lot of work, as the game moves much more smoothly and realistically now. While some of the issues with visual appearance from Rugby 2004 are still present -- and the game certainly doesn't match up to, say, the visuals of a Madden or NBA Live title -- the small detail present from some camera angles is very good.

The build that we looked at offered 3 difficulty levels across the usual EA Sports style menu structure. So you can jump into a game with the usual 'Play Now' option, explore the options in Game Modes, tweak options in (what else?) the options screen and create players via what's currently called Team Management. Game modes include the obligatory one day and test exhibition options, as well as the challenges mode that sets you specific tasks. While some of these are quite simple - score a 6 or bowl a maiden over -- there are some that will take some endurance, such as playing a 200-run partnership. Thankfully, you can save mid-challenge, so the game shouldn't reduce your thumbs to worn stubs.

The player editor, while a little rudimentary in this Alpha build, allowed you to build players from 13 nations, with 11 different body types, 24 faces (which included skin tones). Further to this, players can have any of 13 different batting and 15 different bowling attributes, as well as fielding and miscellaneous attributes. If creating players doesn't interest you, the choices of teams is still quite extensive, drawn from the Australian, English, New Zealand and South African squads, Australian and English domestic teams as well as a number of special teams such as the Prime Minister's XI.


Without the umpire to pour scorn on, it just wouldn't be, well, Cricket.


From a control perspective the alpha build played remarkably like Cricket 2002, although as noted above we're promised more in this department. If you've not played the previous game, though, the nets are a good first berth; in-between deliveries they'll give specific help on improving your skills. As promised, the wicket keeper did indeed field intelligently, at least on automatic fielding; when we switched over to manual fielding things were a little worse, but that was more to do with our weak cricketing skills. On the subject of fielding, a large number of fielding deployments can be made, along with 5 custom settings that can be saved and re-used if you wish.

HB Studios is promising 3D stadium crowd sounds that react to the play, although this didn't appear to be present in the build we looked at. Richie Benaud and Jim Maxwell handle the commentary duties, although that too wasn't entirely completed in our preview build, with somewhat amusing results. As a placeholder for voice samples yet to be implemented, Richie says "HB Studios", which led to a line where he introduced a game between Australia and HB Studios, with the lead batsman being HB Studios. Naturally, HB Studios was doing the bowling as well. Alpha quirks aside, the commentary audio responded well to the onfield action and certainly adds to the authentic atmosphere of the game.

Cricket 2004 looks to be a very promising product, and that can only be good news for game-hungry Cricket fans. We'll have more on this title as it gets closer to release in early December, so stay tuned.
 

sonic

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cool cheers harsh...doesn't look good, but i get the feeling the reviewer was being a little biased perhaps to sledge EA...i think the game will atleast be better than the last one, if not ground breaking
 

cricketfan1

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yes i have to agree, that interview is extremely harsh to say the least. Theres no way the game can be as bad as it sounds if you ask me.
 

kmk1284

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here is what he said

Preview by: Mike Cullerne
Published: 5th December, 2003


Many have tried their hand at creating a cricket video game but most have failed. The more memorable attempts included Shane Warne's Cricket and Cricket 96 on the PC but even those were fairly poor attempts at bringing a relatively simple game into the hands of gamers. The problem you see is money. No-one wants to put in a truckload of cash behind a game that doesn't have a big enough following to rack up big sales and as a result we are left with a handful of half-assed attempts at videogames. Of course EA are always keen to see any sport made into a videogame so it was always likely that they would try their hand at Cricket. So how do you make money off a title that has a tiny target market? You cut corners. Make the development process as cheap as humanly possible and market it like it's the best thing since sliced bread. Cricket 2002 was the result of this process and two years later not much has changed.

Cricket 2004 is being developed by HB Studios (developers of the Rugby 2004) and it seems gamers are doomed for another average Cricket title. I played this extensively at EA Play 2003 earlier in the year and it already looked disappointing. Sure it was the early alpha version but the core gameplay was pathetic, the controls were unresponsive and it was generally a chore to play. A few months on it seems HB Studios have come a few steps forward but this game still lacks in pretty much every area apart from it's deep license and flashy presentation. You always know a game is sports going to struggle when it's main features are 'all international and club players', 'accurately modeled stadia' and 'flexible play allows the player to be fully involved in the selection of batsmen and bowlers'.

One would think taking the sport of cricket and extrapolating it out into a virtual game would be relatively easy but presumably, it isn't. In a cricket game there should be a huge emphasis on timing a batsman's shot, a fielder's dive or a bowler's delivery but in Cricket 2004 you can pretty much hit your shot at any time as the ball comes down the pitch and the game will adjust the timing for you. So instead of timing the ball, the focus is on matching the right shot for the right delivery and since you can only play five different shots (forward, off-side, on-side, back-foot off-side and back-foot on-side) it is pretty much a lottery each time the ball comes down the pitch. Throw into the mix very limited bowling options, hard to control fielders and you have a game that is just not cricket. According to the press sheet this game has been in development for 18 months and it's hard to tell what HB Studios have been doing in that time. The gameplay has gone backwards.

One small, shining ray of hope is the visuals which have undergone a mild transformation. Players are actually starting to look like their real world counterparts although, to be honest, the only reason I could pick Stephen Flemming from Chris McMillan was because of the height difference, their faces just didn't resemble the actual players. The new motion captures are nice and bowlers look a lot better as they roll in for a delivery with less jerk and more flow. Like Rugby 2004 the commentary is awful and the sound-effects are average, much like the rest of the game.

It's sad that thousands of dedicated Cricket fans are going to walk into their local games store and hand over a large wad of cash for this game, just like all those Rugby fans did for Rugby 2004. Hopefully some learned the lesson, just because you like Rugby doesn't mean you'll like Rugby 2004. Same goes for Cricket 2004. Do not be fooled by the advertising and try before you buy. Rent it or even go to your local store and ask to have a play and see for yourself. Who knows maybe you'll like it but please, try it first, even if it is just for me. We will have a full review once this game is released just in case HB Studios pull out the miracle of all miracles and make this game somewhat playable.
 

cricketfan1

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quite shocking if you ask me. For every other preview to be saying positive things and then all of a sudden a huge slating like this? Im not not in the slightest worried about the game because of one bad preview, i played cricket 2002 after hearing bad things but i still love the game and continue to play it, so even a minor improvement with local teams and an editor would be great so im happy.
 

kmk1284

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yes even games that are available for free play at certain website are better than that infact java games for ur mobiles phones are much more playable than c2000
 

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