Ashes Cricket was the one where I discovered that you could use the seam control in a certain way - with cutters - to bowl teams out for less than 80 without fail. That was fixed.
That and the issues with spin that has been present at various times is why I think the AI gameplay doesn't handle movement off the pitch particularly well. That might not even be how the game works but that's like my layman's hypothesis.
I did have a look to see if I could find any old bat pad smash videos but it looks like I didn't start uploading until Ashes Cricket. Where I did find this gem (imagine the Benny Hilll theme playing):
It does actually make me want to take @Mouseydread classic teams and do some playfaces.
Do agree, to some extent, about the communication. Clear statements on what you are going to do, what you want to do and what can/can't be done. Wouldn't please everybody but I believe that the more involved and informed a community feels the better. There's an excitement when someone posts from Big Ant on here even now. It is a shame that it isn't a regular thing. Just a dev update on the first of each month, even if it says 'No news this month', might help. Of course it's a two-way street and some of the shitstains posting on here would probably need to wind their neck in.
Now that you mention playfaces.. one of the things I find that has held C22 back to an extent is the lack of custom content compared to C19. The latter had the benefit of having shared it's library with AC17 and could build on it... I'm really surprised that C22 didn't end up implementing something that they said they would do prior to the game's release.
I think I might have a different take on this if I were a mod but I honestly believe 90-95% of the people frustrated here would radically change their tone with better communication from the devs. It was definitely not this toxic in the days of DBC14 for one. It doesn't excuse some of the comments and behaviour that has happened (I shudder to think of what else has been missed by us in public that was probably cleaned up quickly) here but at the end of the day... the devs do have more of an incentive to try to push for better communications after all. At this point in time and from history it is obvious that there's something about gaming culture as a whole that seems to bring out the worst behaviour in people when they happen to be frustrated due to improper communication. There's plenty of games (both excellent and mediocre) in niche markets or genres that have very wholesome communities and most if not all of them have developers or at least someone from the studio interacting with the fans and buyers on a regular basis. I don't think Ross behaving the way he does on Twitter as a cricket version of Miles Jacobsen is helping either. I've seen plenty of reasonable members here go from being big fans of the game and series to either complete indifference or big critics of every thing that has been done in a while and that is never a good sign for the long-term health of an iterative gaming series.