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Is anyone able to play the Hundred Competition?
Are you saying your mod could be altered to work with C22 or am I just dreamingi started a tutorial for gameplay mods:
the file is called "don bradman cricket hacking guide", it's for dbc14 but at the time i was posting in the dbc17 forum
350 mb or something?Patch downloading on ps5
On occasion when im late on the release yes, even though like you i thought no balls were solely tied to the release...guess not.Anyone else getting no balled even when the jump feedback is perfect?
Against spin is fine... No issue with spinners. But when you face against pacers, you'll never be able to get a boundry by driving. Try and let me know
spin is fine... No issue with spinners. But when you face against pacers, you'll never be able to get a boundry by driving. Try and let me know
played it a couple of hours back. I guess It has to do with the player skills but I should say that the gameplay is much improved and immersive. A few more fixes this week and we are looking at a solid leap forward.No way.... Is this a recent one? I played a 5-5 match and did cover drives only. Everything went on same direct and to the same fielder, lol
I've drived couple of times against spinners between cover and point region, on pro controls
Anyone else getting no balled even when the jump feedback is perfect?
Ross said there wont be a Tour designer
@AnmolJ and for shorter format please?@Harigoks
1. Make sure the AI has Ball Quality set to 100 and base difficulty set to Legend
What it does is make bowlers in better positions
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2. Set base difficulty to Hardest and make changes (Batting)
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3. Changing the physics
Just change the Pitch Bounce from 50 to 45
It eliminates the extras that AI concedes + feels more real.
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Let me know how it feels.
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This is best suited for longer formats