smurfygray86
Associate Captain
- Joined
- Feb 9, 2022
I was really starting to enjoy the game before last patch hopefully the slo mo batting is reversed as it’s unbearable and some decent additions added.
Same, didnt wanna bash the game but after a point it becomes unbearable. We pay a good amount of money, sit through patches after patches and it with one fix they give us multiple more issues.Honestly i don't want to bash the game because i used to enjoy it till next to last patch... It has all the elements of becoming the best cricket game... They just had to adapt 90 % of basic features from cricket 19 i.e. batting/bowling/ fielding ....a bit improve them with new shots and then put add ons... Then this would become an awesome game....
I don't know whether to feel delighted that game developers are working and constantly patching the game even after 2 months post release or to feel irritated that the game needs constant patching even after 2 months Post release.I've given up on the game atm.
Batting too easy
Bowling too hard
Simulations is disastrous.
AI fielding comical
AI field placements needs a lot of development.
AI use of bowlers in limited overs questionable with last 20% of overs bowled by batsman at times.
Press conferences pointless
There is a lot of potential in the game but every patch seems to be doing bad to the game than good. Pointless to keep playing like this.
Yeah that everyone gets it. The point is when 9,10,11 bat like top order batsman is the issue .Hard and Hardest should be made as still harder to bat. That's main priority
Have you reskilled your players? If you take poor batters and drop their judgement right down as a minimum, it cuts a lot of this out. I get it's not everyone's cup of tea, but it is a solution.Yeah that everyone gets it. The point is when 9,10,11 bat like top order batsman is the issue .
Sorry to ask why you keep asking people to raise tickets to BA when they have said not to create duplicate tickets for same issue
I tried bowling at the AI with your video as reference for skilling and your slider values for Australian conditions.Have you reskilled your players? If you take poor batters and drop their judgement right down as a minimum, it cuts a lot of this out. I get it's not everyone's cup of tea, but it is a solution.
Also, there's a slider for making poor batters more likely to play poorly. Turn that right down for good measure (it's an inverted slider from memory, lower the number, greater the effect).
Yeh I’m hopeful for tomorrowA
Same, didnt wanna bash the game but after a point it becomes unbearable. We pay a good amount of money, sit through patches after patches and it with one fix they give us multiple more issues.
I tried bowling at the AI with your video as reference for skilling and your slider values for Australian conditions.
The result was, it just delayed the inevitable which is AI completely dominating us, instead of hitting a shot every ball, they were taking things slow but the experience was rather similar though..
The only noticeable difference was AI running and them getting run out more often since judgement affects running too as the game describes. I gave up around 30th over and started another match with no change but similar outplaying of AI, it just became monotonous and I went back to the way of batting for both sides for peace of mind.
I get what you guys are trying to do and appreciate it, but these are all gonna be needle in stack kinda workarounds until they properly address the core issue and implement changes to AI behavior (be it batting or bowling)
I see posts here about batting too easy and bowling is boring(hard), I feel it all comes down to the AI part.
- Whether it be batting, when AI is bowling predominantly legside for lefties and the inverse of shorter wide balls to right handers, so we are not all challenged by the AI around the nibbling fourth stump region or full lengths for that matter as they just keep on sticking to their defensive wide-ish ball for reducing our scoring rate instead of challenging us, which makes batting bland.
- Or while bowling, AI keeps on playing shots to every ball irrespective of whatever we try/execute and we get this feeling that whatever we try, its just gonna be flick around square leg or a lofted shot outta nowhere to keep with their 'runrate' and when dismissals are so random, it doesn't even feel rewarding to try and bowl to a plan.
I don't know if you guys are already aware, but while reskilling players I noticed that there is a bug where you can't edit the bowling proficiencies of a pacer (line accuracy etc)
And lastly with my eyes and big lines, I have found no difference between a 'fuller full' ball and 'shorter yorker' ball, in my opinion the default full ball(with no aftertouch) is lot fuller than what I used to bowl in Cricket 19 and this fuller full ball was a go-to ball when I was bowling with new ball, varying the lengths with shorter and fuller triggers, but now it all feels bit too yorker-ish..
I can only bowl that ball, if I time my bowling input meter around 'good' rather than ideal, in which case it will be yorker like.
Also I'd love to know how Big Ant developing an AFL game is confirmation that Cricket 22 is going to be 500 times better than C19.
Yeah,i'm finding batting much harder in 22,I also don't get the cheap leg side runs when batting left handed,I hit one good shot on the leg side,then the bowler switches to round the wicketWould be interesting if people gave context when they say batting is too easy.I am finding it much more difficult on like for like settings compared to c19.i play with the sticks and face the ball as you would when actually playing cricket as opposed to the TV view.