Well, that was a somewhat disappointing half an hour. Sometimes you go to test stuff and instead of giving you what you hoped for, you get the opposite.
I tried the various settings that have been suggested on here in recent days to nerf spin.
I unequivocally failed. Emphatically so.
I've turned flight right down to 12. Revs are 17, which is also low.
I've got AI striker timing on 45, which I'll admit is on the lower side, and wicket chance on 34, which is really isn't bad. I'd say 60 timing and 30 chance are probably for good batting conditions. AI is also on legend.
Pitch friction is the only other one I've seen mentioned. I'm loathed to touch it as I don't want to mess with what seamers can do, so that's on 50.
Lord's, green deck, late day 1 into early 2 pitch with no cracks, slow wear. I wanted to bowl 25 overs of spin at the AI to see what happened. No reskilling.
It just can't help itself.
Idk, I got nothing.
The input thing I get, but after putting spin difficulty to 80, and the windows for bowling input (as you can see from the video) to literally a sliver, plus playing on remote play with lag where I don't think I hit anything better than "good" for any wicket, spin is still unstoppable.
Take out all close fielders (though I'm sure the wicket keeper will still vault out from behind the stumps and snag a few before they bounce) and just don't use the spinners on any surface with grass on?
Small sample size, but if I can make that happen, first time, then IDK.
I'm going off to put my head in Excel for a bit.