So many share your pain there, even if you are in a minority & many choose to go the route of the all-rounder vs the specialist bowler
!! (I couldn't play C19 with the later patches or C22 as a spec bowler mate, (especially as I use Elite Series 2 controllers lol
).
The amount of individual complaints about these scripted run rates & the AI seeking the minimum one boundary per over has reached an all time high in both C19 & C22.
I don't recall C19 being quite this bad with regards to the scripted run rates at release, & especially the ridiculous shots that the AI batsmen now resort to over & over again to maintain the scripted run rate. It wasn't perfect, but it was never this bad until the later patches and/or the DLC were added too, especially the ridiculous uppercut the AI can't stop using.
Hopefully it's just these early bugs that desperately need ironing out & it will improve further
. Sadly, if the patches don't help then lazy/rushed coding or a lack of implementation may be the root problem to have not changed, or at least mitigated these issues by now that so many complain about. I wouldn't mind so much if I went for 3 or 4 rpo in tests, 4 to 6 in ODI, or 8 to 12 rpo in T20/The Hundred if the game reflected those runs more realistically with the AI batsmen working the opportunistic singles & twos depending on my performance as a bowler & my field set etc. Instead, we all get smacked around the park without fail (from the first ball in the short formats) regardless of whether it's a batting or bowling PP, wickets lost, weak batting team, or any other aggravating factors, unless the AI has of course predetermined that the AI batting order will collapse early for a low score anyway. (There's nothing more infuriating than BA giving us these comprehensive field editors, we come up with all sorts of different creations, only to use them in game & what does the AI do? They then launch at least one six straight over the top of the assigned boundary riders in the field set on ball one of an over anyway. (They don't even bother to aim for the nearby gap in case it drops short for four (which of course it won't) because of this poor scripting issue plaguing C19 & C22.)
It's lose, lose & it's certainly not going to get any better any time soon as long as BA essentially continue to build each new iteration with this ongoing copy/paste mentality from the previous iterations, including a direct copy/paste of all known long term bugs & problems. The cycle will just repeat on an endless loop & never break until a new dedicated development team can start to work a new build from the ground up. (Easier said than done, granted.)
They must fix these issues with the offside & lofted shots just not working as that too is ultimately game breaking. (Am actually surprised they've left those problems uncorrected this long & it didn't exactly bode well when BA started asking for videos of the problem as if they had no idea it was even present.)
Finger's crossed
!!