Atleast they are being reasonable enough to move towards 1-patch a week model so that it doesn't get too hectic for us.New runout bugs introduced with the new patch 1.18. Being a tester sucks.
Atleast they are being reasonable enough to move towards 1-patch a week model so that it doesn't get too hectic for us.New runout bugs introduced with the new patch 1.18. Being a tester sucks.
I have had bowled dismissals- soft green surfaces with reduced AI striker timing and run rate. But I completely agree with you- bowling is not fun because it doesn't feel like you're in control no matter what you do. It's like everything is pre decided by the AI and you're just playing your role in a drama/ skit. They will leave hooping outswing deliveries that miss the off stump by an inch, and then if they want to- they will loft the same ball over cover for 4 as wellThis games bowling is the worst of all the Big Ant games. What you bowl, how you bowl and the things you do mean nothing. If the game decides a batsman should be out they'll be out but if they decide not then the pitch, the day and the bowler will not matter. Really disappointed in the bowling experience in this game. I feel I have no control and the game decides what will happen or not. Don't feel I am earning wicket at all, set-ups don't work and the fact that the AI know exactly if something will hit the stumps or not is a big part of it I feel. The can leave deliveries you would never leave batting because if you did you'd lose your stumps. I think this is proven as well because I haven't had a bowled without the AI playing on (even if you get the replay of no touch).
Well done mate, good to hear some positive feedback instead of all the negative[Steam- Latest patch, was batting on a custom difficulty between Hard and Hardest, custom physics- max pace, extra swing+ revs+drift+flight, pitch bounce at 45, AI legend, AI bowl quality 100]
Some observations/ opinions:
Batting:
1. Straight drives work - looks like now we can finally score all round the ground off both pace and spin bowlers. However, the pace bowlers really need balancing- no follow through , they are able to stop almost everything that is hit upto 3 metres left/ right of them- no matter how fast the ball is traveling . As a result, it is still extremely difficult to score straight down the ground.
2. I had an impression from my previous gameplay experience and a youtube clip that the pull shot is now broken. But now that I have spent more time, I actually think it's more balanced and exactly how it should be Earlier, it was as if you could pull anything that's not too full and not too wide of off stump. But now- you have to wait for the right ball, one that's closer to off stump/ straighter and that has bounced high enough. The only problem is- when you do try to pull a ball that's not quite there, the animation that plays out is real ugly it looks more like a glitch than an inadequate user input. That said, I don't want them to fix that animation if it carries the risk of breaking something else . The mechanism is effective, hope they don't change it.
3. Lofted shots especially through the off side (sometimes straight as well) just give an impression of being overpowered at times. quite often I was able to find the ropes even when my timing was 'OK' and not good/ideal. The highlight was a shot I played just behind square on the off side- timing was 'Early' and I couldn't believe as it sailed over for 6
4. Some people have highlighted some issue with the backfoot cut shot I think? Don't have much sample size to comment on this but I didn't find any issue. I was able to play the late cut in third man region and the square cut between cover and point as well
5. Finger spinner still keeps on bowling way, way outside off stump. 8-10 ball overs are the norm when you're playing against them . Not sure about other types of spinners.
6. I started a test match, playing as India vs England- opted to bat first. After ~4 overs of testing camera angles, I decided I wanted to test the lofted shots- so I premeditated that I'd only give the aggressive input, not attacking/defensive/precise. After 22.3 overs, my run rate was just shy of 14, I had lost just 1 wicket. Atleast 90% of my runs had come from between straight off and square on the off side. Here's the interesting bit- at no stage did the AI put a fielder in that region outside the 30 yard circle
7. Definitely some weird stuff happening when you are done running between the wickets and fielder throws the ball back. The batter simply moves out of the crease - didn't see any runout due to this issue thankfully but won't be surprised at all if that happens.
AI Fielding:
1. They just drop too many catches in the outfield, on an average
2. The occasional fielder running through the ball without picking it up, but this wasn't frequent enough to be irritating- was very occasional- on one instance I got 2 instead of 0, on another the fielder gifted me a 4 - made me laugh but needs to be fixed!
3. Had batted for a decent 2-3 hrs I think, didn't see any overthrows thumbs
Conclusion:
Batting definitely feels like an improvement and more fun. Going to pick it up this weekend and enjoy myself! Thank you for your hard work BAS!!
They've got Big Ants in their pants.What the hell is up with the batsmen doing that weird spasm on the crease when the ball comes in from the field?
This whole thing[Steam- Latest patch, was batting on a custom difficulty between Hard and Hardest, custom physics- max pace, extra swing+ revs+drift+flight, pitch bounce at 45, AI legend, AI bowl quality 100]
Some observations/ opinions:
Batting:
1. Straight drives work - looks like now we can finally score all round the ground off both pace and spin bowlers. However, the pace bowlers really need balancing- no follow through , they are able to stop almost everything that is hit upto 3 metres left/ right of them- no matter how fast the ball is traveling . As a result, it is still extremely difficult to score straight down the ground.
2. I had an impression from my previous gameplay experience and a youtube clip that the pull shot is now broken. But now that I have spent more time, I actually think it's more balanced and exactly how it should be Earlier, it was as if you could pull anything that's not too full and not too wide of off stump. But now- you have to wait for the right ball, one that's closer to off stump/ straighter and that has bounced high enough. The only problem is- when you do try to pull a ball that's not quite there, the animation that plays out is real ugly it looks more like a glitch than an inadequate user input. That said, I don't want them to fix that animation if it carries the risk of breaking something else . The mechanism is effective, hope they don't change it.
3. Lofted shots especially through the off side (sometimes straight as well) just give an impression of being overpowered at times. quite often I was able to find the ropes even when my timing was 'OK' and not good/ideal. The highlight was a shot I played just behind square on the off side- timing was 'Early' and I couldn't believe as it sailed over for 6
4. Some people have highlighted some issue with the backfoot cut shot I think? Don't have much sample size to comment on this but I didn't find any issue. I was able to play the late cut in third man region and the square cut between cover and point as well
5. Finger spinner still keeps on bowling way, way outside off stump. 8-10 ball overs are the norm when you're playing against them . Not sure about other types of spinners.
6. I started a test match, playing as India vs England- opted to bat first. After ~4 overs of testing camera angles, I decided I wanted to test the lofted shots- so I premeditated that I'd only give the aggressive input, not attacking/defensive/precise. After 22.3 overs, my run rate was just shy of 14, I had lost just 1 wicket. Atleast 90% of my runs had come from between straight off and square on the off side. Here's the interesting bit- at no stage did the AI put a fielder in that region outside the 30 yard circle
7. Definitely some weird stuff happening when you are done running between the wickets and fielder throws the ball back. The batter simply moves out of the crease - didn't see any runout due to this issue thankfully but won't be surprised at all if that happens.
AI Fielding:
1. They just drop too many catches in the outfield, on an average
2. The occasional fielder running through the ball without picking it up, but this wasn't frequent enough to be irritating- was very occasional- on one instance I got 2 instead of 0, on another the fielder gifted me a 4 - made me laugh but needs to be fixed!
3. Had batted for a decent 2-3 hrs I think, didn't see any overthrows thumbs
Conclusion:
Batting definitely feels like an improvement and more fun. Going to pick it up this weekend and enjoy myself!
And this one line, don't match exactly...Thank you for your hard work BAS!!
+1My Disappointment level reaches the same height of sixes in the game now... Every straight sixes is feels like golf shot... after latest (1.18) patch, even with shot force set it to zero and ideal, aggressive power boost and both power boost set it to zero, still I can hit the sixes with ease... Any bowl, bowl on leg or Yorker length is too easy to hit six... Day 01 patch and first couple of Patches are real gems for gameplay... But now, it feels like they replace all gameplay with Cricket 19 codes...