@MattW ...That last ball boundary while bowling is breking all the realism of the game..no matter what i bowl..they play for boundary..A reason alone enough to keep me away from bowling,,..pls look in to it ...
To all those who've mentioned the AI fielders diving sometimes being off....watch this video at the 4 min mark. It's obvious BA played this game and added it in. I for one want the missed dives to stay!
In a test for 5 consecutive overs I bowled 5 dot balls and experimented in each over of delivering something completely unplayable for the last ball e.g. bouncer that's too high, something too wide or both, or even the delivery that for the previous 5 balls was deemed too difficult to score off.I've started going bouncer or slower ball bouncer last ball with two back in short form games
Well I should say that the game got better from what it was but still they have gone a few steps back in terms of fielding and other stuff. If they keep on going back on certain things like this, it might take forever to get a decent game out of Cricket 22. What is more frustrating for us ps4 users is the choppy frame rate. We all paid the same amount of money for the game and the ps4 users gets the worst version of it. Atleast they were generous in distributing the other bugs equally. It just shows their reluctance to test their product and make it a satisfying one for the customers. We are being made to eat what they serve us. We didn't get to see an IGN review because of these game breaking issues. I don't think people will have the same amount of trust in BA again after what they have given us. Also their CEO is acting like they have made the game of the century. Unbelievable that the way a company is treating its customers.It's quite embarrassing for BA that aside from graphical improvement there's no huge advancement there. This game is littered with errors and bugs that weren't even in the old Brian Lara games over 20 years ago.
I genuinely feel sorry for @MattW as he is the face of BA and has to come on here and face the music when deep down he is probably quite embarrassed by this product and its subsequent so-called 'fixes' and as a cricket fan is surely as frustrated as the rest of us.
Yes, batter retired hurt after over-use of aggressive ground strokes.Has anyone had a player get injured? I have a bowler who had bowled 13.1 overs then a black square came up against his name where you look at the scorecard then the bowling stats and he’s out and he can’t bowl anymore and the twelfth man is on. Doesn’t say what’s wrong with him though.
In a test for 5 consecutive overs I bowled 5 dot balls and experimented in each over of delivering something completely unplayable for the last ball e.g. bouncer that's too high, something too wide or both, or even the delivery that for the previous 5 balls was deemed too difficult to score off.
Every. Single. Time. The batsmen found a way. Even hooking something that if they left probably would've given them 4 byes over the keepers head.
One ball I even put every single fielder on the offside and bowled very wide. They just went over the top.
It really is game breaking. I understand that the whole AI thing is probably the most difficult to program in for BA but it's far too scripted. Same as wickets, the game decides if a wicket will be taken rather than your bowling quality.
Again I understand its difficult to put in as we would simply bowl good length/back of a length on off stump swinging away 9/10 times knowing that in real life that's a surefire way of taking wickets nicking off but there needs to be some balance there as it just feels too random at the moment. The AI know what will and won't hit the stumps and leave accordingly which defeats the whole object of bowling classic line and length.
If we were to break down the game at its basic level in quarters you have, bowling right handed, bowling left handed, batting right handed and batting left handed.
I would argue that only batting right handed is working to an acceptable level at the moment. So therefore in my eyes 75% of the actual game of cricket being played out is broken.
In a test for 5 consecutive overs I bowled 5 dot balls and experimented in each over of delivering something completely unplayable for the last ball e.g. bouncer that's too high, something too wide or both, or even the delivery that for the previous 5 balls was deemed too difficult to score off.
Every. Single. Time. The batsmen found a way. Even hooking something that if they left probably would've given them 4 byes over the keepers head.
One ball I even put every single fielder on the offside and bowled very wide. They just went over the top.
It really is game breaking. I understand that the whole AI thing is probably the most difficult to program in for BA but it's far too scripted. Same as wickets, the game decides if a wicket will be taken rather than your bowling quality.
Again I understand its difficult to put in as we would simply bowl good length/back of a length on off stump swinging away 9/10 times knowing that in real life that's a surefire way of taking wickets nicking off but there needs to be some balance there as it just feels too random at the moment. The AI know what will and won't hit the stumps and leave accordingly which defeats the whole object of bowling classic line and length.
If we were to break down the game at its basic level in quarters you have, bowling right handed, bowling left handed, batting right handed and batting left handed.
I would argue that only batting right handed is working to an acceptable level at the moment. So therefore in my eyes 75% of the actual game of cricket being played out is broken.