T.J.Hooker II
Club Captain
- Joined
- Dec 8, 2022
The thing about fields is that you've got to work with the capacity of the AI fielders, which currently needs a big old upgrade. Even after an upgrade though, it's not going to be like having an actual experienced human cricketer with super realistic perceptive faculties in every position.Found some very decent field logos, PayTM and a few others. Seems anything with white writing will produce a weird glowing effect under the lights. Still need a lot more from the stadium creator, I'm half a dozen grounds in and running out of different looks.
Gameplay wise, really wish we had an 'easy single'/'easy run' button. Hate the animation where both batsman lean on their bat waiting for the ball to reach the keeper or bowler. Would be awesome to have the option to stroll through the crease when completing a comfortable single or finishing a two or three.
A 'stump firmness' and 'crowd capacity' slider would be great. Spinners knocking out multiple stumps looks cheesy, full powered throws from a shorter distance only clipping off a bail, knocking a pole out of the ground should be a rarer occurrence.
Some cutscene animations need to be improved and fixed. Too many glitches/errors. Stuff like opening batters walking out to the middle going straight through the backside of the stand/fence/sightscreen/flame jets really kills immersion. Cutscenes of the bowler standing at the top of the mark after the last ball of the over or after the winning runs are hit aren't needed too. Grounds like Old Trafford the cutscenes of new batsman walking to the crease are actually wrong and they're walking away from the middle.
Ball is constantly sitting unattended in the centre of the pitch in cutscenes
AI should use human made custom fields more often and also have the option of only using human made custom fields once a certain amount are made. AI should use a field of only 4 fielders outside the 30m circle more often in limited over/T20 games
Really miss the side on Broadcast running/fielding cameras of Ashes Cricket when playing straight down the ground. Needs to return. Broadcast 1 running camera is also wack and panning all over the place and is unplayable for myself
Cheers
Some combinations of positions are going to work better than others and some nuances - reaction time and capacity for anticipation of close fielders, for instance - are always going to be very difficult to capture really accurately.
And in terms of AI using previously unseen human created fields - if you think about how much experience and intelligence is required to assess the "cricket value" of a field at professional level, how much of this do you expect a videogame AI to be able to replicate?