cricket_online
ICC Board Member
- Joined
- Nov 5, 2009
- Online Cricket Games Owned
- Don Bradman Cricket 14 - PS3
- Don Bradman Cricket 14 - PS4
I was looking forward to Cricket 22 and finally got around to playing Cricket 22 for an extended period of time. I loved what Big Ant team had done with the Cricket 19 DLC, and I was cautiously optimistic about Cricket 22. But after spending some time with Cricket 22, I must say I'm disappointed. The game is a classic case of "one step forward and two backwards" which has plagued the DBC/Big Ant Cricket series.
IMO if they had taken Cricket 19 as the base and fixed fielding & field sets along with improving leg side batting, it would've been a game closer to perfection. Unfortunately Big Ant's focus is on casual "pick up and play" gamers and whatever enhancements have been done, I didn't see reflected in the core gameplay.
Fielding has regressed from earlier iterations, and I didn't think that could be possible. I had an over consisting of 3 boundary overthrows and 4 byes, and it felt good if fielders/wkt keeper managed to stop/intercept a throw. In Cricket 19 most of the overthrows were from shies at the stumps from Cover & Point region. Cricket 22 has managed to expand on it by adding overthrows from fielders in the deep, i.e. fine leg, square leg etc. The fielders regularly overrun the ball, slide around the ropes without cutting off the boundary, and drop sitters. Overall the worst fielding I've seen in DBC/Big Ant series. And when you couple poor fielding with the existing issue of short pitched deliveries going for 4 byes regularly, you do have to wonder whether Big Ant team played the game before they released it. This is not a bug but literally a game-breaker.
Gimmicks like fielding slo mo and hitting stumps directly from anywhere in the ground actually detract from the game. How Big Ant decided allowing users to hit the stumps directly nearly every time from anywhere is a head-scratcher. Big Ant has taken accessibility and catering to casual cricket fans to such an extreme that in some cases, Cricket 22 is not representative of the actual sport.
Field sets are still the same old ones, and the fields still keep on changing randomly similar to Cricket 19. No noticeable improvement on that end, and I don't think Big Ant did anything to fix field sets.
Now coming to batting - the one area which cricket 19 was pretty good at. Sadly, batting has regressed too and I've made a thread around it...
The imbalance between leg side and off side shots has reared its head again. You can easily pull deliveries for 4 or play through the leg side, but a well timed shot through the off side, or a glide to 3rd man barely makes it to the boundary. Running between the wickets is broken as mentioned by others multiple times and how it made to the final version is anyone's guess. Non-striker nearly reaches the striker's end before the striker takes off in some cases. As for AI batting their staple shots seem to be the ones which don't really exist in the real world, e.g., backfoot cut for spinners over 3rd man, or the T20 kind.
Commentary is as disjointed as ever and I don't think Big Ant will ever be able to fix it, so no point talking about it. Turn off the commentary and enjoy the game, if you can, would be my advice.
The GUI and Menu look better but is half baked. As an example I decided to create a custom difficulty as I wanted to increase the ball display time. I noticed there was no description of what the slider was for. On closer inspection, found out that the slider description was in white text and since the background changed to white in Cricket 22 (from black in Cricket 19), the description was illegible.
TL;DR stay away from the game if you've Cricket 19. It says a lot that Cricket 19 DLC was more of an improvement on Cricket 19 than Cricket 22 is. Disappointed to say the least and one thing is more than clear - Big Ant don't care about the core cricket fans, or the game of cricket in general.
If I had to give it a score for this unfinished game, it would be 4 out of 10.
IMO if they had taken Cricket 19 as the base and fixed fielding & field sets along with improving leg side batting, it would've been a game closer to perfection. Unfortunately Big Ant's focus is on casual "pick up and play" gamers and whatever enhancements have been done, I didn't see reflected in the core gameplay.
Fielding has regressed from earlier iterations, and I didn't think that could be possible. I had an over consisting of 3 boundary overthrows and 4 byes, and it felt good if fielders/wkt keeper managed to stop/intercept a throw. In Cricket 19 most of the overthrows were from shies at the stumps from Cover & Point region. Cricket 22 has managed to expand on it by adding overthrows from fielders in the deep, i.e. fine leg, square leg etc. The fielders regularly overrun the ball, slide around the ropes without cutting off the boundary, and drop sitters. Overall the worst fielding I've seen in DBC/Big Ant series. And when you couple poor fielding with the existing issue of short pitched deliveries going for 4 byes regularly, you do have to wonder whether Big Ant team played the game before they released it. This is not a bug but literally a game-breaker.
Gimmicks like fielding slo mo and hitting stumps directly from anywhere in the ground actually detract from the game. How Big Ant decided allowing users to hit the stumps directly nearly every time from anywhere is a head-scratcher. Big Ant has taken accessibility and catering to casual cricket fans to such an extreme that in some cases, Cricket 22 is not representative of the actual sport.
Field sets are still the same old ones, and the fields still keep on changing randomly similar to Cricket 19. No noticeable improvement on that end, and I don't think Big Ant did anything to fix field sets.
Now coming to batting - the one area which cricket 19 was pretty good at. Sadly, batting has regressed too and I've made a thread around it...
The imbalance between leg side and off side shots has reared its head again. You can easily pull deliveries for 4 or play through the leg side, but a well timed shot through the off side, or a glide to 3rd man barely makes it to the boundary. Running between the wickets is broken as mentioned by others multiple times and how it made to the final version is anyone's guess. Non-striker nearly reaches the striker's end before the striker takes off in some cases. As for AI batting their staple shots seem to be the ones which don't really exist in the real world, e.g., backfoot cut for spinners over 3rd man, or the T20 kind.
Commentary is as disjointed as ever and I don't think Big Ant will ever be able to fix it, so no point talking about it. Turn off the commentary and enjoy the game, if you can, would be my advice.
The GUI and Menu look better but is half baked. As an example I decided to create a custom difficulty as I wanted to increase the ball display time. I noticed there was no description of what the slider was for. On closer inspection, found out that the slider description was in white text and since the background changed to white in Cricket 22 (from black in Cricket 19), the description was illegible.
TL;DR stay away from the game if you've Cricket 19. It says a lot that Cricket 19 DLC was more of an improvement on Cricket 19 than Cricket 22 is. Disappointed to say the least and one thing is more than clear - Big Ant don't care about the core cricket fans, or the game of cricket in general.
If I had to give it a score for this unfinished game, it would be 4 out of 10.
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