Gotta love how the wording has changed from “a complete overhaul of the fielding systems to provide the most realistic and responsive fielding controls ever seen in a cricket video game” to “fielding extensive rewrites to address misses/overthrows etc”. It’s also extremely funny that he’s asking for feedback from the users on Steam reviews, a place where it is utterly impossible to do so whilst promising to respond to the tickets that they‘ve urged said users to raise.
Meanwhile there has been no such response here or even on their own community forums where JNT’s last post was on September 28th and it was in the AFL section. There’s no response of any kind in multiple threads including the megathread there where he’s been tagged multiple times.
All for the PR I suppose.
Even if they do reply here, I doubt it would be anything different from the company line they are towing in the steam review section. I have over 900 hours in C19 and over 700 hours in C22, and watching GJWeaver's most recent video, I can easily tell after looking at just a few deliveries that none of the “fielding extensive rewrites to address misses/overthrows etc” is true. I agree some of the funny glitches and bugs may happen in any game once in a while and maybe I can ignore those and wait for a patch, but the fielding, which is one of the 3 core parts of cricket, is sadly still broken, and I am confident that no patch can ever change that. Fielders letting catches bounce right in front of them, lazy fielding by a bowler off his own bowling, catches taken outside boundary, all that still happens. Not to mention the numerous clipping issues in stadiums, and players going through each other. Not to mention the seam position jumping around in the bowler's hand before a delivery, and the screwed up release points. Even in C19, cameras were adjusted according to the stadium so that there were no clipping issues. Why can't they do it again 4 years later? The jump in content from C19 to C22 was huge (at least 20 new bowling and batting animations, overhauled stadium creator, more stadiums, etc you name it) which more or less justified the price, even though it was and still is riddled with a few bugs here and there. Comparing to that, there is less than 20% new content in C24, half of which isnt even usable.
It feels like they didn't even play test the game ONCE before declaring it a saleable game.
I'm amazed that they even managed to sell 10 copies of this game without any promotion and the empty promises. This is almost Ashes 13 levels of bad. Maybe not equally bad, but very close.