Wavelberry
International Cricketer
- Joined
- Dec 17, 2013
- Location
- Glasgow
Looking forward to putting the game through its ultimate test. A team of Cooks vs a team of Pujaras. Who wins?
I doubt its linked in the game. I've had many instances where AI sides play 4 seamers and a fast bowling all-rounder in a galle wicket thats, dusty, soft and quick wear. It happened so often that i gave up playing career modeI think they are interconnected, the conditions determine the team selection and then how bowlers are used should follow. If they aren't linked in some way then it feels inconsistent. So, Condtions 2 (off my list), they pick 4 seamers and 1 spinner, and the spinner bowls fewer overs - it might be they don't feature heavily until day 4 or 5 and only bowl before breaks and before the new ball. Condtions 5, a seamer might bowl a short new ball spell, come back after 40 overs to see if there's reverse swing (IRL) and it could be a 50/50 call if they take the second new ball.
The real complexity probably comes from keeping bowlers going when they're doing well and taking them off when they're doing badly. That's where having part timers actually be a part of the game would help. Bowler 5 has been so expensive the AI will not use them, so the best part timer comes on.
When it comes to limited overs, a basic way would be to have the best seam bowlers bowl the last 4 overs in a T20, the last six to eight in an ODI (might be three bowlers sharing these). Spin bowlers and the 5th and 6th bowlers bowl the middle overs and not the powerplay or death overs. If you get a straightforward, probably predictable, but not overly complex process working you can then build on it. It often feels like the bowling selections are a bit all over the place, I agree.
Ideally, I would love to see specific roles developed through proficiencies, so you might have Powerplay bowlers (always bowls 2 in the powerplay, often 3), Death Bowlers (might only come into the attack for the last ten overs), Middle Over specialist (bowling from overs 7 - 14) and Front/End bowlers (2 in the powerplay, 2 at the death).
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Thinking about team selection a bit more, I would say, from a test match/first class perspective, the ideal balance teams look for is seven batters and five bowlers - meaning one player needs to be competent in both. England has Stokes, Australia has Green, India has Jadeja. That would be my starting template.
So, it would make sense, to me, that the best all rounder is the first choice and then that ticks a box for their bowling resources. Going back to this:
1) Very Favourable to Pace (5 seam bowlers)
2) Somewhat Favourable to Pace (4 seam + 1 spin)
3) Balanced (3 seam + 2 spin)
4) Somewhat Favourable to Spin (2 seam + 3 spin)
5) Very Favourable to Spin (1 seam + 4 spin)
I would say 1 & 5 are very rare. Although, New Zealand have often played five seamers at home. But, to keep things simple (like would Australia leave out Shane Warne for fourth seamer?), you could say that 1 and 5 would have the same resources as 2 and 4, respectively.
So, England pick Stokes and that ticks a seam bowling box. So, then in Balanced conditions, they would go with the two best seam bowlers and the two best spinners to complete their attack. India on the other hand would have one of the spin options covered by picked Jadeja first as the all rounder.
When it comes to ODIs and limited overs it's a perhaps more complicated because teams want the most batting and the most bowling. I think, as a starting point, you would want 6/6 split of players that can bat and bowl. That's kind of based on England's success - Woakes, Rashid, Plunkett, Wood, Archer, Stokes (Root was in the World Cup winning team too - ideally the game would have more part timers used. Although, Woakes, Rashid and Plunkett could all bat.
Have you not seen the YouTube thumbnails?So when have you ever seen this happen in the actual sport?
Cricket is the winner. Back to you in the studio.Looking forward to putting the game through its ultimate test. A team of Cooks vs a team of Pujaras. Who wins?
So when have you ever seen this happen in the actual sport?
This is my experience too and it's very disappointing. You look at the calendar and see a test in Bangladesh coming up and then next thing you know you face pace for 95% of the overs on a dusty track. It's just small things like that which we know could be easily fixed but falls through the cracks.I doubt its linked in the game. I've had many instances where AI sides play 4 seamers and a fast bowling all-rounder in a galle wicket thats, dusty, soft and quick wear. It happened so often that i gave up playing career mode
Lol another unfinished cashgrab coming our way my fellas. I really hope i am wrong and want myself to be proven wrong but, all signs point the other way so far.Not strictly Cricket 24 related, but the replies on this tweet sound ominously familiar.
Perhaps lessons can be learned between now and Cricket 24, fingers crossed anyway.
I should also add, I've not played AFL23, and I can't say how accurate the replies are. There's plenty of them, though.
Lol another unfinished cashgrab coming our way my fellas. I really hope i am wrong and want myself to be proven wrong but, all signs point the other way so far.
Thank you capitalism and excessive corporatization of video game industry, it's not just a problem related to one studio specifically, it's become a whole feature in recent times. I mean look at redfall ever
Not strictly Cricket 24 related, but the replies on this tweet sound ominously familiar.
Perhaps lessons can be learned between now and Cricket 24, fingers crossed anyway.
I should also add, I've not played AFL23, and I can't say how accurate the replies are. There's plenty of them, though.
cricket 22 with fielding patch will make it betterI don't mind seeing cricket 24 delayed, but definitely don't want to go through this or the nightmare we had with Cricket 22 release.
Ths stakes are very high with the IPL teams involved and with the visibility it has received.
BTW Cricket 22 does deserve another patch.
I did watch a couple of videos and I should say, apart from graphics and stuff, players physique looked amazingly bad and it's just the same physique but of different size to every unique player.Not strictly Cricket 24 related, but the replies on this tweet sound ominously familiar.
Perhaps lessons can be learned between now and Cricket 24, fingers crossed anyway.
I should also add, I've not played AFL23, and I can't say how accurate the replies are. There's plenty of them, though.
Lofted sweep shot is in the game.(cricket 22) Difficult to execute but it is in the gameI did watch a couple of videos and I should say, apart from graphics and stuff, players physique looked amazingly bad and it's just the same physique but of different size to every unique player.
Other than that, they don't have the pro team during launch. I think it was promised by BA to be in the game up on launch. So not everything is in the game as promised or advertised.
PS: never get excited when they give some glimpse or trailer to C24 with it's new inclusions, as it may not be there. Even with C22, they mentioned something about dream team but I might be wrong. I really hope they have a ideal or at least a better release of their titles in future.
Another point I should add here. I downloaded Ashes 17 and played a couple of games last night. It felt good playing that game after a couple of years. Few things are bad, yes, but the gameplay was sooo good and smooth. Bugs are there, saving the field won't save but there is a lot of other things that are in the game that isn't in C22 and I'm like, why did they not improvise on C22?!?! I really miss hitting the ball to long on when the bowler bowls to my 5th or 6th stump and a lofted sweep shot... Never seen or had a lofted sweep shot in C22 and that's a sucker!
They wouldn't do it. The more broken c22 is the higher chances of people buying c24.No screenshot or any video clip with release
cricket 22 with fielding patch will make it better