Wavelberry
International Cricketer
- Joined
- Dec 17, 2013
- Location
- Glasgow
I love the mechanics of bowling (pro controls obvs.) But I just wish it was more engaging strategically.
Aye that's the biggest disconnect in the game if you ask me.
I love the mechanics of bowling (pro controls obvs.) But I just wish it was more engaging strategically.
Haha got my hopes up!I put the wrong date on my story and didn't have a cricket 22 logo on my pc this means nothing I am not getting the game early sorry for being stupid
Think of cricket as a strategic game where the bowler makes a bid and the batsman responds. Let's say there are 6 bids the bowler can make, and 6 potential responses the batsman can make.Aye that's the biggest disconnect in the game if you ask me.
This is one reason it can be easy to find exploits. If you're struggling you try something out of the box, because there's no strategic gameplay mechanism, then find that it works too well. I remember Ashes Cricket (I think), I figured out you could bowl the AI out every match for less than 100 by bowling cutters and adjusting the seam angle. Then there was the bat pad smash and Cricket 22 it's just bring on a spinner, stick a short leg in and wait.Think of cricket as a strategic game where the bowler makes a bid and the batsman responds. Let's say there are 6 bids the bowler can make, and 6 potential responses the batsman can make.
If, as a user batsman, you play vs an AI bowler making bids at random, you're still going to get a lot of bids that seem strategically reasonable.
As a user bowling at an AI batsman though, if the AI responds to your bids by just picking a response at random, most of the time it's not going to seem like a good strategic response and the illusion that the AI batsman is knowingly responding is not achieved.
That's a really key difference. Even with no strategic element at all a bowler's delivery selection can still seem strategic just by chance, but that doesn't really hold true for a batsman's shot selection.
Amazing to think that me posting the wrong date on an Instagram story is more advertising than big ant has done so farGutted by this. Genuinely expected one guy playing on Twitch to be the sum total of BA's pre-launch hype for this game.
The big disadvantage of a cricket game vs other sorts of strategic games is that the end product has to be something that is not only strategically functional, but via strats that are close enough to real life strats that it feels like a real game of cricket.
To my knowledge there's never been a cricket videogame that didn't have some exploit or other for dismissing the batting side cheaply. I'm always just hoping for the best but I'm not really that optimistic about the chances of a batting AI that creates the illusion of AI batting intelligence as well as the bowling AI can. It's a tough assignment.
Amazing to think that me posting the wrong date on an Instagram story is more advertising than big ant has done so far
Personally I just don't bowl much in cricket videogames. There's never been AI batsman that's sufficiently realistic for me to have any fun bowling at it.This resonates with what I said a few pages ago about players optimising the fun out of a game whenever possible with exploits or the meta gameplay mechanics, especially in online play. Even in single player it feels limited gameplay wise if you’re not allowed to do things that teams do in real life because they’re slightly on the exploit side in the game. As @wasteyouryouth says if you see the AI get five boundaries conveniently via edges through the few gaps in the slips or the field you have due to the game deciding to do so at the expense of it appearing unrealistic it’s hard to not try to do something quirky to look for wickets.
The big disadvantage of a cricket game vs other sorts of strategic games is that the end product has to be something that is not only strategically functional, but via strats that are close enough to real life strats that it feels like a real game of cricket.
To my knowledge there's never been a cricket videogame that didn't have some exploit or other for dismissing the batting side cheaply. I'm always just hoping for the best but I'm not really that optimistic about the chances of a batting AI that creates the illusion of AI batting intelligence as well as the bowling AI can. It's a tough assignment.
My vague memory of some of the work I used to do, I'm inclined to think about inputs, outputs and outcomes in the process of what happens in a delivery (although I'm probably using them poorly here). If you consider the 'input' to be the ball bowled (type, line length etc), the output to be the response to the ball (shot, no shot etc) and outcome to be the run, wicket etc.This resonates with what I said a few pages ago about players optimising the fun out of a game whenever possible with exploits or the meta gameplay mechanics, especially in online play. Even in single player it feels limited gameplay wise if you’re not allowed to do things that teams do in real life because they’re slightly on the exploit side in the game. As @wasteyouryouth says if you see the AI get five boundaries conveniently via edges through the few gaps in the slips or the field you have due to the game deciding to do so at the expense of it appearing unrealistic it’s hard to not try to do something quirky to look for wickets.
The first game had the opposite problem until later patches - the dynamic field system just put fielders out on the fence wherever you hits fours, and by the time you're 25 not out in a FC game you've got fielders out everywhere and you can hit 100 at better than a run a ball running 1s and 2s with no boundaries.My main bug bear and it has been since the first game is that you can continually score in the same areas and it won't put a fielder there to stop it.To say well i shouldn't play that shot doesn't really cut it.It really shouldn't be that difficult to have in the game.
The thing with bowling is you never quite know if it was something you did or that the game decided a wicket should fall then.My main bug bear and it has been since the first game is that you can continually score in the same areas and it won't put a fielder there to stop it.To say well i shouldn't play that shot doesn't really cut it.It really shouldn't be that difficult to have in the game.