Cricket 24 - General Discussion

Currently creating a fictional t20 league with teams from around the world. As someone who doesn't follow cricket too closely to know all the specific attributes of every player, I really hope in cricket 26 they have a better UI for displaying attributes and a better ratings system. Premium spinners seem to top at like 72 overall which just makes trying to assess players impossible. Then there's the Wild West that is proficiencies which I can't wrap my head around.

I'd also love to be able to pause and see my players attributes mid game! I've never come across a sports game that does this?

Give us a proper ratings system and rework the mentalities to fit the modern game more. Give traits like Finishers who excel in the final overall and give us Death Bowler traits. Try and make players feel more unique, this can then translate into other formats. Seems like this would be really easy to code into the game and Im really interested to see how attributes appear in the pro team mode or whatever it's called
Proficiencies are actually pretty well explained, unfortunately the system just doesn't seem to work as intended in terms of editing. I don't know how much they do or don't impact gameplay. I actually think it's one of area where you could easily expand and make skills more interesting, like you say, to create more unique types of players.

Think I've been asking for an in-game look at player skills since DBC 17. Fingers crossed we might get it one day.
 
Proficiencies are actually pretty well explained, unfortunately the system just doesn't seem to work as intended in terms of editing. I don't know how much they do or don't impact gameplay. I actually think it's one of area where you could easily expand and make skills more interesting, like you say, to create more unique types of players.

Think I've been asking for an in-game look at player skills since DBC 17. Fingers crossed we might get it one day.
Yeh the proficiencies are explained well enough. Don't have the game open but isn't there one for running speed but there's also an attribute for running between the wickets too? It just seems so confusing.

I'm creating a massive spreadsheet to create an auction so I'm trying to give every player a value which is impossible without having to go into every single player
 
Possible Cricket 26 news incoming, for anyone interested:

At this point I would not like a new Cricket game from them. The game play has been same since Cricket 19, not improved a bit, I'll go to a point to say that it's worse than Ashes Cricket. A game they released in 2017! It's gone downhill from there.
Ashes Cricket still is the best cricket game ever created.
 
Yeh the proficiencies are explained well enough. Don't have the game open but isn't there one for running speed but there's also an attribute for running between the wickets too? It just seems so confusing.

I'm creating a massive spreadsheet to create an auction so I'm trying to give every player a value which is impossible without having to go into every single player
Yeah, there does appear to be different skills and proficiencies that overlap.

I think for proficiencies what I'd do is have them be relevant for particular formats or situations. Ideally, mirroring each other. So, one that is useful for test matches. one that is useful for limited overs and one that is useful for both. Take Settling and Focus. You could say that Settling (higher confidence early on and gain confidence faster) is something that is useful for both formats. Focus (lose confidence slower) is potentially better for test matches. Now, throw in something like 'Composure' which could be increased confidence in the last 15 overs of an ODI or the last 5 overs of a T20 (there were similar perks in Cricket 19). This way you could have players branch down different routes to have slightly more unique performances and suitability to formats or circumstances.

Even better, in my opinion, if in career mode you level these up through achievement. For example, Composure might be leveled up through the following achievements:

Level 1: Be not out in a successful run chase
Level 2: Score a 50 in a successful run chase
Level 3: Score a 50 and be not out in a successful run chase
Level 4: Score a century in a successful run chase
Level 5: Score a century and be not out in a successful run chase

To add to that, if you had to continue to 'maintain' those levels by either achieving them every season or achieving a certain number to maintain a level.

You might have a limit of six levels across those three categories, so you could focus most of them on Composure to enhance your player in limited overs, focus on Focus for test matches or split them to have a more balanced player. Equally, you might decide to that instead of maintaining Composure and you sacrifice (lose) those levels and put them into Focus to improve your player's viability for test matches.

More deeply these sort of things could influence team selection and your opportunities in other tournaments. If you have low Composure you might not get much shot in T20 franchises for example.

You could do something similar for bowlers. Having new ball, powerplay, old ball, death overs proficiencies.
 
Yeah, there does appear to be different skills and proficiencies that overlap.

I think for proficiencies what I'd do is have them be relevant for particular formats or situations. Ideally, mirroring each other. So, one that is useful for test matches. one that is useful for limited overs and one that is useful for both. Take Settling and Focus. You could say that Settling (higher confidence early on and gain confidence faster) is something that is useful for both formats. Focus (lose confidence slower) is potentially better for test matches. Now, throw in something like 'Composure' which could be increased confidence in the last 15 overs of an ODI or the last 5 overs of a T20 (there were similar perks in Cricket 19). This way you could have players branch down different routes to have slightly more unique performances and suitability to formats or circumstances.

Even better, in my opinion, if in career mode you level these up through achievement. For example, Composure might be leveled up through the following achievements:

Level 1: Be not out in a successful run chase
Level 2: Score a 50 in a successful run chase
Level 3: Score a 50 and be not out in a successful run chase
Level 4: Score a century in a successful run chase
Level 5: Score a century and be not out in a successful run chase

To add to that, if you had to continue to 'maintain' those levels by either achieving them every season or achieving a certain number to maintain a level.

You might have a limit of six levels across those three categories, so you could focus most of them on Composure to enhance your player in limited overs, focus on Focus for test matches or split them to have a more balanced player. Equally, you might decide to that instead of maintaining Composure and you sacrifice (lose) those levels and put them into Focus to improve your player's viability for test matches.

More deeply these sort of things could influence team selection and your opportunities in other tournaments. If you have low Composure you might not get much shot in T20 franchises for example.

You could do something similar for bowlers. Having new ball, powerplay, old ball, death overs proficiencies.
Agree with everything there. There's a lot of potential and I can't see how it's difficult to implement. Here's hoping...
 

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