sohum
Executive member
What is it?
Cricket Career V2 is a web-based cricket career game that I began work on about a year or more back. It has gone through a half iteration and I have now began with a fresh codebase as I realized the original version was not very extensible.
The basic structure of Cricket Career is as follows. You start out as a club cricketer for some state/county/domestic team. Each such team will have 8 Division I club teams and 8 Division II club teams. Thus these club teams will be vying for the opportunity to win their domestic club competitions. Good performance may result in a call-up to the domestic team, where a contract may be awarded to represent the domestic team in the local domestic competitions (for example the Ranji Trophy and other domestic competitions in India).
International competitions will be taking place concurrently, and players can also be selected for junior-level international tournaments, A and B teams, etc. The ultimate goal is to get selected to the national team and earn a contract.
The game will feature items ranging from bats to protective equipment. Money can be earned by completing different scenarios or by getting lucky. Match fees are also paid for games where players are selected. Extended good performances can also result in sponsorship offers from different companies which can also involve items (such as bat sponsorships).
Scenarios will involve things mundane things such as scoring a certain number of runs or taking a certain number of wickets to get items or money, and also more exciting and dangerous things such as fixing a match or taking drugs to speed up recovery from injuries. Speaking of injuries, there will also be an in-built training system which allows users to select training activities and intensity levels. Over-intensity causes injuries but under-intensity may cause skills to deteriorate.
Simulation Engines
There will be three simulation engines: Unlimited Overs, Limited overs and Twenty20. Unlimited overs simulation engine will be used to simulate first class and Test matches. Limited overs will be used to simulate 40 and 50 over games and Twenty20 engine will be used to simulate Twenty20 games.
The unlimited overs simulation will simulate one day at a time so that users will be able to analyze their performance on a day-by-day basis and adjust their aggression accordingly. There will unfortunately not be a live-adjustment and the simulation will be completely algorithmic, with some initial user input.
The limited overs and Twenty20 engines will simulate those games. The dynamics will be much more different.
The simulation engine will be much more specific this time around and will include also include extras. The facility will also be allowed to add commentary easily. If I have time, I am planning to work on an intelligent commentary system that will attempt to algorithmically construct commentary sentences that sound human. This requires quite a bit of research, though.
Statisics/Records
Every performance by every player is stored and there will be an interface to view statistics for different players. I plan to make the statistics interface very StatsGuru like (Cricinfo) so that users can drill down on their statistics very specifically.
There will be a record-viewing interface as well so that one can view the top performers in all forms of the game.
This sounds kind of like Indian Cricket Career...
Cricket Career V2 is a complete revamp of Indian Cricket Career, threads for which you may have seen around in this forum. You may have even participated in the initial pre-beta test that was offered to members on the forum who had a chance to test-drive the game and it's many flaws. I have taken many of the suggestions brought by users and hope to implement them more extensively in this version, where I have began coding from scratch.
Questions/Comments?
If you have any questions or comments, please include them in this thread. I will be enquiring about the possibility of having a dedicated forum to this game, but I presume that will be subject to how much progress I can make over the next couple of months. Everyone who helped with data collection in Indian Cricket Career shouldn't be unhappy because I will be using much of the same data in this game. There are more skill parameters, though, so I will be randomly assigning these values.
Also, since I will probably again concentrate on the Indian aspect to start with, please do go on ahead to http://www.cricketcareer.net/ where I am still accepting names for clubs.
Cricket Career V2 is a web-based cricket career game that I began work on about a year or more back. It has gone through a half iteration and I have now began with a fresh codebase as I realized the original version was not very extensible.
The basic structure of Cricket Career is as follows. You start out as a club cricketer for some state/county/domestic team. Each such team will have 8 Division I club teams and 8 Division II club teams. Thus these club teams will be vying for the opportunity to win their domestic club competitions. Good performance may result in a call-up to the domestic team, where a contract may be awarded to represent the domestic team in the local domestic competitions (for example the Ranji Trophy and other domestic competitions in India).
International competitions will be taking place concurrently, and players can also be selected for junior-level international tournaments, A and B teams, etc. The ultimate goal is to get selected to the national team and earn a contract.
The game will feature items ranging from bats to protective equipment. Money can be earned by completing different scenarios or by getting lucky. Match fees are also paid for games where players are selected. Extended good performances can also result in sponsorship offers from different companies which can also involve items (such as bat sponsorships).
Scenarios will involve things mundane things such as scoring a certain number of runs or taking a certain number of wickets to get items or money, and also more exciting and dangerous things such as fixing a match or taking drugs to speed up recovery from injuries. Speaking of injuries, there will also be an in-built training system which allows users to select training activities and intensity levels. Over-intensity causes injuries but under-intensity may cause skills to deteriorate.
Simulation Engines
There will be three simulation engines: Unlimited Overs, Limited overs and Twenty20. Unlimited overs simulation engine will be used to simulate first class and Test matches. Limited overs will be used to simulate 40 and 50 over games and Twenty20 engine will be used to simulate Twenty20 games.
The unlimited overs simulation will simulate one day at a time so that users will be able to analyze their performance on a day-by-day basis and adjust their aggression accordingly. There will unfortunately not be a live-adjustment and the simulation will be completely algorithmic, with some initial user input.
The limited overs and Twenty20 engines will simulate those games. The dynamics will be much more different.
The simulation engine will be much more specific this time around and will include also include extras. The facility will also be allowed to add commentary easily. If I have time, I am planning to work on an intelligent commentary system that will attempt to algorithmically construct commentary sentences that sound human. This requires quite a bit of research, though.
Statisics/Records
Every performance by every player is stored and there will be an interface to view statistics for different players. I plan to make the statistics interface very StatsGuru like (Cricinfo) so that users can drill down on their statistics very specifically.
There will be a record-viewing interface as well so that one can view the top performers in all forms of the game.
This sounds kind of like Indian Cricket Career...
Cricket Career V2 is a complete revamp of Indian Cricket Career, threads for which you may have seen around in this forum. You may have even participated in the initial pre-beta test that was offered to members on the forum who had a chance to test-drive the game and it's many flaws. I have taken many of the suggestions brought by users and hope to implement them more extensively in this version, where I have began coding from scratch.
Questions/Comments?
If you have any questions or comments, please include them in this thread. I will be enquiring about the possibility of having a dedicated forum to this game, but I presume that will be subject to how much progress I can make over the next couple of months. Everyone who helped with data collection in Indian Cricket Career shouldn't be unhappy because I will be using much of the same data in this game. There are more skill parameters, though, so I will be randomly assigning these values.
Also, since I will probably again concentrate on the Indian aspect to start with, please do go on ahead to http://www.cricketcareer.net/ where I am still accepting names for clubs.