Cricket Heroes - testing & feedback

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@hedger: Hahahaha, clearly he should be starting for South Africa :P Will fix the difficulty in the next update. I have some ideas but I need to test them.
 
Sorry if this question is already asked but can only the beta testers play 4 day matches (I mean Sheffield Shield)?
 
@ _Nabeel_ : Model looks good.. how many poly count.. mate..

But the 3d models for the game already made... we are now in animation..

sorry for late reply but the total vertex count is 775...if you have already done the model,then please lend that to me for rigging and animating...
 
3d model

Hi Guys,

Here is a render preview of the bowler model... The textures are not that good because its from my old patches.
The Poly count is around 1200 triangles(600 polygon)...


(its a render preview not in-game)
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Hi Guys,

Here is a render preview of the bowler model... The textures are not that good because its from my old patches.
The Poly count is around 1200 triangles(600 polygon)...


(its a render preview not in-game)
Goodness me, thats brilliant pradeep.If you want I can do the textures.

@kurt-Will next update contain the most awaited cone featured batting?
Will play a T20 match now.
 
T20 match
IND VS BAN
Auto lineups, auto umpire selection.
BAN won the toss and chose to bat, going to simulate the innings.

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I notice that in simulation screen, the cursor doesn't move smoothly while in the menus its all fine.And also the buttons are to be pressed constantly(simulation screen) to make it work.And same problem for simulation.
 
@Meet: Ooh, that's not right - guess I'll have to look at the simulation balancing again...quick question, was it the quick or slow bowlers that were the most economical?
 
Most of the bowlers were economical, with most expensive being RP SIng giving 22 in 3 overs and Yusuf giving away 14 in 2 overs.All other bowled with below 6 economy.

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Is save option working fine?
 
@Meet: Thanks for the feedback, I think I need to check the balancing/stats again - looks like weaker batsmen are penalised too heavily.

Also, saving should work fine...
 
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