Cricket Heroes - testing & feedback

Status
Not open for further replies.
@ibad17: Hmm, might be the commentary engine returning a leave/block message instead of no runs scored. But I'll check it out properly tonight.

Its not about the commentary but I am telling you if you can make it more realistic in dead overs.
Like most of the time teams require 5 to 10 runs in the last over and they end up scoring only 1 to 2 runs mostly in ODIs
 
@DM: That's an interesting idea actually - how did that work again? Each team just played on and on until the game was finished? Were there declarations and such?
As far as I'm aware, yes. It ran the same as a normal test but it just had no set time limit, except if the two captains consented to a draw (which we can just leave out)
 
@DM: cool, I'll see what I can do. Should be quick to add but I'll add it after I release the next patch.

With reqards to the AI - should it bowl and bat more conservatively? So the target run rate would be something like 2-2.5 and the bowlers would bowl at around 85-90% to conserve energy?
 
OK - so these are the planned changes for the patch tomorrow:

- various crash fixes
- tweaked batting/bowling/fielding
- UI changes
- animated graphs
- tweaked simulation to have batsmen be more aggressive in final overs
- fixed commentary in simulation
- added more variation to the player models (hair & eye colour) <- these might not be accurate, I tried to extract it from profile photos automatically
- updated roster editor to include new stats (hair & eye colour)
 
There is minor bug in report generation in PPCL mode. "Match result and MOM" are shown at top when rendered by website.
Can they be placed below scorecard ?
 
Status
Not open for further replies.

Users who are viewing this thread

Top