Sorry regarding the batting stats it was my mistake as there was a super over that i didn't take into account.@jeetu: Sure thing. I'll have that fixed in the next patch.
The bug is only regarding bowling stats.
Sorry regarding the batting stats it was my mistake as there was a super over that i didn't take into account.@jeetu: Sure thing. I'll have that fixed in the next patch.
This is the PCCS onesI really like that idea. It would definitely give the players more character. There's only so much that set attributes can convey.
If you have some time would you mind drawing up a list of characteristics you'd like to see? Otherwise, I can make it scriptable and you can change it on the fly in the roster editor. I guess I just need a list of things that should be tweakable.
Slogger: a slog shot is slightly easier to time than a non slog shot, also AI more likely to go for a slog shot
Rhythm bowler: Bowling skills are slightly decreased for the opening over of their spell, and then increases to normal around the 4th over, before increasing slightly the longer they bowl
Death bowler: Bowling skills increased in the final 10% of an innings (limited over only)
Finisher: As above, except with batting
New ball bowler: Bowling skills slightly increased if ball damage is less than 20% or so
Old ball bowler: Bowling skills slightly increased if ball damage is more than 50% or so
Help.
Thinking about how they would work:
Slogger: a slog shot is slightly easier to time than a non slog shot, also AI more likely to go for a slog shot
Rhythm bowler: Bowling skills are slightly decreased for the opening over of their spell, and then increases to normal around the 4th over, before increasing slightly the longer they bowl
Death bowler: Bowling skills increased in the final 10% of an innings (limited over only)
Finisher: As above, except with batting
New ball bowler: Bowling skills slightly increased if ball damage is less than 20% or so
Old ball bowler: Bowling skills slightly increased if ball damage is more than 50% or so
How about high scoring variations. Scores above 400+ in One days. Much easier than a ROAD. Like Creampie.Hehe, it keeps me sane in between the crunch at work. I'll probably upload the new patch tomorrow if no-one else has anything they'd like to see in it.