Cricket Heroes - testing & feedback

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Alright - new patch is available:

new font engine
UI updates
crash fixes
scripting for player characteristics (editable from the Roster editor)
MoM moved to bottom of text report
added Pancake pitch variation
...and some other minor fixes I can't remember :P
 
Thanks @kurtkz for the fixes :).
I getting black screen bug after starting simulation match. This happened just after i set England's batting lineup within the game. It has happened twice by now.
Its happening with other teams if i select Keyboard option with simulation.
Its working well with if i select computer option with both teams.
 
Last edited:
Alrighty - got the next patch ready:

- fixed black screen bug when simulating between 2 human controller teams
- replaced header font
- tweaked font rendering slightly
- tweaked AI running between wickets
- fixed the delay when the first ball is bowled (mostly)

Cheers
K
 
Screen res settings are so broken. Apparently 1024x768 is a square
 
When attempting to view Tom Beaton in the roster editor
Code:
See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Value of '-2' is not valid for 'Value'. 'Value' should be between 'Minimum' and 'Maximum'.
Parameter name: Value
   at System.Windows.Forms.NumericUpDown.set_Value(Decimal value)
   at RosterEditor.Form1.Select(Int32 idx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 105
   at RosterEditor.Form1.listBox1_SelectedIndexChanged(Object sender, EventArgs e) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 314
   at System.Windows.Forms.ListControl.OnSelectedValueChanged(EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedValueChanged(EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.ObjectCollection.SetItemInternal(Int32 index, Object value)
   at System.Windows.Forms.ListBox.ObjectCollection.set_Item(Int32 index, Object value)
   at RosterEditor.Form1.textBox2_TextChanged(Object sender, EventArgs e) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 465
   at System.Windows.Forms.Control.OnTextChanged(EventArgs e)
   at System.Windows.Forms.TextBoxBase.OnTextChanged(EventArgs e)
   at System.Windows.Forms.Control.set_Text(String value)
   at System.Windows.Forms.TextBoxBase.set_Text(String value)
   at System.Windows.Forms.TextBox.set_Text(String value)
   at RosterEditor.Form1.Select(Int32 idx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 87
   at RosterEditor.Form1.listBox1_SelectedIndexChanged(Object sender, EventArgs e) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\RosterEditor\Form1.cs:line 314
   at System.Windows.Forms.ListControl.OnSelectedValueChanged(EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedValueChanged(EventArgs e)
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
RosterEditor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Cricket%20Heroes/Full/RosterEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Cricket
    Assembly Version: 0.0.0.0
    Win32 Version: 0.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Cricket%20Heroes/Full/Cricket.EXE
----------------------------------------
gwxov-uu
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
gwxov-uu
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
gwxov-uu
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
gwxov-uu
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
gwxov-uu
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
gwxov-uu
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
gwxov-uu
    Assembly Version: 0.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
Hmm, I'll take a look at the player stats again. Looks like it's imported some garbage from the CD9 database. I'll add some cleanup for that.

I'll also take a look at the res stuff later today.
 
Changing res in the game makes the game go into a box. Changing it from the launcher works fine. (just saying)
 
Unfortunately I won't be able to today, some of us work you know :lol

I'll get one (or a few) to you asap though.
 
Also, if anyone wants some more info on what kind of information is available to the scripts, give me a shout. I'd be happy to help. I actually need to redo the manual at some point. When I do, I'll include info on the scripting stuff.
 
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