Cricket Heroes - testing & feedback

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Can we have run out slo-mo's only after the ball goes dead? Had one that was not out and then it resumes real game and it's wierd[DOUBLEPOST=1423575520][/DOUBLEPOST]Ah Kurt, where's that replay button?
 
Keeper not going for a catch again, poor Duffield suffers again[DOUBLEPOST=1423575783][/DOUBLEPOST]The replay button only appears between overs
 
Yeah, the replay is kind of an instant replay. I had automatic highlights packages in there before, but I don't think anyone used them.

I've fixed the keeper catching thing (I think). Will upload tonight again with the other fixes.
 
Huh, no field settings are being preserved now[DOUBLEPOST=1423576087][/DOUBLEPOST]A few times third man has gotten to the ball but once he gets there forgets that his job is to field. Not misfield, just stands there doing stuff all
 
The game finished, it came up "updating leaderboard" adn then
Code:
RUN @ 10/02/2015 23:58:13

DEMO: False
VERSION: 2.769
REGISTERED: True
PROFILE: dancingmongoose
PERMISSIONS MODE: True

MESSAGE: Exception has been thrown by the target of an invocation.

STACK TRACE:    at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at Cricket.Main.GameObject.PlayerDescription.get_Skill() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\PlayerDescription.cs:line 2411
   at Cricket.Main.GameStateEndOfMatch.ProcessVisual(Single ms, Single ms2) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateEndOfMatch.cs:line 3978
   at Cricket.Main.GameStateEndOfMatch.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateEndOfMatch.cs:line 2201
   at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 21334
   at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5627
 
hmm i think that might have a separate field setting per batsman per bowler. i'll confirm it a little later.[DOUBLEPOST=1423576834][/DOUBLEPOST]oh bugger. will fix that asap as well.
 
OK - new patch. I'm still working on some stuff, but these issues should hopefully be cleared up now...

- tweaked backfoot shots
- tweaked AI fielding
- tweaked lineup selection to be more aligned to pitch conditions
- tweaked physics for dropped catches
- run outs happen at the end of a play now
- fixed attributes to stop crashing

Cheers
K
 
Looks the same as the other one. Also no update notice when I ran the game
Code:
RUN @ 11/02/2015 07:30:51

DEMO: False
VERSION: 2.769
REGISTERED: True
PROFILE: dancingmongoose
PERMISSIONS MODE: True

MESSAGE: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index

STACK TRACE:    at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at System.ThrowHelper.ThrowArgumentOutOfRangeException()
   at System.Collections.Generic.List`1.get_Item(Int32 index)
   at Cricket.Main.GameStateLineupSelection.AutoSelect() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 684
   at Cricket.Main.GameStateLineupSelection.Process(Single ms, Int32 overrideIdx) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 1277
   at Cricket.Main.GameStateLineupSelection.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateLineupSelection.cs:line 1877
   at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 21334
   at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5627
 
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