Cricket Heroes - testing & feedback

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Yes[DOUBLEPOST=1424095593][/DOUBLEPOST]Wait no, no, none at all. None caught at silly point... not to leg spin from around the wicket, absolutely not... :spy
 
The score is 5/14 and it's not just me among the wickets
 
Just had a very dubious no ball called. I'm only bowling over the wicket now, had two balls only just miss off stump by millimetres[DOUBLEPOST=1424095907][/DOUBLEPOST]
Sounds like someone's copping a hiding.
Did I mention the target is above 280?
 
Nice :) Are you getting much turn when the AI gets leading edges?[DOUBLEPOST=1424096078][/DOUBLEPOST]Just noticed a problem with leading edges (reason you're getting so many). Have fixed it now and will upload a patch tonight hopefully...just need to test it thoroughly.
 
Dropped in close, argh I put you there to take the catch[DOUBLEPOST=1424096166][/DOUBLEPOST]I'm not getting much turn but it's mainly angle but lots of movement yes
 
I'm looking forward to FC cricket so maybe I can get a fifty at last.
 
Don't remove it completely, it should still happen, though probably more for slog shots that go a mile in the air not lap sweeps
 
Yup, it'll still be there, but without much movement off the surface (or change in pace) it'll happen less frequently. If you're on a turning pitch and you get it to spit then you'll probably get lots of leading edges if the batsmen aren't careful.
 
New patch:

- tweaked to in-game UI
- tweaked leading edges
- tweaked fielder diving
- tweaked dynamic level difficulty
- added Match XI view
- fixed pitch calculation for ball
- added clear cache button to Launcher
- fixed display of Duckworth Lewis adjusted score

Cheers
 
Getting this Kurt...I am out of the loop a bit so it is p[robably something simple?

RUN @ 16/02/2015 21:48:08

DEMO: False
VERSION: 2.777
REGISTERED: True
PROFILE: RickAdams
PERMISSIONS MODE: True

MESSAGE: Object reference not set to an instance of an object.

STACK TRACE: at Cricket.Main.GameStateEndOfMatch.OutputScorecard(StreamWriter commentary, StreamWriter report, String bestKey, Boolean ignore) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateEndOfMatch.cs:line 302
at Cricket.Main.GameStateEndOfMatch.ProcessVisual(Single ms, Single ms2) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateEndOfMatch.cs:line 5032
at Cricket.Main.GameStateEndOfMatch.ProcessInput(Single ms) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameStateEndOfMatch.cs:line 2204
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 21782
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5632
 
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