Cricket Heroes - testing & feedback

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I have uploaded the ipi bowling project files in drop so that the videos i sent yesterday can be opened on ipi mocap directly and its all cleaned up , just open the project files by double clicking on it and then locate the corresponding video , i can now apply all bowling actions to the mixamo model(offspiner.fbx) without rigging it again and again. Will upload bowling videos tonight for the public.
 
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my tonight (and probably final) to do list :-

1)Wicket keeper animations (position ,collecting the ball off the pitch, stumping)
2)Bowler/keeper taking bails off after collecting the ball from a throw


@kurtkz
Are there any more animations you would like me to do?
 
@Allrounder18: I'm going to take a look at everything tonight. I don't think it'll take a month if we can get the key framing right. I'll be importing the newly animated models into the game one by one, starting with the umpire.

The pipeline is basically: Blender (export mesh to fbx) -> Mixamo (auto-rig) -> Mocap Studio (BVH) -> Blender (export to MDL) -> Cricket Heroes (import)
 
@dancingmongoose

list of fixes to be made:

- stop fielder running away from ball and then chasing it (should resolve the missed catches)
- investigate why catches are taken by square leg in front and not behind
- keeper moving to stumps instead of waiting for catch
- texture corruption issues (clouds & players)
- check edges when batting against swing
- fielders close behind square get moved to slip for spinner

That sound about right? :)
 
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Played the game last night and found out that it is now become too easy to get lbws and bowled on pro difficulty AI only manages 89/7 in 20 overs the pitch was in late 40s.

Didnt post that last night because I thought it will distract your mocap work.
 
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