Cricket Heroes - testing & feedback

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New patch (2886):

- fixed team flag creation in career mode
- tweaked ball-pad collisions
- fixed bug where fielders would stand around after the ball hits the batsman while they're running
- tweaked AI batting in career mode (wrt lofted shots)
- tweaked legside shots
 
@kurtkz , i tried player update (attributes only) with cd9 file. The new database works well if i manually edit AY columns values to blank. AY column contains internet link of player. Otherwise it gives error.
Database update with cricinfo stats gets stuck with Not responding issue.

Net Practice crashes with this message
=============================
MESSAGE: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
STACK TRACE: at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at Cricket.Main.GameObject.IsoModel.Render(GameInstance instance, Single x, Single y, Single z, Camera2D camera, Single ms, List`1 lightPosition, List`1 lightColour, Boolean perspective, Boolean transformOnly) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameObject\IsoModel.cs:line 1457
at Cricket.Main.GameInstance.Display(Single ratio) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 20899
at Cricket.Main.GameInstance.Loop() in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\GameInstance.cs:line 25373
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 5746
 
Tried played with the cfg , but it is hard to get greater than 13% damage in t20s as if we increase the softness to more than 2.2 it has a reverse impact that is the ball damage % starts declining instead increasing however the ball looks wierd as it starts to become rust color,

Too many wkts from lob shots (both pace and Spin)

Very good patch indeed , most of the issues are solved :)
 
It's difficult to balance. It works fine for me when testing international and domestic teams. I've tested a few career mode games and it doesn't seem to be too unbalanced. In the 3 games I tested about 3 batsmen in each inning fell to one of those shots (mainly because they were trying to speed up).
 
@Allrounder18: Sorry - you'll need to play with those variables. Simulating isn't affected by those variables so you'll need to play to get the full effect.[DOUBLEPOST=1441905494][/DOUBLEPOST]Tonight is basically the last night I can devote to the game properly, so whatever changes I make are going to be tiny.
 
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