Cricket Heroes - testing & feedback

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Wow. I'm speechless. That is the best feedback I've had so far. I'm still half asleep right now (it's 6am), but as soon as I'm at work I'll have a crack at working my way through the list of fixes you mentioned:

- quick singles by AI (already done)
- edges always go wide
- fielders dive too often even when they can't reach the ball
- fielders run away from the ball when the ball is going straight to them
- fielders need to react faster (already done)
- allow player to select who is keeper if more than one keeper in the squad
- modify the keeper ability so that part-time keepers aren't as accurate

Does that list about sum about the requirements?

Cheers
Kurt
 
- quick singles by AI (already done)

So you've already fixed that up for the next update?

- edges always go wide

For pace bowlers, they always go to third slip or the keeper. The amount of edges to the keeper is good but the edges that go to third slip should be more random and go towards first-second slip most of the time and occasionally third slip and sometimes through the gully. It's fine for spinners though.

- fielders dive too often even when they can't reach the ball

Yes. They should only dive when it will help them reach the ball or on the boundary where it is their only chance.

- fielders run away from the ball when the ball is going straight to them

Sometimes, not always but sometimes.

- fielders need to react faster (already done)

Ok, good.

- allow player to select who is keeper if more than one keeper in the squad

Yep.

- modify the keeper ability so that part-time keepers aren't as accurate

Not urgent but it would be nice. Just have the fielding ability determine keeping ability. A good example is AB de Villiers, he is one of the best fielders and even though he doesn't normally keep, he is still a very good keeper. Although full time keepers should normally be set fairly high.

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And yeah, it's the first time I've finished a full match.

And you need to reduce the likelihood of AI boundaries although when you make fielders react quicker and run quicker as well, it should be much better and then they shouldn't. I think a power bar would have been good but it was too hard to use when you had it in the game. So the harder you wanted to hit it, the more likely it would go to the boundary but the more likely you'd get out. And harder to hit the gaps as well with it. And with less powerful shots, make it easier to find gaps, less likely to get out which would be perfect for singles or well placed 2's but not a great chance of going to the boundary unless it's hit with perfect timing. If you could get that working perfectly. Maybe have a button to choose your power (maybe number buttons) while the bowler runs in, which would work well. So I have numbers 1-9 to set power (When you don't press your power, it should be set to 50% or something. So here would be something like that. And then that could help defensive shots, if you press 1, then it should be like a defensive shots but you could choose where you want to play it.

1 - 10% power, perfect for defensive shots, with very little chance of getting out.
2 - 20% power, good for defensive shots, when you want to just knock it away from the bowler and run a quick single.
3 - 35% power, good for pushing the ball into a gap, not much chance of reaching the boundary unless there are no fielders around, perfect timing and a quick bowler using the pace of him.
4 - 50% power, trying to work it around, mainly when you want to play it out where there is a man on the boundary of a pretty big gap and trying to place it in and get 2-3 and occassionally a 4 if you hit it with nice timing.
5 - 60% power, mostly like 50% power but with more power but harder to place slightly.
6 - 70% power, good for hitting boundaries or singles out to the boundary when playing along the ground.
7 - 80% power, hitting boundaries and shots over the top when the field is in.
8 - 90% power, Getting really aggressive now, good for hitting sixes and fours but likely to get out.
9 - 100% power, really all out aggressiveness, likely to get out but will go a mile if hit with perfect timing.

And with more power, the more likely you are to get out although it shouldn't be too likely up to about 60-70% unless you really mistime it.

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And the last thing is make legside shots easier to play and time. And play pull shots towards the ground unless you really mistime it or loft it.

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And Hilfenhaus strikes in his second over, Katich edging straight down the throat of Birt at third slip for 4.
 
@hedger: What if there's a 1 second window when you play your short where the longer you hold in the button the harder it hits? I'm not sure how that would play but I'll try to put that into the next update. Just tapping the shot button will make it play a 10% shot, while holding it in for the full second would play a 100% shot...
 
@hedger: What if there's a 1 second window when you play your short where the longer you hold in the button the harder it hits? I'm not sure how that would play but I'll try to put that into the next update. Just tapping the shot button will make it play a 10% shot, while holding it in for the full second would play a 100% shot...

I think that will be harder than my idea. Holding a button for 3 tenths of a second or something isn't easy :p
 
Yeah mate , dont add that , it will make the game to hard

And is there a way where you can use the arrows as the directions and wasd for playing the shot like EA Cricket , it will make it more easier.

Add a power bar and to use the powerbar you have to hold shift for a certain amount of time.
 
And is there a way where you can use the arrows as the directions and wasd for playing the shot like EA Cricket

No, you can't cause there's only 4 arrow buttons while you need 8 for batting. (since you can't hold on to 2 at a time).

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Add a power bar and to use the powerbar you have to hold shift for a certain amount of time.

It would be much easier just to have to press a button between 1 and 9. That way they come in to bowl, you see the pitch marker. You decide how much power you want to put in the shot. You press a number between 1 and 9 depending on what shot you want to play, then get ready to play the shot.

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So here is the list you need to fix if you hadn't done it anyway.

- quick singles by AI (already done)
- edges always go wide or to the keeper of pace bowlers
- fielders dive too often even when they can't reach the ball
- fielders run away from the ball when the ball is going straight to them sometimes
- fielders need to react faster (already done)
- allow player to select who is keeper if more than one keeper in the squad
- modify the keeper ability so that part-time keepers aren't as accurate
- AI scores too many boundaries and pick small gaps too easily when they're smashing it
- fielders need to be able to run faster

And the power if you were going to do it for this update.
 
@Zohaib: I had a power bar in the game before but it made really difficult to bat as you had to set everything up before you played a shot which means that every shot was premeditated. I'm going to have to think up a new system that's easy to use and accurate...

@hedger: I think I changed it so that you can push 2 arrows at a time...need to double check that though.
 
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I'm going to have to think up a new system that's easy to use and accurate

Well you've got the easy to use system. Since the marker comes up really early, you can quickly pick the power you want and click on one of the buttons. Just remember, 1 is defensive, 9 is super aggressive, 4-5 is working it around and boundary if timed very well and then adjust your shots in between that. The accuracy is up to you though :p

And idk, I don't really care actually. I like the controls the way they are.


And I've managed to make the AI batsman score less boundaries. Have a mid off, mid on, mid wicket, square leg, a couple of slips (one at third) and then have 2 men close together at point-cover point to cut off the boundaries through there and a deep cover so normally they'll either defend it, let it go or play down to cover but if you get too short, they're good at getting it through the small gap on the offside and if you get too straight, they get you through the legside whether leg glancing it down to fine leg for 4 or pulling over the top.

But they've got back into it at 84/2.

Khawaja is 48* and Hughes is 32*. 23.4 overs as well so it's a pretty realistic run rate. 16 boundaries so that's 64 runs in boundaries. Still a bit too many but not as bad as before.

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I got bored of not taking wickets so I decided to get Khawaja out on the pull. Put a man at square leg and deep square leg, bowled short and 3 balls into the over, he's pulled it straight down the skipper, Bailey's throat at deep square leg off Geeves for 50 off 73. Steven Smith makes his way to the crease to accompany Hughes on 36* off 72.
 
@hedger: Hehe, nice :)

Updates:

- quick singles by AI (done)
- edges always go wide or to the keeper of pace bowlers (done)
- fielders dive too often even when they can't reach the ball (done)
- fielders need to react faster (done)

- fielders run away from the ball when the ball is going straight to them sometimes (testing)
- AI scores too many boundaries and pick small gaps too easily when they're smashing it (testing - no change, but should be fixed by the changes in the AI fielding)


- allow player to select who is keeper if more than one keeper in the squad
- modify the keeper ability so that part-time keepers aren't as accurate
- fielders need to be able to run faster
 
What does the red mean?

And decided to skip their innings as I was getting bowled of bowling. Geeves finished with 6/91 as they made 350 all out, Maddinson scoring 101.
 
Ok, I hope the next update makes playing FC near perfect. Cause this update IMO has been the best update for doing so.

So what's happening with power in the next update.

- added tap buttons (to play "soft-handed" shots as there's no power bar)

So what would be the new controls then?

And btw, did you get that Ryobi Cup bug fixed where it crashes at the start of the first team's second innings.
 
@hedger: If I have time, I'll introduced the new power button control scheme leaving you with 3 options:

- no power bar with (soft, hard and slog options)
- cone (soft, hard, slog options)
- 9 power buttons + normal controls

Also, I haven't been able to reproduce the RC crash :/

I hope to have something ready by tomorrow afternoon, so I'm going to push to finish tonight.
 
Hmm, I can't even start a Split 45 game in exhibition. I'll choose the lineups, umpire and stadium but then it crashes.

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Actually, all exhibitions aren't working for me, I don't think.

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WTF, I can't even start a game now for some reason.
 
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