Cricket Manager 24 sim (download available now)

I tested up to 45 seasons and to my delight the game world really changes and evolve , at the start of 2024 season the batters were dominating the league and my team had 3 batters from the top 6 in the league averaging 40+ and I actually had 2 gun bowlers who were averaging less 20 with the bowl , the top 3 pacers in the league all managed to hit 153Kph as their top speed , fast forward to 2044 the game world changed and it become bowling friendly with lots of bowlers averaging less than 20 with the bowl and my team had crappy batters the highest one averaging 29 ,and the top batter in the league was averaging 33 with the bat The league had one bowler with top speed 157k and the rest of them were around 148-153K , fast forward to 2065 and the game become batting oriented once again with good batters averaging 50 plus , the pace bowlers seems to vanished with the top 3 fastest bowls being 142Kph and rest of the bowlers being trundlers, Will simulate more to see the results.
 
I tested up to 45 seasons and to my delight the game world really changes and evolve , at the start of 2024 season the batters were dominating the league and my team had 3 batters from the top 6 in the league averaging 40+ and I actually had 2 gun bowlers who were averaging less 20 with the bowl , the top 3 pacers in the league all managed to hit 153Kph as their top speed , fast forward to 2044 the game world changed and it become bowling friendly with lots of bowlers averaging less than 20 with the bowl and my team had crappy batters the highest one averaging 29 ,and the top batter in the league was averaging 33 with the bat The league had one bowler with top speed 157k and the rest of them were around 148-153K , fast forward to 2065 and the game become batting oriented once again with good batters averaging 50 plus , the pace bowlers seems to vanished with the top 3 fastest bowls being 142Kph and rest of the bowlers being trundlers, Will simulate more to see the results.
Had one gun bowler in 2089 who managed to hit 162kph and took 385 wickets averaging less than 13 with the bowl , rest of the bowlers during his time were no where close to him , the second fastest bowler is 152kph with 200 something wickets averaging 19

I am in year 2129 now and the game is still running flawlessly, no bugs or crashes whatsoever so far.
 
Really like the dynamism of the game , in some decades the bowlers dominate and in some the batters dominate and sometimes you have very average batter and bowlers and no body dominates , really liking the game
 
The guy who bowled 162kph I was tracking him since he was 13 and in youth team , he was head and shoulders above other 13-15 players during his time in youth league and was averaging less than 9 with the bowl , he eventually bowled 162kph at age of 32 , he kept on improving every seasons since he got generated
 
Ok Guys here is the playable version of this game which include the following features

Certainly! Here's a list of the main features of this Enhanced Cricket Simulator:

1. Team Management:
- 8 pre-defined teams
- Each team has 15 players

2. Player Generation:
- Realistic player creation with various attributes (batting, bowling, fielding skills)
- Skill distribution system (50% between 50-70, 30% between 70-80, 15% between 80-90, and 5% between 90-100)

3. Youth System:
- 50 youth players aged 13-18
- Youth players can be promoted to main teams
- Youth players are removed if not promoted by age 19

4. Season Simulation:
- Simulates entire seasons of matches between teams
- Detailed match simulation including individual player performances

5. Player Development:
- Players age and improve/decline based on their age
- Peak performance age between 28-32

6. Statistics Tracking:
- Batting stats (runs, average, strike rate, highest score)
- Bowling stats (wickets, average, economy rate, best bowling figures)
- Speed records for fast bowlers

7. Rankings System:
- Batting rankings
- Bowling rankings
- All-rounder rankings (for players with 50+ wickets and 500+ runs)

8. User Interface:
- Multiple tabs for different aspects of the game (teams, players, fixtures, stats, rankings, youth)
- Sortable columns in all tables

9. Player Details:
- Detailed view of individual player statistics and attributes

10. Realistic T20 Match Engine:
- Ball-by-ball simulation
- Considers player skills for each ball outcome

11. Team Performance Tracking:
- Tracks matches played, won, lost, and points for each team

12. Multi-Season Simulation:
- Option to simulate multiple seasons consecutively
- Skill normalization after each season to maintain realistic distribution

13. Dynamic Player Careers:
- Players can retire
- New players (including promoted youth) replace retired players

14. Customizable Simulation:
- Users can choose to simulate one season at a time or multiple seasons

This game provides a comprehensive cricket league simulation experience, allowing users to manage teams, develop players, and simulate matches over multiple seasons.

Note: The game only simulate T20 matches and season for about 100 years , The scores can get some times extremely high like 250+ which is I am looking in to , but the game generates extremely good data for viewing pleasure , Just run the game and go to Fixtures Tab and click on simulate seasons and then navigate to the tabs you want to view.
While I think you did good creating this using ChatGPT. It is not really a playable game or simulator (and you need to define what it is), as much as it is a random stats generator. You won't go far in your development of making this into a Sim/Manager type game like Cricket Captain (let alone Football Manager), without learning to code.

I suggest you do that and follow a single format like you have with T20 and define scope of this Project. Keep it simple and enjoyable for now.

Good Luck!
 

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