DBC17 Academy Save Editor

D

Dutch

Guest
Yeah the drag and drop can be a little buggy sometimes, I'm trying to find a solution. Just enter the player id's instead for the time been.
So I have to create a player first in the save file and then I can drag that across in the player list? Any chance of you being able to split female and male players: I am actually wanting to make a female team and competition!
 
D

Dutch

Guest
When i go to look at my created team it comes up as the USA! I created Amsterdam Cricket Club; in the team list it shows the correct logo but if I click on it it is the USA team with my custom players I added to the Amsterdam team mixed in!
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
DBC17 Academy Save Editor updated to 0.0.1.6

* Scrap the drag and drop and now all you need to do is double click a player on the player list.
* On the Player List you now have the option to choose between male/female or all players to show.
* Allot of improvements, no need to refresh player or team lists on the main form.

So to replace players in the team editor now -

For Players, right click and select Players List. First select the player on the team editor under players to replace, then select the player on the Player List and double click that player.
For Lineup , right click and select Team Lineup List. First select the player on the team editor under lineup to replace, then select the player on the Team Lineup List and double click that player.
For Roles , right click and select Team Roles List. First select the player on the team editor under assign roles to replace, then select the player on the Team Roles List and double click that player.
 
D

Dutch

Guest
Working well now although i still came across the following problem:
I made a custom team in the editor: Amsterdam, added players etcetera. Now when i went into the academy it was mixed up with my added players and the USA custom team i had already downloaded some time ago.

What i would like to do is the following: create my own domestic Dutch womens league with say 8 or so teams. Now what would be the best way to create these teams and fill them with players using your editor? I trying to find an easy fix to not having to create all the teams and players by hand.....Cricket Coach did this brilliantly as it just created random players and names and skills for each team you created.
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
DBC17 Academy Save Editor updated to 0.0.1.7

* Added Male/Female logo next to team and player on the main form.
* Can now create a new male/female team.
* There was a bug when creating a team, now been fixed - @Dutch
* Some minor improvements.

Looking at making a stat randomizer.
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
Code:
using System;
using System.Data;
using System.IO;
using PackageIO;
using System.Reflection;
using System.Drawing;
using System.Windows.Forms;

namespace DBC17_Academy_Save_Editor
{
    class ReadSave
    {
        public static void ReadTeamData(string file, DataGridView Teams_dataGridView, ToolStripStatusLabel Version_Label, StatusStrip ss)
        {
            Teams_dataGridView.DataSource = null;

            Reader br = null;
            DataTable dt = null;
            Bitmap[] Imagelist = null;

            try
            {
                if (file != string.Empty)
                {
                    Imagelist = imageList();

                    dt = new DataTable();

                    dt.Columns.Add("Gender", typeof(Image));
                    dt.Columns.Add("Team ID", Type.GetType("System.Int32"));
                    dt.Columns.Add("Full Name", Type.GetType("System.String"));
                    dt.Columns.Add("Short Name", Type.GetType("System.String"));

                    br = new Reader(file, FileMode.Open, Endian.Little);

                    int SaveVersion = br.ReadInt32();
                    Version_Label.Text = "Save Version - " + SaveVersion.ToString();
                    ss.Refresh();

                    br.Position = Global.TEAM_POSITION;
                    Global.team_amount = br.ReadInt16(Endian.Big);

                    for (int i = 0; i < Global.team_amount; i++)
                    {
                        ReadTeam(i, br);

                        dt.Rows.Add();
                        dt.Rows[dt.Rows.Count - 1]["Gender"] = Imagelist[Global.team[i].gender];

                        if (Global.team[i].id.Equals(-1))
                            dt.Rows[dt.Rows.Count - 1]["Team ID"] = Global.team[i].id;
                        else
                            dt.Rows[dt.Rows.Count - 1]["Team ID"] = Global.team[i].originalId;

                        dt.Rows[dt.Rows.Count - 1]["Full Name"] = Global.team[i].fullName;
                        dt.Rows[dt.Rows.Count - 1]["Short Name"] = Global.team[i].shortName;
                    }

                    Teams_dataGridView.DataSource = dt;
                    Teams_dataGridView.Columns[1].SortMode = DataGridViewColumnSortMode.NotSortable;
                }
            }
            catch (Exception error)
            {
                MessageBox.Show("Error occurred, report it to Wouldy : " + error, "Hmm, something stuffed up :(", MessageBoxButtons.OK, MessageBoxIcon.Stop);
            }
            finally
            {
                if (br != null)
                    br.Close();
            }
        }

        public static void ReadTeam(int Index, Reader br)
        {
            // Ids
            Global.team[Index].id = br.ReadInt32(Endian.Big);
            Global.team[Index].originalId = br.ReadInt32(Endian.Big);

            Global.team[Index].padding1 = br.ReadUInt32(Endian.Big);
            Global.team[Index].padding2 = br.ReadByte();
            Global.team[Index].padding3 = br.ReadUInt16(Endian.Big);

            // FullName
            Global.team[Index].fullName = br.ReadNullTerminatedString();
            br.ReadBytes(43 - Global.team[Index].fullName.Length, Endian.Little);

            // ShortName
            Global.team[Index].shortName = br.ReadNullTerminatedString();
            br.ReadBytes(21 - Global.team[Index].shortName.Length, Endian.Little);

            // ScorecardName
            Global.team[Index].scorecardName = br.ReadNullTerminatedString();
            br.ReadBytes(18 - Global.team[Index].scorecardName.Length, Endian.Little);

            // AbbreviatedName
            Global.team[Index].abbreviatedName = br.ReadNullTerminatedString();
            br.ReadBytes(3 - Global.team[Index].abbreviatedName.Length, Endian.Little);

            // DiskName
            Global.team[Index].diskName = br.ReadNullTerminatedString();
            br.ReadBytes(15 - Global.team[Index].diskName.Length, Endian.Little);

            // Logos
            Global.team[Index].customLogoID = br.ReadUInt32(Endian.Big);
            Global.team[Index].padding4 = br.ReadByte();
            Global.team[Index].logoID = br.ReadUInt16(Endian.Big);

            // PrimaryColour
            Global.team[Index].primaryColour.r = br.ReadByte();
            Global.team[Index].primaryColour.g = br.ReadByte();
            Global.team[Index].primaryColour.b = br.ReadByte();

            // SecondaryColour
            Global.team[Index].secondaryColour.r = br.ReadByte();
            Global.team[Index].secondaryColour.g = br.ReadByte();
            Global.team[Index].secondaryColour.b = br.ReadByte();

            // HudTextColour
            Global.team[Index].hudTextColour.r = br.ReadByte();
            Global.team[Index].hudTextColour.g = br.ReadByte();
            Global.team[Index].hudTextColour.b = br.ReadByte();

            // Commentary
            Global.team[Index].commentary1 = br.ReadInt16(Endian.Big);
            Global.team[Index].commentary2 = br.ReadInt16(Endian.Big);

            Global.team[Index].padding5 = br.ReadByte();
            Global.team[Index].padding6 = br.ReadUInt16(Endian.Big);

            // Stadiums
            Global.team[Index].stadiumAmount = br.ReadInt16(Endian.Big);
            Global.team[Index].stadium = new TeamData.Stadium[7];

            for (int j = 0; j < 7; j++)
            {
                Global.team[Index].stadium[j].id = br.ReadByte();
                Global.team[Index].stadium[j].customId = br.ReadUInt32(Endian.Big);
                Global.team[Index].stadium[j].logoID = br.ReadInt32(Endian.Big);
                Global.team[Index].stadium[j].isCustomName = br.ReadBoolean();
                Global.team[Index].stadium[j].customName = br.ReadNullTerminatedString();
                br.ReadBytes(31 - Global.team[Index].stadium[j].customName.Length, Endian.Little);
                Global.team[Index].stadium[j].northEnd = br.ReadByte();
                Global.team[Index].stadium[j].southEnd = br.ReadByte();
            }

            // Gender
            Global.team[Index].gender = br.ReadByte();

            Global.team[Index].rawData1 = br.ReadBytes(9, Endian.Little);

            // Uniforms
            Global.team[Index].uniformAmount = br.ReadByte();
            Global.team[Index].uniforms = new TeamData.Uniforms[8];

            for (int j = 0; j < 8; j++)
            {
                Global.team[Index].uniforms[j].name = br.ReadNullTerminatedString();
                br.ReadBytes(24 - Global.team[Index].uniforms[j].name.Length, Endian.Little);
                Global.team[Index].uniforms[j].rawData = br.ReadBytes(962, Endian.Little);
            }

            Global.team[Index].uniformData2 = br.ReadBytes(6, Endian.Little);

            Global.team[Index].uniformLogoAmount = br.ReadUInt16(Endian.Big);

            Global.team[Index].uniformLogos = new TeamData.UniformLogos[8];

            for (int j = 0; j < 8; j++)
            {
                Global.team[Index].uniformLogos[j].Data = br.ReadBytes(30, Endian.Little);
            }

            // Players
            Global.team[Index].playerAmount = br.ReadUInt16(Endian.Big);
            Global.team[Index].players.playerId = new int[Global.MAX_PLAYERS_PER_TEAM];

            for (int j = 0; j < Global.MAX_PLAYERS_PER_TEAM; j++)
            {
                Global.team[Index].players.playerId[j] = br.ReadInt32(Endian.Big);
            }

            // Lineup Groups
            Global.team[Index].lineupGroupAmount = br.ReadUInt16(Endian.Big);
            Global.team[Index].lineupGroup = new TeamData.LineupGroup[8];

            for (int j = 0; j < 8; j++)
            {
                // Lineups
                Global.team[Index].lineupGroup[j].lineupAmount = br.ReadUInt16(Endian.Big);
                Global.team[Index].lineupGroup[j].lineups.lineupId = new int[Global.MIN_PLAYERS_PER_TEAM];

                for (int k = 0; k < Global.MIN_PLAYERS_PER_TEAM; k++)
                {
                    Global.team[Index].lineupGroup[j].lineups.lineupId[k] = br.ReadInt32(Endian.Big);
                }

                // Roles
                Global.team[Index].lineupGroup[j].rolesAmount = br.ReadUInt16(Endian.Big);
                Global.team[Index].lineupGroup[j].roles.roleId = new int[4];

                for (int k = 0; k < 4; k++)
                {
                    Global.team[Index].lineupGroup[j].roles.roleId[k] = br.ReadInt32(Endian.Big);
                }

                // Lineup Name
                Global.team[Index].lineupGroup[j].name = br.ReadNullTerminatedString();
                br.ReadBytes(15 - Global.team[Index].lineupGroup[j].name.Length, Endian.Little);

                Global.team[Index].lineupGroup[j].unknown = br.ReadByte();
            }

            Global.team[Index].rawData2 = br.ReadBytes(10, Endian.Little);

            // Sharing ID
            Global.team[Index].sharingID = br.ReadInt32(Endian.Big);

            Global.team[Index].rawData3 = br.ReadBytes(13, Endian.Little);

            // Grading
            Global.team[Index].grading = br.ReadByte();

            Global.team[Index].padding7 = br.ReadUInt16(Endian.Big);
        }

        public static void ReadLevelData(string file)
        {
            Reader br = null;

            try
            {
                if (File.Exists(file))
                {
                    br = new Reader(file, FileMode.Open, Endian.Little);

                    Global.LevelDataAmount = 0;

                    br.Position = 8;

                    int idCheck = br.ReadInt32();

                    if (idCheck < 1024 || idCheck > 1152)
                        return;

                    br.Position = 8;

                    for (int i = 0; i < 128; i++)
                    {
                        Global.levelData[i].stadiumId = br.ReadUInt32();

                        if (Global.levelData[i].stadiumId == 0)
                        {
                            Global.LevelDataAmount = i;
                            break;
                        }

                        Global.levelData[i].stadiumName = br.ReadNullTerminatedString();
                        br.ReadBytes(127 - Global.levelData[i].stadiumName.Length, Endian.Little);
                        br.ReadBytes(64, Endian.Little);
                        Global.levelData[i].stadiumLogoId = br.ReadUInt32();
                        br.ReadBytes(25, Endian.Little);
                    }
                }
                else
                {
                    MessageBox.Show("Can't find custom stadium file - LevelData.SAV", "File Doesn't Exist", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                }
            }
            catch (Exception error)
            {
                MessageBox.Show("Error occurred, report it to Wouldy : " + error, "Hmm, something stuffed up :(", MessageBoxButtons.OK, MessageBoxIcon.Stop);
            }
            finally
            {
                if (br != null)
                    br.Close();
            }
        }

        public static void ReadDecalsData(string file)
        {
            Reader br = null;

            try
            {
                if (File.Exists(file))
                {
                    br = new Reader(file, FileMode.Open, Endian.Little);

                    Global.DecalsDataAmount = 0;

                    br.Position = 8;

                    int idCheck = br.ReadInt32();

                    if (idCheck < 1024 || idCheck > 6024)
                        return;

                    br.Position = 8;

                    for (int i = 0; i < 5000; i++)
                    {
                        Global.decalData[i].logoId = br.ReadUInt32();

                        if (Global.decalData[i].logoId == 0)
                        {
                            Global.DecalsDataAmount = i;
                            break;
                        }

                        Global.decalData[i].logoName = br.ReadNullTerminatedString();
                        br.ReadBytes(63 - Global.decalData[i].logoName.Length, Endian.Little);
                        br.ReadBytes(29, Endian.Little);
                    }
                }
                else
                {
                    MessageBox.Show("Can't find custom logos file - DecalData.SAV", "File Doesn't Exist", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
            catch (Exception error)
            {
                MessageBox.Show("Error occurred, report it to Wouldy : " + error, "Hmm, something stuffed up :(", MessageBoxButtons.OK, MessageBoxIcon.Stop);
            }
            finally
            {
                if (br != null)
                    br.Close();
            }
        }

        public static void ReadPlayerData(string file, DataGridView Players_dataGridView)
        {
            Players_dataGridView.DataSource = null;

            Reader br = null;
            DataTable dt = null;
            Bitmap[] Imagelist = null;

            try
            {
                if (file != string.Empty)
                {
                    Imagelist = imageList();

                    dt = new DataTable();

                    dt.Columns.Add("Gender", typeof(Image));
                    dt.Columns.Add("Player ID", Type.GetType("System.Int32"));
                    dt.Columns.Add("First Name", Type.GetType("System.String"));
                    dt.Columns.Add("Last Name", Type.GetType("System.String"));

                    br = new Reader(file, FileMode.Open, Endian.Big);

                    br.Position = Global.PLAYER_POSITION;
                    Global.player_amount = br.ReadUInt16();

                    for (int i = 0; i < Global.player_amount; i++)
                    {
                        ReadPlayer(i, br);

                        dt.Rows.Add();
                        dt.Rows[dt.Rows.Count - 1]["Gender"] = Imagelist[Global.player[i].gender];

                        if (Global.player[i].originalId.Equals(-1))
                            dt.Rows[dt.Rows.Count - 1]["Player ID"] = Global.player[i].id;
                        else
                            dt.Rows[dt.Rows.Count - 1]["Player ID"] = Global.player[i].originalId;

                        dt.Rows[dt.Rows.Count - 1]["First Name"] = Global.player[i].firstName;
                        dt.Rows[dt.Rows.Count - 1]["Last Name"] = Global.player[i].lastName;
                    }

                    Players_dataGridView.DataSource = dt;
                    Players_dataGridView.Columns[1].SortMode = DataGridViewColumnSortMode.NotSortable;
                }
            }
            catch (Exception error)
            {
                MessageBox.Show("Error occurred, report it to Wouldy : " + error, "Hmm, something stuffed up :(", MessageBoxButtons.OK, MessageBoxIcon.Stop);
            }
            finally
            {
                if (br != null)
                    br.Close();
            }
        }

        public static void ReadPlayer(int Index, Reader br)
        {
            // Ids
            Global.player[Index].id = br.ReadInt32(Endian.Big);
            Global.player[Index].originalId = br.ReadInt32(Endian.Big);

            Global.player[Index].padding1 = br.ReadByte();

            Global.player[Index].gender = br.ReadByte();
            Global.player[Index].battingHand = br.ReadByte();
            Global.player[Index].bowlingArm = br.ReadByte();
            Global.player[Index].bowlingExtertsionSound = br.ReadBoolean();

            // DOB
            Global.player[Index].dob.day = br.ReadByte();
            Global.player[Index].dob.month = br.ReadByte();
            Global.player[Index].dob.year = br.ReadInt16(Endian.Big);
            Global.player[Index].age = br.ReadByte();

            // Commentary
            Global.player[Index].commentarySurname = br.ReadUInt16(Endian.Big);
            Global.player[Index].commentaryNickname = br.ReadUInt16(Endian.Big);

            // FirstName
            Global.player[Index].firstName = br.ReadNullTerminatedString();
            br.ReadBytes(19 - Global.player[Index].firstName.ToString().Length, Endian.Little);

            // LastName
            Global.player[Index].lastName = br.ReadNullTerminatedString();
            br.ReadBytes(19 - Global.player[Index].lastName.ToString().Length, Endian.Little);

            // ShirtName
            Global.player[Index].shirtName = br.ReadNullTerminatedString();
            br.ReadBytes(15 - Global.player[Index].shirtName.ToString().Length, Endian.Little);

            Global.player[Index].shirtNumber = br.ReadByte();
            Global.player[Index].voice = br.ReadByte();

            // Role
            Global.player[Index].role = br.ReadByte();
            Global.player[Index].battingPosition = br.ReadByte();
            Global.player[Index].bowlingStyle = br.ReadByte();
            Global.player[Index].country = br.ReadByte();
            Global.player[Index].battingMentality = br.ReadByte();
            Global.player[Index].bowlingMentality = br.ReadByte();

            // Appearance Height/Weight
            Global.player[Index].appearance.height = br.ReadByte();
            Global.player[Index].appearance.weight = br.ReadByte();

            // Technical Ability
            Global.player[Index].technicalAbility.judgement = br.ReadByte();
            Global.player[Index].technicalAbility.agility = br.ReadByte();
            Global.player[Index].technicalAbility.cardioFitness = br.ReadByte();
            Global.player[Index].technicalAbility.muscleFitness = br.ReadByte();
            Global.player[Index].technicalAbility.strength = br.ReadByte();
            Global.player[Index].technicalAbility.runSpeed = br.ReadByte();

            // Batting Shot Types
            Global.player[Index].skills.battingShotTypes.padding1 = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.drive = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.padding2 = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.cut = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.padding3 = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.hookPull = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.padding4 = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.glance = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.padding5 = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.sweep = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.padding6 = br.ReadByte();
            Global.player[Index].skills.battingShotTypes.specialShots = br.ReadByte();

            // Batting Technique
            Global.player[Index].skills.battingTechnique.padding1 = br.ReadByte();
            Global.player[Index].skills.battingTechnique.footwork = br.ReadByte();
            Global.player[Index].skills.battingTechnique.padding2 = br.ReadByte();
            Global.player[Index].skills.battingTechnique.control = br.ReadByte();
            Global.player[Index].skills.battingTechnique.padding3 = br.ReadByte();
            Global.player[Index].skills.battingTechnique.attacking = br.ReadByte();
            Global.player[Index].skills.battingTechnique.padding4 = br.ReadByte();
            Global.player[Index].skills.battingTechnique.defending = br.ReadByte();
            Global.player[Index].skills.battingTechnique.padding5 = br.ReadUInt32(Endian.Big);

            // Bowling Delivery Types
            Global.player[Index].skills.bowlingDeliveryTypes.padding1 = br.ReadByte();
            Global.player[Index].skills.bowlingDeliveryTypes.stockballUnorthodox = br.ReadByte();
            Global.player[Index].skills.bowlingDeliveryTypes.padding2 = br.ReadByte();
            Global.player[Index].skills.bowlingDeliveryTypes.yorkerSlider = br.ReadByte();
            Global.player[Index].skills.bowlingDeliveryTypes.padding3 = br.ReadByte();
            Global.player[Index].skills.bowlingDeliveryTypes.slowerBallTopSpin = br.ReadByte();
            Global.player[Index].skills.bowlingDeliveryTypes.padding4 = br.ReadByte();
            Global.player[Index].skills.bowlingDeliveryTypes.bouncerSpecialDelivery = br.ReadByte();
            Global.player[Index].skills.bowlingDeliveryTypes.padding5 = br.ReadUInt32(Endian.Big);

            // Bowling Technique
            Global.player[Index].skills.bowlingTechnique.padding1 = br.ReadByte();
            Global.player[Index].skills.bowlingTechnique.bowlingSpeedFlight = br.ReadByte();
            Global.player[Index].skills.bowlingTechnique.padding2 = br.ReadByte();
            Global.player[Index].skills.bowlingTechnique.swingTurn = br.ReadByte();
            Global.player[Index].skills.bowlingTechnique.padding3 = br.ReadByte();
            Global.player[Index].skills.bowlingTechnique.seamBounce = br.ReadByte();
            Global.player[Index].skills.bowlingTechnique.padding4 = br.ReadByte();
            Global.player[Index].skills.bowlingTechnique.padding5 = br.ReadUInt16(Endian.Big);
            Global.player[Index].skills.bowlingTechnique.accuracy = br.ReadByte();
            Global.player[Index].skills.bowlingTechnique.padding6 = br.ReadUInt16(Endian.Big);

            // Fielding Skills
            Global.player[Index].skills.fieldingSkills.padding1 = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.catching = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.padding2 = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.reflexCatching = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.padding3 = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.throwAccuracy = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.padding4 = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.throwStrength = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.padding5 = br.ReadByte();
            Global.player[Index].skills.fieldingSkills.groundFielding = br.ReadByte();

            // Fielding Positions
            Global.player[Index].skills.fieldingPositions.padding1 = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.wicketKeeping = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.padding2 = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.slipsBack = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.padding3 = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.closeUp = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.padding4 = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.infield = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.padding5 = br.ReadByte();
            Global.player[Index].skills.fieldingPositions.outfield = br.ReadByte();

            // Appearance Data
            Global.player[Index].appearance.appearanceData = br.ReadBytes(940, Endian.Little);

            Global.player[Index].sharingId = br.ReadInt32(Endian.Big);
            Global.player[Index].rawData1 = br.ReadBytes(7, Endian.Little);

            // Original Domestic Stats
            Global.player[Index].origDomesticStatsCount = br.ReadUInt16(Endian.Big);
            Global.player[Index].origDomesticStats = new PlayerData.Statistics[4];

            for (int j = 0; j < 4; j++)
            {
                Global.player[Index].origDomesticStats[j].runsScored = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].ballsFaced = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding1 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].fours = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].sixes = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].innings = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].notOuts = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding2 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding3 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding4 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding5 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding6 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding7 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].ballsBowled = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].runsConceded = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].wicketsTaken = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].maidens = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].dotBalls = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].noBalls = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].wides = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding8 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].runOuts = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].catches = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding9 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].stumpings = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].topScore = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].topScoreNotOut = br.ReadUInt16(Endian.Big); // Top Score Not Out - (Bool)
                Global.player[Index].origDomesticStats[j].ducks = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].hundreds = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].fifties = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].bifRuns = br.ReadUInt16(Endian.Big); // Best Innings Figures - Runs
                Global.player[Index].origDomesticStats[j].bifWickets = br.ReadUInt16(Endian.Big); // Best Innings Figures - Wickets
                Global.player[Index].origDomesticStats[j].bbfRuns = br.ReadUInt16(Endian.Big); // Best Bowlings Figures - Runs
                Global.player[Index].origDomesticStats[j].bbfWickets = br.ReadUInt16(Endian.Big); // Best Bowlings Figures - Wickets
                Global.player[Index].origDomesticStats[j].fiveWicketInnings = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].tenWicketMatches = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].matchesPlayed = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding10 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origDomesticStats[j].padding11 = br.ReadUInt16(Endian.Big);
            }


            // Current Domestic Stats
            Global.player[Index].currDomesticStatsCount = br.ReadUInt16(Endian.Big);
            Global.player[Index].currDomesticStats = new PlayerData.Statistics[4];

            for (int j = 0; j < 4; j++)
            {
                Global.player[Index].currDomesticStats[j].runsScored = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].ballsFaced = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding1 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].fours = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].sixes = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].innings = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].notOuts = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding2 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding3 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding4 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding5 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding6 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding7 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].ballsBowled = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].runsConceded = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].wicketsTaken = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].maidens = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].dotBalls = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].noBalls = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].wides = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding8 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].runOuts = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].catches = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding9 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].stumpings = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].topScore = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].topScoreNotOut = br.ReadUInt16(Endian.Big); // Top Score Not Out - (Bool)
                Global.player[Index].currDomesticStats[j].ducks = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].hundreds = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].fifties = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].bifRuns = br.ReadUInt16(Endian.Big); // Best Innings Figures - Runs
                Global.player[Index].currDomesticStats[j].bifWickets = br.ReadUInt16(Endian.Big); // Best Innings Figures - Wickets
                Global.player[Index].currDomesticStats[j].bbfRuns = br.ReadUInt16(Endian.Big); // Best Bowlings Figures - Runs
                Global.player[Index].currDomesticStats[j].bbfWickets = br.ReadUInt16(Endian.Big); // Best Bowlings Figures - Wickets
                Global.player[Index].currDomesticStats[j].fiveWicketInnings = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].tenWicketMatches = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].matchesPlayed = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding10 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currDomesticStats[j].padding11 = br.ReadUInt16(Endian.Big);
            }

            // Original International Stats
            Global.player[Index].origInternationalStatsCount = br.ReadUInt16(Endian.Big);
            Global.player[Index].origInternationalStats = new PlayerData.Statistics[3];

            for (int j = 0; j < 3; j++)
            {
                Global.player[Index].origInternationalStats[j].runsScored = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].ballsFaced = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding1 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].fours = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].sixes = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].innings = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].notOuts = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding2 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding3 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding4 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding5 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding6 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding7 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].ballsBowled = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].runsConceded = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].wicketsTaken = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].maidens = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].dotBalls = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].noBalls = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].wides = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding8 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].runOuts = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].catches = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding9 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].stumpings = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].topScore = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].topScoreNotOut = br.ReadUInt16(Endian.Big); // Top Score Not Out - (Bool)
                Global.player[Index].origInternationalStats[j].ducks = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].hundreds = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].fifties = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].bifRuns = br.ReadUInt16(Endian.Big); // Best Innings Figures - Runs
                Global.player[Index].origInternationalStats[j].bifWickets = br.ReadUInt16(Endian.Big); // Best Innings Figures - Wickets
                Global.player[Index].origInternationalStats[j].bbfRuns = br.ReadUInt16(Endian.Big); // Best Bowlings Figures - Runs
                Global.player[Index].origInternationalStats[j].bbfWickets = br.ReadUInt16(Endian.Big); // Best Bowlings Figures - Wickets
                Global.player[Index].origInternationalStats[j].fiveWicketInnings = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].tenWicketMatches = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].matchesPlayed = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding10 = br.ReadUInt16(Endian.Big);
                Global.player[Index].origInternationalStats[j].padding11 = br.ReadUInt16(Endian.Big);
            }

            // Current International Stats
            Global.player[Index].currInternationalStatsCount = br.ReadUInt16(Endian.Big);
            Global.player[Index].currInternationalStats = new PlayerData.Statistics[3];

            for (int j = 0; j < 3; j++)
            {
                Global.player[Index].currInternationalStats[j].runsScored = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].ballsFaced = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding1 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].fours = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].sixes = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].innings = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].notOuts = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding2 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding3 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding4 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding5 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding6 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding7 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].ballsBowled = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].runsConceded = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].wicketsTaken = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].maidens = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].dotBalls = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].noBalls = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].wides = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding8 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].runOuts = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].catches = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding9 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].stumpings = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].topScore = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].topScoreNotOut = br.ReadUInt16(Endian.Big); // Top Score Not Out - (Bool)
                Global.player[Index].currInternationalStats[j].ducks = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].hundreds = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].fifties = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].bifRuns = br.ReadUInt16(Endian.Big); // Best Innings Figures - Runs
                Global.player[Index].currInternationalStats[j].bifWickets = br.ReadUInt16(Endian.Big); // Best Innings Figures - Wickets
                Global.player[Index].currInternationalStats[j].bbfRuns = br.ReadUInt16(Endian.Big); // Best Bowlings Figures - Runs
                Global.player[Index].currInternationalStats[j].bbfWickets = br.ReadUInt16(Endian.Big); // Best Bowlings Figures - Wickets
                Global.player[Index].currInternationalStats[j].fiveWicketInnings = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].tenWicketMatches = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].matchesPlayed = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding10 = br.ReadUInt16(Endian.Big);
                Global.player[Index].currInternationalStats[j].padding11 = br.ReadUInt16(Endian.Big);
            }
        }

        public static void ReadAllPlayerData()
        {
            Reader br = null;

            try
            {
                br = new Reader(Assembly.GetExecutingAssembly().GetManifestResourceStream("DBC17_Academy_Save_Editor.Resources.OriginalPlayers.bin"));

                for (int i = 0; i < Global.player_amount; i++)
                {
                    if(Global.player[i].originalId == -1)
                    {
                        Global.allPlayers[i].playerId = Global.player[i].id;
                        Global.allPlayers[i].firstName = Global.player[i].firstName;
                        Global.allPlayers[i].lastName = Global.player[i].lastName;
                    }
                    else
                    {
                        Global.allPlayers[i].playerId = Global.player[i].originalId;
                        Global.allPlayers[i].firstName = Global.player[i].firstName;
                        Global.allPlayers[i].lastName = Global.player[i].lastName;
                    }
                }

                for (int i = 0; i < 3598; i++)
                {
                    Global.allPlayers[i + Global.player_amount].playerId = br.ReadInt16(Endian.Little);
                    int firstNameLength = br.ReadUInt8();
                    Global.allPlayers[i + Global.player_amount].firstName = br.ReadString(firstNameLength, Endian.Little);
                    int lastNameLength = br.ReadUInt8();
                    Global.allPlayers[i + Global.player_amount].lastName = br.ReadString(lastNameLength, Endian.Little);
                }
            }
            catch (Exception error)
            {
                MessageBox.Show("Error occurred, report it to Wouldy : " + error, "Hmm, something stuffed up :(", MessageBoxButtons.OK, MessageBoxIcon.Stop);
            }
            finally
            {
                if (br != null)
                    br.Close();
            }
        }

        public static Bitmap[] imageList()
        {
            Bitmap[] Imagelist = new Bitmap[2];

            try
            {
                Imagelist[0] = Properties.Resources.Male;
                Imagelist[1] = Properties.Resources.Female;
            }
            catch (Exception error)
            {
                MessageBox.Show("Error occurred, report it to Wouldy : " + error, "Hmm, something stuffed up :(", MessageBoxButtons.OK, MessageBoxIcon.Stop);
            }
            return Imagelist;
        }
    }
}
 
Last edited:

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
DBC17 Academy Save Editor updated to 0.0.2.2

* Now can export and import player appearance, which can be shared between all editors.
* Minor improvements.
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
DBC17 Academy Save Editor updated to 0.0.2.4

* Fixed a bug with the team editor.
* Fixed a bug when saving in the raw databases.
* Updated player rating.
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
DBC17 Academy Save Editor updated to 0.0.2.5

* Team Editor will load up faster now.
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
DBC17 Academy Save Editor updated to 0.0.2.8

* Now you can import/export uniforms.
* improved reading of decal and level save files.
* now can load up more then one team editor or player editor.
* some minor improvements.

Download from the first post.
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
DBC17 Academy Save Editor updated to 0.0.3.2

* Added randomize stats in player editor.
* Added all player stats changer under Database Querys in mainform.
* You can now add Teams/Player quickly by pressing the (Ctrl+M for male) and (Ctrl+F for female) and for Deleting Team/Player by pressing the Delete Key, in the mainform.
* Made a check, just in case the decal save gets corrupted. Seems to be a problem with the RLL4 game as well.
* Some minor improvements and better checks.

Also the source code has been updated to this version.
 

Wouldubeinta

Club Captain
Joined
Nov 26, 2016
Profile Flag
Australia
DBC17 Academy Save Editor updated to 0.0.3.4

* A compete overhaul of the code to run more efficient and to use less memory. // using structs now instead of object arrays.
* Now sets the colour correctly when loading the colour picker.
* Now can click on the team/player datagridview header to sort alphabetical order.

Also the source code has been updated to this version.
 
Last edited:

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