Not good news for me, i've lost everything on my pc. All my source code is gone that i have work on for year's. Now i have reverse all my programs to scab what code i can get back.
gutted mate
Not good news for me, i've lost everything on my pc. All my source code is gone that i have work on for year's. Now i have reverse all my programs to scab what code i can get back.
Not good news for me, i've lost everything on my pc. All my source code is gone that i have work on for year's. Now i have reverse all my programs to scab what code i can get back.
Format for stumps? ARGB 8 bits per channel doesn't work.Also tried the default format of 14 version dxt5 and dxt1 neither of them worked.Wouldy you are magnificent!
This isn't my modded stumps btw just something easy to throw in to test it out.
View attachment 183320
@BigAntStudios
As this thread has peeked my interest, I wonder if you could clarify something for me.
As the current test build of the PS4 firmware supports a USB storage feature, could texture modding of the PS4 install feasibly work if transferred by USB onto a PC? I'm guessing not as Sony would probably encrypt the data, but it's worth asking.
I know I am pages and pages behind but IIRC didn't @francobaldo1 once say he got some bit of magic of fearsome tweak working on ps4: he could mess around with the Bradman on the landing screen or something? Or perhaps I hallucinated it
Dunno mate, I haven't looked too deeply into it. The commentary files work fine on my end but I noticed things like the sfx files which were also BANK files will not import. Suggests to me it *might* be something to do with the sample rate.
You need to extract the fsb files out of the bank files to extract them, I've got tools to do it, but atm I need to fix my bad sector windows 10 drive. I don't have access to my files till I reinstall windows Dam western digital drives.
That was ARGB8 that I used for the stumps as you're correct the default wasn't working. When I get home from work I can pm you the file so you can take a look at it but since it's not my original creation I don't really want to upload it publicly.Format for stumps? ARGB 8 bits per channel doesn't work.Also tried the default format of 14 version dxt5 and dxt1 neither of them worked.
This is fantastic, quality work @Wouldubeinta! Sucks that you lost your code ... No chance of recovering the data with a tool like this?
@Bluebagger - Was that a DBC14 texture imported over? Nice to see a change in stumps anyway as IMO it's just as important to mod as bats. I'll take a look and have a go at making some when I get a bit of time off work.
Nice! I made a few stumps for 14 so it saves remaking those ones I guess.Yep that's a DBC 14 texture which gives good news we can carry over some stuff from that game to 17. I saved it in ARGB8 this time though as the DXT5/DXT1 weren't showing up.
Well I got lucky and managed to recover everything I lost, what a relief.
Yes they can be, if they are stored in the save files.Excellent news!
Quick question. You don't happen to know if the local club sides that you play against in career mode are in any way editable? Specifically I'm talking about the random ones that are included in the career mode on top of the 6 that you can edit. As it stands they are not editable in-game.
Yes they can be, if they are stored in the save files.