waraa
County Cricketer
Are the stadium creator assets replaceable textures as well?
Like RLL3, if they don't have a texture for it, they can't be replaced.So is it possible to use this and import all of the DBC 14 kits? or is this going to be like RLL3 and it can't be done because there are no licensed kits to replace?
All textures can be replaced. For stadium creator assets, you need to create a TXPK file.Are the stadium creator assets replaceable textures as well?
Like RLL3, if they don't have a texture for it, they can't be replaced.
Hmm. Itchy's kits in RLL3 were all pre-made so required replacements of licensed in games but these ones in DBC 14 weren't they were replacing the in game kit creation textures does the blobset allow those to be replaced again like we did in 14? Or is that possible at all? I recall the premade kits couldn't replace custom kits in RLL3 but maybe we can replace those individual texture again. I hope anyway.
I know but I am talking about replacing the current in game kit creation textures the same as what we did in DBC 14. This didn't happen in RLL3 because the game had licensed kits in the game for every team we were able to replace those kits entirely with one file and I don't recall ever being able to add new files in 14 only replace the current texture except we were able to make them team specific which pretty much did allow us to add new files in a way.Right now we are at the same stage of modding as we were in the early months of DBC14, where we could only replace existing files not add new ones. The ability to add extra files (via the mygames\Don Bradman Cricket 14 folder was, I think, patched in much later.
I know but I am talking about replacing the current in game kit creation textures the same as what we did in DBC 14. This didn't happen in RLL3 because the game had licensed kits in the game for every team we were able to replace those kits entirely with one file and I don't recall ever being able to add new files in 14 only replace the current texture except we were able to make them team specific which pretty much did allow us to add new files in a way.
The problem was that I was not using the same image compression as the game was.
@inertSpark what program are you using to edit the dds files ?
Does anyone know if the .bank sound files are moddable? a google search proved fruitless.