D
Dutch
Guest
So will the batsman automatically make that run rate or it is a goal as it were depending on the quality of delivery etcetera?
So will the batsman automatically make that run rate or it is a goal as it were depending on the quality of delivery etcetera?
That is really cool mate, really really cool!they will try to make that run rate. Of course you can get a maiden over bowling well.
That is really cool mate, really really cool!
He already has Franco's Rave but it might be time for another more majestic piece!Compose him a tune to celebrate?
He already has Franco's Rave but it might be time for another more majestic piece!
Ha ha to which I reply Feck Orff!!!!No pressure but something along the lines of the start of O Fortuna by Carl Orff..!
was without internet yesterday, but i managed to complete the update.
version v.013 (link in the first post)
-choose a different run rate for both batsmen
USAGE: Press "use custom run rate". Select a batsman with the buttons "batsman 1" or "batsman 2". Choose a run rate (over/ball) and press "set run rate". Do the same for the
other batsman.
BUGS:
- you must activate the shot selection for the batsmen ("set for this batsman") before using the run rate tool.
- you can load the mod only once (pressing start). If you need to reload, you must probably relaunch the game too.
- there is a chance that the mod crash. It might be related also to windows 10.
- there is a chance that the mod will not work with the main Fearsome Tweak program. I will need some days
before i can merge the two programs. It's working for me with FT 1.23, i first load the the "shot tool" and then FT.
- you cant use decimal values for the run rate, like 3.50, or 1.20. The AI instead uses decimal values most of the time. Will fix this soon.
Great work, and as far as I know its working stably with fearsome tweak.
Is it possible to set target run rate as different for the different batsmen? At the moment it seems to be sticking as a constant for both of them.
did some more testing, it seems the mod is working correctly. I have some ideas to improve it, for example add the option so one batsman can use
a custom run rate, and the other will use the default AI run rate (currently both must use either custom, or default). Also it will better to add the option
to enable/disable run rate for over and run rate for ball, so you can use just one of them. I think it's better when the AI decides what the run rate for ball
should be (based on the run rate for over).
But as i said, until there is a proper AI, is not going to be perfect. But i think it can be improved.