Spoobir
Thread of the Month March 2018
it will discard shots like sweep against bouncer, or advance block against fast bowling. A human player of course can play these shots.
In the next update i will add the option to choose what run rate the AI must try to get. This could actually solve the problem of low scoring (it worked on dbc14).
However until there is a proper AI, that can do a prediction of the events in a game, i think this mod will use only the 30% of the potential of the game.
If it relies only on algorithms and random chance, probably there will be always something that doesnt work, and you have to "explain" a lot of things
to it (why he must not block the last ball of a ODI). A proper AI instead will "predict the events", and will understand that by itself (like chess AI).
I remember someone posted on the forum an AI program for cricket, but cant find it.
Just finished the third session of the match.
Brilliant mate, sounds like you've made some real breakthroughs in discovering what controls what. Here's hoping it all stays pretty much the same in Ashes Cricket so you don't have to go back to square one.
Can't wait to have a go with the run-rate modifier.