@kurtkz update v2.977 didn't fix the issue.
Apologies for the delay - real life keeps getting in the way :P
Cricket Heroes v2.977 is out and should resolve the issue.
RUN @ 29/08/2016 10:25:05
MAC: False
DEMO: False
VERSION: 2.977
REGISTERED: True
PROFILE: N/A
PERMISSIONS MODE: True
MESSAGE: Object reference not set to an instance of an object.
STACK TRACE: at Tao.OpenGl.Gl.glGenerateMipmapEXT(Int32 target)
at Resources.Textures.Texture.Prepare(Boolean storeData, Bitmap texture, TextureDescription description) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Texture\Texture.cs:line 408
at Resources.Textures.Texture.LoadTextureBitmap(Bitmap texture, Boolean storeData, TextureDescription description) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Texture\Texture.cs:line 275
at Resources.Textures.TextureManager.AddTexture(String key, Bitmap bmp, TextureDescription description) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Texture\TextureManager.cs:line 129
at Resources.Fonts.TTFFont.Render(Single x, Single y, String text, Single scale) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Font\Font.cs:line 107
at Resources.Fonts.Font.DrawString(Single x, Single y, String str, Int32 dummy, Boolean force, Single scale) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Resources\Font\Font.cs:line 271
at Cricket.Main.Game.UpdateBar(Int32 i, Int32 j, String msg, Boolean render) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 1694
at Cricket.Main.Game.Main(String[] args) in d:\Projects\Cricket Heroesv3D\Cricket Heroesv3D\Cricket Heroesv3\Cricket Heroes\Main\Game.cs:line 7732