Do AI fielders ever drop a catch

Spot63

School Cricketer
Joined
Jul 1, 2014
Location
Manchester
Online Cricket Games Owned
Been playing almost every day for an hour since before Christmas. Nobody ever drops a catch or midfields
 
I have seen 1, in club level.
 
I have seen wicket keeper drop catches. But others seems more like a bug than a normal drop catch.
 
I actually just had another, still club level. I tried to smash it and mis-timed it. Had that immediate "oh s@#&" feeling as it went right to mid-off and he actually dropped it.

Still far too rare an occurrence but it does seem to be there.
 
I have seen wicket keeper drop catches. But others seems more like a bug than a normal drop catch.
Yeah similar thing has happened but other fielders are just Jonty Rhodes+ ABD all over...
 
I don't really mind the lack of dropped catches, as even at club level you'd expect mid-on/mid-off etc to catch anything that just spoons toward them. Maybe a few more drops in the outfield would be more realistic, but I can also live with that. What I DON'T like, is how often silly mid-off/cover will latch onto to something I've absolutely belted, and in real life would actually blow a hole through his hand without slowing.
 
I played an online T20 with a friend online earlier, co-op vs the AI. We were India and they were Bangladesh.

When we were bowling, Dhoni behind the stumps dropped 3. All edges and all stood up to the spinners.

And all off my friend's bowling. He was lights out when I was bowling haha!
 
Been playing almost every day for an hour since before Christmas. Nobody ever drops a catch or midfields


Yeah I've noticed this, I watch a lot of AI vs AI and I have yet to see a dropped catch which suggest there is a bug/issue somewhere. In DB17 I did see a dropped catches much more and actually would get nervous waiting for the ball to be caught. In this version they've got hands like giant buckets nothing drops.

but I have seen realistic misfields once or twice.
 
@blockerdave has said they they removed the AI being able to review so that people wouldn't be frustrated at losing a wicket. Possibly they made the AI unable to drop catches so that people playing with automatic fielding would never feel the same frustration?
 
@blockerdave has said they they removed the AI being able to review so that people wouldn't be frustrated at losing a wicket. Possibly they made the AI unable to drop catches so that people playing with automatic fielding would never feel the same frustration?
I dont think lack of drop catches should be an issue as we have many things which has to be tweaked to get the basics of cricketing gameplay right..We need to create such parts really good to even look at other things...
 
I dont think lack of drop catches should be an issue as we have many things which has to be tweaked to get the basics of cricketing gameplay right..We need to create such parts really good to even look at other things...

disagree i think they are a fundamental issue. since there are academy stats around catching, so there is a fundamental question: are those stats and attributes a "lie" (as in never looked at by code), or "under-weighted" (the code looks at them, but they have too small a factor in the probability of a catch or drop) or "broken" (the code looks at them, the weighting is fine, but something else causes the probability to be computed wrong)?

and whatever the answer is, which other stats or attributes is it also true for? if these stats are a lie, are any of the stats actually used?
 
@blockerdave has said they they removed the AI being able to review so that people wouldn't be frustrated at losing a wicket. Possibly they made the AI unable to drop catches so that people playing with automatic fielding would never feel the same frustration?

is that true???? Surely they wouldn't do that? if its true then that is just silly
 
disagree i think they are a fundamental issue. since there are academy stats around catching, so there is a fundamental question: are those stats and attributes a "lie" (as in never looked at by code), or "under-weighted" (the code looks at them, but they have too small a factor in the probability of a catch or drop) or "broken" (the code looks at them, the weighting is fine, but something else causes the probability to be computed wrong)?

and whatever the answer is, which other stats or attributes is it also true for? if these stats are a lie, are any of the stats actually used?
Agreed they are fundamental but for now the priority needs to be getting the game play according the conditions, pitches, bowler attributes, swing, seam, edges, shot selection, field selection..To me these sound much more important than dropping catches as an issue..Let them be perfect fielders for now..

Fielding as a whole is messed up and concentration on that wouldnt do much good as I feel that many things have got to do with the game's engine than the attributes not working as they should..

And if too much of fielders not dropping roam around we would land with something in the patch saying
-Fielders catching ability tweaked

Which might well cause more issues like other patches have than do the game any good..

Let them be perfect in all departments even say if they know the amount the ball is going to swing then let them perfectly miss...Then we can work around the skills and attributes part of the game and do the needful because for now they arent even playing right even if they are well skilled, random slogs , random catch to some fielder just of the sake of it wouldnt be of any help..

They still play shots based on the fielders set..Set a deep square leg the chances of them playing finer even when we bowl to their legs is rare which is most basic thing which is missing..

So do many other things as well..
 
Last edited:

Users who are viewing this thread

Top