Do AI fielders ever drop a catch

disagree i think they are a fundamental issue. since there are academy stats around catching, so there is a fundamental question: are those stats and attributes a "lie" (as in never looked at by code), or "under-weighted" (the code looks at them, but they have too small a factor in the probability of a catch or drop) or "broken" (the code looks at them, the weighting is fine, but something else causes the probability to be computed wrong)?

and whatever the answer is, which other stats or attributes is it also true for? if these stats are a lie, are any of the stats actually used?

from what i remember these values are used also in the catching minigame. So a catch becomes easier if the fielder is good.
 
Agreed they are fundamental but for now the priority needs to be getting the game play according the conditions, pitches, bowler attributes, swing, seam, edges, shot selection, field selection..To me these sound much more important than dropping catches as an issue..Let them be perfect fielders for now..

Fielding as a whole is messed up and concentration on that wouldnt do much good as I feel that many things have got to do with the game's engine than the attributes not working as they should..

And if too much of fielders not dropping roam around we would land with something in the patch saying
-Fielders catching ability tweaked

Which might well cause more issues like other patches have than do the game any good..

Let them be perfect in all departments even say if they know the amount the ball is going to swing then let them perfectly miss...Then we can work around the skills and attributes part of the game and do the needful because for now they arent even playing right even if they are well skilled, random slogs , random catch to some fielder just of the sake of it wouldnt be of any help..

They still play shots based on the fielders set..Set a deep square leg the chances of them playing finer even when we bowl to their legs is rare which is most basic thing which is missing..

So do many other things as well..

i agree and disagree... those elements might be higher priority, but the lack of dropped catches might be a symptom of the other issues. if game values (in terms of stats for catching attributes) don't come through in this instance, do they in other instances? (if it can not reflect player a's fielding ability, why should we have any confidence it affects his batting or bowling ability?)[DOUBLEPOST=1516804843][/DOUBLEPOST]
from what i remember these values are used also in the catching minigame. So a catch becomes easier if the fielder is good.

This is interesting to know. i can't say i've ever noticed a material difference in using the mini-game for individual players. perhaps the weighting of attributes is the issue
 
I played an online T20 with a friend online earlier, co-op vs the AI. We were India and they were Bangladesh.

When we were bowling, Dhoni behind the stumps dropped 3. All edges and all stood up to the spinners.

And all off my friend's bowling. He was lights out when I was bowling haha!

In online , the keeper will always drop any nick of a Spinner when he is standing in his default close up position. For him to catch anything , move him back , then he catches most. Been like this since DBC17 (Wonders of Copy-Paste aka "New Game" Coding Hey

The AI DO review...rarely.
So maybe they drop catches too...rarely.

Yeah , like the Batsman rarely does show pain when hit by a 155km/h ball against the head......

Its only 2 Months from 4 years on , but it will happen, sometime.
 
i agree and disagree... those elements might be higher priority, but the lack of dropped catches might be a symptom of the other issues. if game values (in terms of stats for catching attributes) don't come through in this instance, do they in other instances? (if it can not reflect player a's fielding ability, why should we have any confidence it affects his batting or bowling ability?)
IMO the batting and bowling attributes and skills are more effective and visible in the game than the base issue fielding department has..We can keep tweaking the fielding to get it realistic but upto what level would it change is the case for me...

Batting and bowling elements are here and there but they give a feel that some tweaking with patches is possible..Just my opinion..

Though your point of dropped catches might be a symptom of other issues is something I have thought about...
 
I don't really mind the lack of dropped catches, as even at club level you'd expect mid-on/mid-off etc to catch anything that just spoons toward them. Maybe a few more drops in the outfield would be more realistic, but I can also live with that. What I DON'T like, is how often silly mid-off/cover will latch onto to something I've absolutely belted, and in real life would actually blow a hole through his hand without slowing.

Oh, dont get me started on those Silly Midoff/Midwicket Supermen....

They will be banned in my upcoming League , as they take anything hit as hard as you want thats in their area of influence.
 
i agree and disagree... those elements might be higher priority, but the lack of dropped catches might be a symptom of the other issues. if game values (in terms of stats for catching attributes) don't come through in this instance, do they in other instances? (if it can not reflect player a's fielding ability, why should we have any confidence it affects his batting or bowling ability?)[DOUBLEPOST=1516804843][/DOUBLEPOST]

This is interesting to know. i can't say i've ever noticed a material difference in using the mini-game for individual players. perhaps the weighting of attributes is the issue
In online , the keeper will always drop any nick of a Spinner when he is standing in his default close up position. For him to catch anything , move him back , then he catches most. Been like this since DBC17 (Wonders of Copy-Paste aka "New Game" Coding Hey



Yeah , like the Batsman rarely does show pain when hit by a 155km/h ball against the head......

Its only 2 Months from 4 years on , but it will happen, sometime.
I've seen a little discomfort on this game. I got Steve Waugh in the grill one match and the wince on his face during replay looked like someone kicked him in the balls.

I'm very skeptical as to how many skills have any real influence. It is a mystery about how they are actually used - bowling just seems to be repeating patterns - and to what degree they have an impact in terms of seeing a difference between the ability of players. The only ones that really seem to have a noticeable difference are accuracy and bowling speed (hardly) and the physical abilities, but the AI still seems to hit sixes 100m regardless of the strength setting. The most noticeable difference I saw was reducing the speed, strength which seemed to increase the number of 2s and 3s ran by the AI.
 
Oh, dont get me started on those Silly Midoff/Midwicket Supermen....

They will be banned in my upcoming League , as they take anything hit as hard as you want thats in their area of influence.

Short Cover, Short Mid Wicket and Leg gully are the three which are the worst IMO. When Short Cover into place you know cover driving won't get you much. As for Short mid Wkt and Leg Gully they latch on to full blooded flicks/glances which should be pinging the boundary. The 'reaction time' aspect of fielding is still not a factor as the close-in fielders react instantaneously to the shot which is not realistic. In real life most of the full blooded shots would be past these fielders before they have the time to react. Yes, you do see occasional miracle catches by Short Leg or Short mid Wkt etc. but they are rare instances (hence miraculous) and not as common as they are in Ashes cricket and before that in DBC series.
 
I hate how on semi-assisted catching is not anything to do with you as a player at all!

I much preferred the first DBC'14 where you pointed the stick in the direction the catch came from and generally had to to press and hold it just after it'd passed the height of it's arc and was on the way down. There was a little timing, speed of ball and potential user error involved, so catches might drop once every so often due to mistakes.

Much better than auto-fielder on "semi-assisted". Perhaps auto-batting and auto-bowling would make things better too?
 

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