gazza099
School Cricketer
Do career internationals not have the bowling hud for a reason?
My understanding is that Xbox manual is fine.
The ps3 manual has a page incorrect which is posted here on PC. We printed the manual for ps3 last year as they have a longer lead time, that's where the issue arises.
Most games don't have "real" manuals so as to save costs and allow for last minute digital changes. I guess I am old school and like physical goods which is why the manual is the size it is.
It is my promise to try to resolve your issues as best we can.
As the manual is "full of errors", can you please point out any other errors in the manual and I will resolve those also.
Thanks @Alberts much appreciated, would you know if it's correct in the in-game HUD?
I think the proportions of types of dismissals is all down to your chosen bowling plan. For example if I only bowl good length / full straight deliveries, the outcome is that when I get my timing wrong I get spanked to the boundary but when I get it right with the right analogue flicking up in the correct spot I will more often than not get an lbw chance or clean out the batsmen's stumps. When I use this plan the %'s that you quoted seem about correct. The majority of dismissals tend to be bowled / lbw 70%, with around 10% catches in the outfield, 10% catches to the keeper & about 5%cathes to slip and 5% run outs.
When I choose a plan of bowling angled short / good length delivers the % change quite a bit. I would estimate that dismissals are to the keeper / slips increase by around 20% - 30%. Dismissals due to catches in the outfield increase as well. Also as a side note I have started playing with headphones as I have noticed I am able to pick up the sound of faint nicks to the keeper a lot better and have led me to appealing and getting decisions given. I have noticed that by using my headphones I am appealing and getting may more caught behinds as I just did not hear them when playing the audio through the TV.
In limited overs cricket the aim is to bowl your opponent out for as few runs as possible. Only you can determine what bowling plan will allow you to execute this most effectively based on your proficiency. I find bowling good length / full deliveries straight tends not to be the most effective plan for me as I haven't quite mastered all the intricacies of the bowling mechanics yet. To give you an idea about where I stand, I am able to get most sides out for about 100 - 120 runs when playing T20's on Pro difficulty. I find that bowling a higher proportion of short / good length with a few occasional full deliveries (basically mixing it up) tends to be most effective for me, as I am able to bowl more dot balls and keep the runs down. My batting is very poor and I usually get bowled out for around 40 - 50 runs. (Loving the learning curve though, yesterday I was getting bowled out for around 20 - 30 runs)
When I play the longer form of the game depending on situation (bowling to 2 opening batsmen who are set with 1 sessions remaining for a draw etc.) containing the run rate / not leaking runs potentially becomes a higher priority than taking wickets. So I find that due to my skill level (or lack thereof) me bowling full / good length straight delivers will loose me the match, where as I find that me bowling the shorter / good length angled outswingers tends to give me to a better chance of achieving the draw.
question? how do you select the bowler of your choice when bowling an over?
question? how do you select the bowler of your choice when bowling an over?
How out:
Bowled
LBW
Run Out
Caught & Bowled
Caught by Wicket Keeper
Caught in slips
Caught other