- Joined
- Mar 27, 2011
- Profile Flag
- India
Yeah...Almost the start of October. Maybe yeah...let's wait and see, atleast we know it's something big
Yeah...Almost the start of October. Maybe yeah...let's wait and see, atleast we know it's something big
Don't u guys think it would be cool for the different time frames if the rules from that time were applied
You can't compare real world to the video game, balance and gameplay come first.
There are a number of things that are done to speed up the play in general as well - it's already too long a game for many people.
You can't compare real world to the video game, balance and gameplay come first.
There are a number of things that are done to speed up the play in general as well - it's already too long a game for many people.
Thanks for the reply however, why does the keeper taking the bails off take what seems an eternity if everything else is sped up? Sorry if I'm being annoying
Keep up the old work Ross and the rest of the team. Massively looking forward to the release of this game later this year.
Will you be able to harness the extra power of the PS4 Pro?
How is running between the wickets too fast and the keeper taking off the bails too slow not relevant to balance? The running system obviously isn't balanced when batsman can run suicidal runs and make it especially when the field can't do anything about it.Yes, that is an annoying comment and is not at all relevant to the points made to do with balance - if there is an issue where we can speed things up more, or something has been overlooked, then that is a different matter.
Every animation in the game has been tuned and balanced, it's ludicrous to say they "obviously" haven't been. Slower, neutral, and faster as the play balance dictates.
Nothing at all to do with the original arguments that you believe we need to match real world speed, we don't match real world speeds as that just would not work.
I actually think the "problem" with the bail whip-off etc. was that there seemed to be a)an exaggerated "impact" of the ball, sometimes resulting in the fielder actually moving backwards, and b)an exaggerated reaction time.
I understand that this may have been partly for reasons of balance - to avoid too many run-outs, but I wonder if it could have been achieved differently - e.g. the fielder failing to gather the ball cleanly. One of the frustrations - and it comes to your point a little while ago about the game presenting a "highlights reel" aspect, is that stumpings - a very exciting dismissal if you are bowling - became very rare, and if it felt chances were missed because of the game rather than the player's execution, that would make it more frustrating.
Please explain why it wouldn't work. If it works in real life why wouldn't it be alright in a game replicating the real sport? No nastiness intended just a genuine questionEvery animation in the game has been tuned and balanced, it's ludicrous to say they "obviously" haven't been. Slower, neutral, and faster as the play balance dictates.
Nothing at all to do with the original arguments that you believe we need to match real world speed, we don't match real world speeds as that just would not work.