Don Bradman Cricket 17 General Discussion

I've a question.
As I understand, the skill ratings will have an impact on how good a player plays in the game. But, is the other way around also true? Say a batsman(outside of career mode) continuously performs well, will his rating go up a bit and vice-versa?
 
I've been playing around with ways to come up with player ratings and found that 110 - bowling average doesnt really work that well because players like voges have a bowling rating of 75 while lyon has a rating of 73 which wouldnt make sense in game. So does anyone have a better way to find bowling ratings?

I think 1.7 * batting average worked pretty well though. I have done it for Australia and Sri Lanka and the ratings look pretty good to me.

Australia BatAve Bat
burns 40.72 69
warner 51.43 87
khawaja 42.51 72
smith 56.59 96
voges 48.83 83
marsh 30.54 52
nevill 40.65 69
okeefe 30.28 51
starc 24.23 41
lyon 14.84 25
hazlewood 14.6 25

Sri Lanka BatAve Bat
karunaratne 46.74 79
silva 46.69 79
mendis 31.07 53
chandimal 50.42 86
mathews 51.85 88
de silva 36.6 62
perera 49.98 85
perera 24.18 41
herath 16.15 27
sandakan 12.54 21
pradeep 5.32 9

This is a great idea @MJT1994 !! I think it could use a little tweaking, khawaja and burns seem to be a little underated compared to the others, and the sri Lankans seem a little too strong. But I think the most important thing is the theory itself... It should act as a guide or "rule of thumb" when creating players and teams, so instead of a thousand different opinions we can have a overall ratings formula that everybody can use.

I reckon this would be an excellent thread within itself, somewhere where all the player creators can make sure there on the same page!
 
I think "overall" ratings are quite overrated in sports games in general by many people. We should be more concerned with each of the specific attributes so that we accurately define each player's strengths and weaknesses and their playing styles, giving players some individuality so that they feel different to control and you feel the variety when using and playing against different teams.

Of course we need to try to ensure that across the roster we are rating players accurately, consistently, and have the better players be stronger the proper areas... But simply nerfing/raising attributes across the board to bring about a desired overall rating to match someone's average could result in this individuality being compromised. Many good batsmen still heavily favour certain shots and areas to score with and are relatively weak in others, many good bowlers don't have every ball in their arsenal or swing it round corners.

Player individuality and how they act while under the CPU's control are the most important factors for me - and we won't be able to properly set up the ratings for this until we can see in practice through gameplay the effects of the attributes.

A variety in animations would also help players seem more individual but I appreciate mo-cap isn't cheap so I'm not expecting huge leaps in anims.
 
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very nicely put up the point of individuality and uniqueness of players and use of mo-cap animations for that, the likeness of face and physique achieved in academy will then be appreciated more
 
This is an excerpt from Big Ant CEO commits to including women in all future sport games - Don Bradman Cricket 14
Handily the Big Ant team now has its own, in-house motion capture facility, which Symons stresses will be a huge benefit for the studio.

“I think that’s going to allow us, in all our sports, to bring far, far greater detail because basically the guys go out the back and just mo-cap whenever they feel like it,” he says.

“We’ve basically spent millions of bucks in the last few months putting in technology for image capture and for motion capture and we’ve purchased new premises, so it’s been a big few months.”


I hoping this means lots more animations...but fingers crossed anyway.
 
eagerly waiting for the playable elements in academy and official game trailer......
 
@Madman - those are my exact thoughts regarding 'overall' ratings in sports games. The amount of people that carry on about the final number is astonishing to me. It is most definitely about getting the right number in the individual attributes. Very well put!
 
The one thing that will get me to purchase DB17 is a fully fleshed out career mode. I know its still 4-5 months away to release however we haven't heard anything on this. The DB14 career mode was great until you played it long enough to realise it was rigid and not very immersive (players you started with won't change for the 20 year career).
 
Player's skills and current form should be considered togather while rating them in the game. Accurate ratings are much essential to have a realistic gaming experience.

The game must sync the player ratings and skill with their real life details so that it remains as accurate as possible with the passing of time. Cricinfo or Cricbuzz can be used as a base website for syncing of the info. I read this (idea of syncing) somewhere in the forums and don't know what was its outcome.

While we can even have manual creation of players with some rules to be followed for rating them. Just like the rating system we follow in the Cricket Leagues. However, I too believe that it will not be 100% accurate but we can atleast have the realistic results through it.
 
The one thing that will get me to purchase DB17 is a fully fleshed out career mode. I know its still 4-5 months away to release however we haven't heard anything on this. The DB14 career mode was great until you played it long enough to realise it was rigid and not very immersive (players you started with won't change for the 20 year career).

DBC14 career mode was included at the last minute due to fan's request. They did their best they could with just a few months in hand.
But for DBC17 you can already see the depth with all the different leagues available to play. You can be like Chris Gayle, playing t20 across the globe.
 
The one thing that will get me to purchase DB17 is a fully fleshed out career mode. I know its still 4-5 months away to release however we haven't heard anything on this. The DB14 career mode was great until you played it long enough to realise it was rigid and not very immersive (players you started with won't change for the 20 year career).

Perhaps you missed the chain that startys with this post: Features you want to see in next iteration of Big Ant Cricket | Page 167 - Don Bradman Cricket 17 Forum on PlanetCricket Forums where @MattW confirms that lineups in career mode are dynamic within seasons, and also across seasons due to retirement and regens.[DOUBLEPOST=1469775838][/DOUBLEPOST]
DBC14 career mode was included at the last minute due to fan's request. They did their best they could with just a few months in hand.
But for DBC17 you can already see the depth with all the different leagues available to play. You can be like Chris Gayle, playing t20 across the globe.

it wasn't last minute due to fan requests, it was a trailed feature from quite early on.
 
Perhaps you missed the chain that startys with this post: Features you want to see in next iteration of Big Ant Cricket | Page 167 - Don Bradman Cricket 17 Forum on PlanetCricket Forums where @MattW confirms that lineups in career mode are dynamic within seasons, and also across seasons due to retirement and regens.[DOUBLEPOST=1469775838][/DOUBLEPOST]

it wasn't last minute due to fan requests, it was a trailed feature from quite early on.

Nope it wasn't. Manager mode was. People here said they would rather have a career mode than manager mode for a cricket game. Ross exclaimed that different modes work for different sports and decided to include career mode. He later took down manager mode cause he wasn't happy with it's quality.
 
Nope it wasn't. Manager mode was. People here said they would rather have a career mode than manager mode for a cricket game. Ross exclaimed that different modes work for different sports and decided to include career mode. He later took down manager mode cause he wasn't happy with it's quality.

The initial plan was both modes.
 
@Madman - those are my exact thoughts regarding 'overall' ratings in sports games. The amount of people that carry on about the final number is astonishing to me. It is most definitely about getting the right number in the individual attributes. Very well put!

Specific attributes is all well and good, but how does one equate this into a method to represent a consistent overall rating that keeps in line with other player creators opinion. Opinions will always differ, no matter what the circumstances! So I'd much prefer, when its time to start downloading players from the academy to a have a general rule that David Warner is going to be an 87 rated player or whatever the number may be? Instead of a 100,016 different versions of D.warner rated all over the place, all because everyone had a difference of an opinion of his strengths and weaknesses.... So in turn ideally I believe real world stats can be formulated into a method as to get a general rule or rule of thumb "guide" to keep in mind when creating a player such as d warner for example. They say stats don't lie, sometimes they do, but they do act as a good guide, much better than personal opinions.

I think "overall" ratings are quite overrated in sports games in general by many people. We should be more concerned with each of the specific attributes so that we accurately define each player's strengths and weaknesses and their playing styles, giving players some individuality so that they feel different to control and you feel the variety when using and playing against different teams.

Of course we need to try to ensure that across the roster we are rating players accurately, consistently, and have the better players be stronger the proper areas... But simply nerfing/raising attributes across the board to bring about a desired overall rating to match someone's average could result in this individuality being compromised. Many good batsmen still heavily favour certain shots and areas to score with and are relatively weak in others, many good bowlers don't have every ball in their arsenal or swing it round corners.

Player individuality and how they act while under the CPU's control are the most important factors for me - and we won't be able to properly set up the ratings for this until we can see in practice through gameplay the effects of the attributes.

A variety in animations would also help players seem more individual but I appreciate mo-cap isn't cheap so I'm not expecting huge leaps in anims.

I think overall player ratings are very important, its how the game recognizes the difference between, a good player, an average player, and a tailender. So a good rated player should technically score more runs consistently than an average player, and an average player blah blah blah more than a tailender.
You guys are seriously underestimating the importance of accurate overall ratings. They will be represented somewhere in the game, so better off getting used to them. They're the things that will make an impression on people when they buy the game, and if the overalls are all over the place like say: S.Watson rated at 85 and G.Gooch 69 all because someone out there thinks "oh yeah Watson, he's pretty technically sound, here have these attributes" "gooch oh well he only had the one shot, the block" "yeah well at least they'll play how the should"...then people will think this game is a joke.... So to prevent this from happening, why not have real world stats as a guide, when creating players?! It seen pretty logical

Stats vs opinions this is basically what you are arguing.... Ridiculous
 
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