Don Bradman Cricket 17 General Discussion

About player ratings deciding the ability of players to score runs...I wonder how would the game differentiate between a great batsman and one who will be a legend. More often than not, each top team would have one such player who shines above the rest. Say a Kohli, Smith, Root or Williamson. I believe each team needs to have such a star player either by allotting a trait to that person (virtual destiny) which is a bit corny or a consistency slider which builds up like any other slider. But again not all batsmen in a team are as consistent as a future legend despite the skills...

The initial plan was both modes.

Although my memory wants to disagree, I don't think that matters now. Career mode is heading in the right direction and I'm excited for it :)
 
Oh thats good buddy, I get a sweet tingly feeling everytime I open up someone's eyes :p
 
About player ratings deciding the ability of players to score runs...I wonder how would the game differentiate between a great batsman and one who will be a legend. More often than not, each top team would have one such player who shines above the rest. Say a Kohli, Smith, Root or Williamson. I believe each team needs to have such a star player either by allotting a trait to that person (virtual destiny) which is a bit corny or a consistency slider which builds up like any other slider. But again not all batsmen in a team are as consistent as a future legend despite the skills...

I expect the developers suggest a rating or the game itself has correct attributes rating out of box which have been tested thoroughly for balanced gameplay
 
Yes, I would rather have the attributes of players be based on observations and judgments of a player's style and strengths than simply using averages and statistics. The game will be much more bland (and unrealistic) if the only difference between batsmen is that those with higher averages are simply better in all shots, hit with more power, run faster etc... Simply so they can have a nice looking number next to their name that matches their batting average and give you a higher probability to score more runs.

Same with bowlers - in DBC14 I noticed this with the "Get Best" teams... High rated pace bowlers for the top test teams could swing the ball a stupid amount even if they were actually a more hit-the-deck type of bowler. I seem to remember many spinners having too much variety and being adept at balls they rarely/never used in real life. This sort of stuff happens when you just aim for giving a player a high overall rating.

Football Manager has no overall ratings and it doesn't hurt that game - in fact it's one of it's strengths imo... The same people I know who pick players in FIFA based on overall ratings see FM players with solid 13/14s across a wide range of attributes and think they look great, whereas it's pretty much always the ones that have 18+ in the relevant areas for their position and your tactics that will perform much better even if they have more weaknesses.

In pretty much every sports game I've played, a player with a lower "overall" rating can still be much more effective than one with a higher rating, if they are stronger in some areas and you play to those strengths... In DBC this would mean scoring more runs and having a higher average despite being worse "overall" according to the game's algorithm.

I prefer this type of diagram to overall ratings (from FM as well);

5oR3r8E.jpg


It's not a simple number from 1-99 but you can see from the size and shape of the octagon how well a player is rated in each aspect of their play, you can overlay them on top of each other to visually compare players and see more clearly where they differ... I'd like to see this kind of thing in DBC - for me this is much better than numerical overall ratings for comparing players.
 
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I've not played FM in a few years, but the overall ratings used to get skewed by someone having 20 for long throws or something like that so they're largely worthless.

What you need is a player that's good at doing what they need to do and have attributes set accordingly.
 
FM has never had overall ratings as far as I'm aware? I've never played one with them anyway. But yeah sometimes you'd look at a player, see a bunch of 16+ attributes which looks impressive but when you look more closely they are in irrelevant skills.
 
Yeah, like i said its all good to have individualized attributes to make players feel unique, although my question is....

How do you get player creators on the same page? Because i know not everyone sees things the same. Thats all
 
Probably grouping players with respect to their play style could also help? Say a defensive minded person's defense skills are given higher preference in displaying the final rating while a brutal minded person's aggression and pulls and sweeps get higher preference for the final rating? I mean just cause Dravid has higher overall rating doesn't mean he is a better player than Pollard when you need to score over 15 an over.
 
Probably grouping players with respect to their play style could also help? Say a defensive minded person's defense skills are given higher preference in displaying the final rating while a brutal minded person's aggression and pulls and sweeps get higher preference for the final rating? I mean just cause Dravid has higher overall rating doesn't mean he is a better player than Pollard when you need to score over 15 an over.

I hope players have ratings for all different formats, eg. G.maxwell would be rated higher in t20 then in first class
If thats possible?
 
I hope players have ratings for all different formats, eg. G.maxwell would be rated higher in t20 then in first class

Yeah, that too. The overall rating needs to be perspective based i.e. w.r.t. a format, position or play style. Exactly why different people have different ranking over the three formats like your point. Maybe ODI ratings can be the base while Test ratings look for more solid batsmen and bowlers with higher endurance (fitness) too while T20 looks for aggressive ones.
 
Or you know...wait until we see the actual in-game impact of ratings

This. And I hope we have 'Developer Diaries' or 'DBC Tutorials' videos which walk us through various aspects of gameplay, along with ratings and their impact on gameplay.
 
Yeah, like i said its all good to have individualized attributes to make players feel unique, although my question is....

How do you get player creators on the same page? Because i know not everyone sees things the same. Thats all

it's up to the individual downloader to make sure he is happy. bottom line is until the game is out and play tested we can only speculate how the skills translate into gameplay. if you think warner is too strong/weak, anderson doesn't swing it enough, kohli is too strong off the back foot, you can amend that.

perhaps the best approach is for us NOT to skill or attribute any creations, but simply link them to the on-disk counterparts, and see how that goes when we start playing before doing any changes. (if you make a player who isn't on-disc, it should be easy enough to skill him according to similar on-disc players.)

the biggest thing for me is making sure the skills affect the gameplay. i want to be able to get better controlled swing with Jimmy Anderson than a county-pro. I want it to be harder to nail a square-cut with a front foot straight bat player than a back-foot flat bat player. I want it to be harder to keep out good straight balls with a no11 than it is with an opener; and importantly I want that all to be true for the AI too.
 
it's up to the individual downloader to make sure he is happy. bottom line is until the game is out and play tested we can only speculate how the skills translate into gameplay. if you think warner is too strong/weak, anderson doesn't swing it enough, kohli is too strong off the back foot, you can amend that.

perhaps the best approach is for us NOT to skill or attribute any creations, but simply link them to the on-disk counterparts, and see how that goes when we start playing before doing any changes. (if you make a player who isn't on-disc, it should be easy enough to skill him according to similar on-disc players.)

the biggest thing for me is making sure the skills affect the gameplay. i want to be able to get better controlled swing with Jimmy Anderson than a county-pro. I want it to be harder to nail a square-cut with a front foot straight bat player than a back-foot flat bat player. I want it to be harder to keep out good straight balls with a no11 than it is with an opener; and importantly I want that all to be true for the AI too.

And I want Fearsome Tweak on the PS4...
 

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