Don Bradman Cricket 17 General Discussion

Will I be able to continue my career player from DB14 in DB17?

In theory, if your created-player is uploaded to the academy you will be able to redownload them with all the stats intact... whether or not you can then insert that same player into a new career (or the stats start again) is another thing entirely. I would doubt it and IMHO it wouldn't make much sense career-wise anyway.

Guessing the benefits to starting over outweigh the negatives in this regard.
 
Has anything been mentioned about standardising player attributes? I personally find it really annoying when you manage to find the perfect player likeness on the Academy, only to discover that Moeen Ali has better bowling stats than Murali and better batting than Lara.

I know I can just edit them myself, but on DBC14 it was impossible to put player stats into context without a baseline to compare against - I could never figure out, if I were balancing player stats, where on the bar would mark a top quality player, compared to just a good one. Should a top class player have their stats at 100%? Or would 90% represent top quality? What did 70% represent?

At least if we had a core of real players with realistic, pre-defined stats (ie. not relying on players to assign stat points) we would have something to compare against when assigning stats to our created players...
 
If you look at the on disc players you will find a pattern between the top players. You can see ab de villiers (Aubrey de wolfe) has very good stats for all attributes and skills which is why he skills so high. Was surprised that moeen was skilled above Ben stokes (Brock Shepard) Joe root(James rodgers) but he's not a better batter than root or as good a bowler as Steyn, its just without higher physical attributes some overall ratings can be misleading. Bowlers in particular are harder to skill too high because you have to give them some batting points wheras batsman that dont bowl you risk giving them to high a batting rating to compensate. If you look at the individual skill sets you may have players with a 75 rating for batting and a 75 rating overall. This, I think of you look at the skills would be indicative of a good batsman and an average fielder who doesn't bowl. Then you look at some of the players you'd expect to see in t20 ipl/bbl etc and you'll see that in general there are two things quite apparent.

1 the franchise cricketers have higher ratings because they're better athletes so they may have a bat rating of 75 but with higher fielding and physical stats giving the a higher overall rating.

2 the skills of these players are also predominantly focused on higher shots ratings rather than technical attributes although the better then player the closer the skills are.

Using that as a guide your could say that for test/first class players you would score them higher in the technical attributes than shots with exception of maybe that specific players favourite shots.
 
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If you look at the on disc players you will find a pattern between the top players. You can see ab de villiers (Aubrey de wolfe) has very good stats for all attributes and skills which is why he skills so high. Was surprised that moeen was skilled above Ben stokes (Brock Shepard) Joe root(James rodgers) but he's not a better batter than root or as good a bowler as Steyn, its just without higher physical attributes some overall ratings can be misleading. Bowlers in particular are harder to skill too high because you have to give them some batting points wheras batsman that dont bowl you risk giving them to high a batting rating to compensate. If you look at the individual skill sets you may have players with a 75 rating for batting and a 75 rating overall. This, I think of you look at the skills would be indicative of a good batsman and an average fielder who doesn't bowl. Then you look at some of the players you'd expect to see in t20 ipl/bbl etc and you'll see that in general there are two things quite apparent.

1 the franchise cricketers have higher ratings because they're better athletes so they may have a bat rating of 75 but with higher fielding and physical stats giving the a higher overall rating.

2 the skills of these players are also predominantly focused on higher shots ratings rather than technical attributes although the better then player the closer the skills are.

Using that as a guide your could say that for test/first class players you would score them higher in the technical attributes than shots with exception of maybe that specific players favourite shots.

This is all genuinely very useful and interesting, thank you!

...however this is just what I mean when I say stats should be standardised, so it's easier to work this all out. Maybe have an overall rating like in FIFA so you can tell if you're dealing with an elite player (85+ overall), or an international class one (80-85) and so on, and have both physical and technical attributes feed into the overall rating. Then it would be easier to adjust stats accordingly, with a proper standard to measure against.

It might also make sense to give each player a maximum pool of stat points to draw from to discourage people from making unrealistically good players - maybe pick a "standard" when you first create the player. So you can choose to create a Test-standard player, which will give you, say, 500 stat points to assign. Comparatively, if you were creating a County-standard player, that would only give you, say, 400 points to assign.

It just feels like there needs to be some standardisation to avoid the whole thing being a bit scattergun.
 
This is all genuinely very useful and interesting, thank you!

...however this is just what I mean when I say stats should be standardised, so it's easier to work this all out. Maybe have an overall rating like in FIFA so you can tell if you're dealing with an elite player (85+ overall), or an international class one (80-85) and so on, and have both physical and technical attributes feed into the overall rating. Then it would be easier to adjust stats accordingly, with a proper standard to measure against.

It might also make sense to give each player a maximum pool of stat points to draw from to discourage people from making unrealistically good players - maybe pick a "standard" when you first create the player. So you can choose to create a Test-standard player, which will give you, say, 500 stat points to assign. Comparatively, if you were creating a County-standard player, that would only give you, say, 400 points to assign.

It just feels like there needs to be some standardisation to avoid the whole thing being a bit scattergun.
Also I think in the previous version one most important stat was missing for the bowlers i.e. accuracy
every bowler can't bowl pinpoint yorkers like malinga
each bowler should have a particular attribute like mitchell johnson - bouncer specialist or starc - stump destructor or james anderson - swing master
a bowler with low stats should not be able to land the ball where he intends to like trying to bowl on stumps but goes bit leg sidish whereas someone like josh hazlewood should be able to bowl the ball he intends to because of higher accuracy
 
I don't think anything can be done about people maxing out squads. However I believe BA have a feature in place that equals out the team's for online.

With regard to stats there's plenty of indication with the on disk players as to how to assign skills. I may be very wrong in my interpretations but there you go.

What I have done with my custom players is create a wide variety of players with differing skill sets, in hope that once assigned to teams will have 24 teams skilled from 80 down to 40+.

The idea is on every skill level I can play against each team that will provide a different challenge progressively harder up to the best team. If it all goes to plan its kind of a way to have incremental skill levels within the pre set levels.
 
I would also like to know how mentality is going to affect the player. For instance would a captain with a brute mentality set more attacking fields etc? If a player captaining a side had 2 different mentalities for batting and bowling which mentality would dominate his captaining? Or would he becomes more balanced for having the 2 mentalities.
 
A very quick and simple idea I had was for each player base their batting overall on their first class batting average and bowling overall on their first class bowling average and then the attributes are built towards achieving that overall.

For batting maybe make it batting overall = batting average * 1.7

So for example David Warner would be batting overall = 51.43 * 1.7 = 87

For bowling maybe bowling overall = 110 - bowling average

So for Mitchell Starc this would be bowling overall = 110 - 27.86 = 82

This of course depends on if batting and bowling overalls are seperate in the game. I haven't used the academy yet.
 
Restricting the stat points and not allowing maxed out players can be a disadvantage sometimes because there are some players who are best at fielding and batting.
so you would like to give them higher stat points in those departments but what if the stat points runs out and you realise that this batsmen can bowl too and must be given enough stat points in bowling too.
then you would have to cut out some of the points from batting nd fielding in order to compensate.
for eg. virat kohli , steve smith , joe root , kane williamson
all of them can bat and field well and they can bowl too.
 
A very quick and simple idea I had was for each player base their batting overall on their first class batting average and bowling overall on their first class bowling average and then the attributes are built towards achieving that overall.

For batting maybe make it batting overall = batting average * 1.7

So for example David Warner would be batting overall = 51.43 * 1.7 = 87

For bowling maybe bowling overall = 110 - bowling average

So for Mitchell Starc this would be bowling overall = 110 - 27.86 = 82

This of course depends on if batting and bowling overalls are seperate in the game. I haven't used the academy yet.
so you are saying that to calculate batting nd bowling overall first one must determine the batsman's real life batting average?
 
I had a quick play around on the academy. I set all fielding and technical attributes to 80. Above 79 adds one point to the players overall.

For David Warner using the formula from before has a batting overall of 87 so I made the average of the batting attributes 87. He has a bowling overall of 38 so I made the average of the bowling attributes 38.

This gives him an overall rating of 87. The formula to come up with the players overalls could probably still have some work but I think it's a good start to getting some consistency with the ratings.

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Looking at warners bowling stats, he's a better bowler than some of my lower ranked bowlers! (Which is pleasing as it tells me I'm on the right track (warner would be a good bowler in minor counties or elite league cricket.))
Are we actually going to see the likes of smith, warner or root bowling in the game? Obviously I'm expecting db17 to be much better regarding ai but one of the biggest problems last time was if your best bowler batted high up the order he might not get a bowl. Hopefully the ai this time will recognize a batsmans bowling skill and perhaps utilize them as part of a plan or give him a few overs when the new ball is due etc, also would the ai be able to decide on utilizing a nightwatchman and whom to select for the job?
 
It would be unlikely that any music features would be editable.

That's too bad; maybe they could include a variety of generic music clips that mimic selections used in real matches?
 
Looking at warners bowling stats, he's a better bowler than some of my lower ranked bowlers! (Which is pleasing as it tells me I'm on the right track (warner would be a good bowler in minor counties or elite league cricket.))
Are we actually going to see the likes of smith, warner or root bowling in the game? Obviously I'm expecting db17 to be much better regarding ai but one of the biggest problems last time was if your best bowler batted high up the order he might not get a bowl. Hopefully the ai this time will recognize a batsmans bowling skill and perhaps utilize them as part of a plan or give him a few overs when the new ball is due etc, also would the ai be able to decide on utilizing a nightwatchman and whom to select for the job?

yeah, i found it annoying when a team with 4 "front line" bowlers and one or even two part-time bowlers / batting all-rounders would just bowl the 4 into the ground. this is especially annoying when one of the 4 is a spinner, and he gets brought on in the 8th over when they have an unused seamer.
 

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