Flick the switch on the top of the controller.Hope it gets corrected in the actuall game
Flick the switch on the top of the controller.Hope it gets corrected in the actuall game
@BigAntStudios as a human player i have to select the length before commencing the run-up. it seems in DBC17 I can adjust the length in run-up but i still need to have selected it before the delivery stride starts.
is this true of the AI? If so, can the delivery length indicator not be moved earlier?
@BigAntStudios as a human player i have to select the length before commencing the run-up. it seems in DBC17 I can adjust the length in run-up but i still need to have selected it before the delivery stride starts.
is this true of the AI? If so, can the delivery length indicator not be moved earlier?
Just another idea/suggestion for the 'Leave' shot control. Since right index finger is typically always already resting on the Defensive Shot trigger (RT)
I would make the case for both line & length to be selected earlier by AI. It's AI and both line & length for the AI delivery could be pre-determined and calculated beforehand. That will allow user vs AI gameplay modes (which are the most commonly used modes) get the information beforehand and have an optimal batting experience. Head-to-Head multiplayer modes can remain as they are since you can't pre-determine where user is going to bowl. The simple rationale for this approach is that it wouldn't matter whether AI bowling is calculated at the very end of the bowling run-up or it's pre-determined when the bowler is running in to bowl. For the user it will still be the same experience while facing the AI bowler but the advantage of having more time to read line & length will by far enhance the current batting experience.
I would make the case for both line & length to be selected earlier by AI. It's AI and both line & length for the AI delivery could be pre-determined and calculated beforehand. That will allow user vs AI gameplay modes (which are the most commonly used modes) get the information beforehand and have an optimal batting experience. Head-to-Head multiplayer modes can remain as they are since you can't pre-determine where user is going to bowl. The simple rationale for this approach is that it wouldn't matter whether AI bowling is calculated at the very end of the bowling run-up or it's pre-determined when the bowler is running in to bowl. For the user it will still be the same experience while facing the AI bowler but the advantage of having more time to read line & length will by far enhance the current batting experience.
Pressing one of the buttons starts the run up, but during the approach you can still change your mind by pressing one of the others so it's not totally locked in at that point. Still, it seems reasonable to not let the AI be able to make this change later on and have it choose on the run up.though it is at least understandable if line cannot be known earlier, due to trajectory calculated later - exactly as with the human player. but it is not understandable from a technology / design point of view why the AI would not be subject to a similar constraint as the human player, namely that selection of length starts the run-up process.
Pressing one of the buttons starts the run up, but during the approach you can still change your mind by pressing one of the others so it's not totally locked in at that point. Still, it seems reasonable to not let the AI be able to make this change later on and have it choose on the run up.
Noticed this typo on the loading screen ;
That's actually a really good idea.why not make leaves Right trigger + right stick downwards?