blockerdave
ICC Chairman
As much as this is going to be a big leap for consoles and modding in general, I am not particularly fan of customization using in game tools. I hope, just because we will have enough customization in game, we wouldn't be restricted to external mods due to this. You can't produce the same quality of mods using in game editors with those produced using external tools such as photoshop. No matter how wide variety of tools are available within the academy, there are going to be restrictions to certain elements. The reason why I am so vocal regarding external mod support for games is because I have developed my career in graphic designing in recent years and I am very passionate in participating in modding community in coming months but it will be little disappointing for me (and whole community) to be limited by certain number of mods that can be made within academy only. I am probably going to be bashed for this comment but no matter how big piece of turd was C07, it was the modding community that kept it alive for several years. So if there are going to be customization available in-game, that's fantastic but please don't restrict those modders that can produce quality of work using their favourite tools outside game environment.
i was thinking something similar. especially just thinking about the sponsors, adboards, all the retro stuff etc. also, that if the devs spend time "reinventing the wheel" maiking in-academy editors, does that limit what they can do on the game?
my hunch is that perhaps there might be basic in-academy editors, but also the ability to import something created externally and convert that to a game file for use as a "mod". which would mean you can still use the external tool to create something that might not be possible using the in game editor, but still use the game customisation tool to "load" the mod. that and mod-sharing is essential for the customisation stuff to be worthwhile.